Search found 4 matches
- Sun Sep 04, 2016 10:11 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466786
Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1
Can someone share some tips on how to have a green factory? Sure, I can tell you what I've done. My evolution has dropped from ~40% down to ~19% since my green factory came online and I have four terraforming units. I'm not using any Bio/Tree-planting/Tree-expanding mods. I do have a mod called &qu...
- Sat Sep 03, 2016 8:14 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 466786
Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1
Hi All I am doing a game with few mods: Full Bobs, Angels, Full Natural Evolution, RSO, Bio Farm just to name the few:) I am going slowly as there is a lot things to do. One thing I have noticed recently that my evolution factor increased by a lot in last 2 hours. I have upgraded tons of furnaces to...
- Fri Sep 02, 2016 11:35 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 178990
Re: [0.14.x] Bob's Mods: General Discussion
Nice one Thank You. It worked. Just few things file name is data-final-fixes.lua and the method is recipe.or add this file to any mod
data_final_fixes.lua
CODE: SELECT ALL
log(serpent.block(data.raw.recipes))
And all recipes will be dumped to factorio_current log file
- Fri Sep 02, 2016 1:51 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 178990
Re: [0.14.x] Bob's Mods: General Discussion
Hi Bob. Is there any way to extract recipes information from your mods? Do you maybe have a json like file with all that data on the side? For example I would like to know where Basic circuit board is used and make some breakdown of its ingredients. I can look it up in a lua files but this is factor...