Search found 4 matches

by kocur4d
Sun Sep 04, 2016 10:11 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 466786

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1

Can someone share some tips on how to have a green factory? Sure, I can tell you what I've done. My evolution has dropped from ~40% down to ~19% since my green factory came online and I have four terraforming units. I'm not using any Bio/Tree-planting/Tree-expanding mods. I do have a mod called &qu...
by kocur4d
Sat Sep 03, 2016 8:14 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 466786

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1

Hi All I am doing a game with few mods: Full Bobs, Angels, Full Natural Evolution, RSO, Bio Farm just to name the few:) I am going slowly as there is a lot things to do. One thing I have noticed recently that my evolution factor increased by a lot in last 2 hours. I have upgraded tons of furnaces to...
by kocur4d
Fri Sep 02, 2016 11:35 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 178990

Re: [0.14.x] Bob's Mods: General Discussion

or add this file to any mod
data_final_fixes.lua

CODE: SELECT ALL
log(serpent.block(data.raw.recipes))


And all recipes will be dumped to factorio_current log file
Nice one Thank You. It worked. Just few things file name is data-final-fixes.lua and the method is recipe.
by kocur4d
Fri Sep 02, 2016 1:51 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 178990

Re: [0.14.x] Bob's Mods: General Discussion

Hi Bob. Is there any way to extract recipes information from your mods? Do you maybe have a json like file with all that data on the side? For example I would like to know where Basic circuit board is used and make some breakdown of its ingredients. I can look it up in a lua files but this is factor...

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