Search found 9 matches

by kocur4d
Wed Dec 04, 2024 3:22 pm
Forum: Modding interface requests
Topic: Suggestion: Make ItemPrototype->SpoilResult Behave Like RecipePrototype->Results for Greater Flexibility
Replies: 5
Views: 357

Re: Suggestion: Make ItemPrototype->SpoilResult Behave Like RecipePrototype->Results for Greater Flexibility

How about if it would spoil to one out of many? Aka always single item but from choice of items.

Is something like that possible in the codebase?
by kocur4d
Wed Dec 04, 2024 3:17 pm
Forum: Modding interface requests
Topic: Suggestion: Make ItemPrototype->SpoilResult Behave Like RecipePrototype->Results for Greater Flexibility
Replies: 5
Views: 357

Re: Suggestion: Make ItemPrototype->SpoilResult Behave Like RecipePrototype->Results for Greater Flexibility

Oh, bummer! That makes sense regarding the corner cases :sad-face:

I do find it kind of amusing to imagine a delayed Probabilitium train traveling from the ore site to the processing site, "spilling the beans" along the way! Though, I can see how that might not be everyone’s idea of fun.
by kocur4d
Wed Dec 04, 2024 2:09 pm
Forum: Modding interface requests
Topic: Suggestion: Make ItemPrototype->SpoilResult Behave Like RecipePrototype->Results for Greater Flexibility
Replies: 5
Views: 357

Suggestion: Make ItemPrototype->SpoilResult Behave Like RecipePrototype->Results for Greater Flexibility

I made a post yesterday asking if it is possible for an item to spoil into multiple items based on probability. This feature aligns closely with the idea I’m working on for my mod, which revolves around a new type of ore called Probabilitium. This ore can be processed into basic resources like iron ...
by kocur4d
Tue Dec 03, 2024 1:34 pm
Forum: Modding help
Topic: I have idea for the mod and wonder about a spoilage mechanic.
Replies: 3
Views: 433

I have idea for the mod and wonder about a spoilage mechanic.

I have created a new ore: Probabilitium Ore!

https://i.imgur.com/w8UR5SL.png

I wanted it to spoil into Iron Ore, Copper Ore, Coal or Stone with equal probability of 25%.

I have few more, great, ideas how player can create productions chains to skew those probabilities and so on.

But first I ...
by kocur4d
Sun Sep 04, 2016 10:11 am
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 506245

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1

Can someone share some tips on how to have a green factory?

Sure, I can tell you what I've done. My evolution has dropped from ~40% down to ~19% since my green factory came online and I have four terraforming units. I'm not using any Bio/Tree-planting/Tree-expanding mods.

I do have a mod called ...
by kocur4d
Sat Sep 03, 2016 8:14 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 506245

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien! - 6.3.1

Hi All I am doing a game with few mods: Full Bobs, Angels, Full Natural Evolution, RSO, Bio Farm just to name the few:)

I am going slowly as there is a lot things to do. One thing I have noticed recently that my evolution factor increased by a lot in last 2 hours.
I have upgraded tons of furnaces ...
by kocur4d
Fri Sep 02, 2016 11:35 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 195954

Re: [0.14.x] Bob's Mods: General Discussion

or add this file to any mod
data_final_fixes.lua

CODE: SELECT ALL
log(serpent.block(data.raw.recipes))


And all recipes will be dumped to factorio_current log file
Nice one Thank You. It worked. Just few things file name is data-final-fixes.lua and the method is recipe.
by kocur4d
Fri Sep 02, 2016 1:51 pm
Forum: Bob's mods
Topic: [0.14.x] Bob's Mods: General Discussion
Replies: 430
Views: 195954

Re: [0.14.x] Bob's Mods: General Discussion

Hi Bob. Is there any way to extract recipes information from your mods? Do you maybe have a json like file with all that data on the side?

For example I would like to know where Basic circuit board is used and make some breakdown of its ingredients.

I can look it up in a lua files but this is ...

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