"Maybe yes, myabe no, maybe both"aka13 wrote: Sun Aug 02, 2026 7:23 am I think that would be cool as well, but let's be honest, no major features are coming ;-;
Search found 294 matches
- Sun Aug 02, 2026 1:13 pm
- Forum: Ideas and Suggestions
- Topic: Soft Alt Mode
- Replies: 5
- Views: 592
Re: Soft Alt Mode
- Sat Aug 01, 2026 11:29 am
- Forum: Ideas and Suggestions
- Topic: Soft Alt Mode
- Replies: 5
- Views: 592
Re: Soft Alt Mode
One way that comes to my mind is rendering it with alpha like 25%, then bumping to 100% upon mouse hover with instant fadein, and 0.5-1sec fadeout back to 25% upon mouseleave.
- Fri Jul 31, 2026 2:08 pm
- Forum: Not a bug
- Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
- Replies: 11
- Views: 895
Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound
Donion wrote: Fri Jul 31, 2026 9:25 am In 2.1.13 the ghost entity open/close GUI sounds have been replaced with new ones. They are supposed to be similar to the old ones but softer. Let us know how do they sound to you once it's released.
- Fri Jul 31, 2026 11:20 am
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: A1 sl0p!? + Factorio = Quantum Survival?
sounds sloppy, perhaps -b256 switch would help (that was an oldbuilt ffmpeg btw). alzo, there's the tool to convert crusader tracks to .s3m or .it . I later converted them to .wav via WinAmp 2.75 directadio write-file to PCM WAV as I remember, version is important - tracker music sounds like schit ...
- Fri Jul 31, 2026 10:58 am
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: A1 sl0p!? + Factorio = Quantum Survival?
from same lore
- Fri Jul 31, 2026 10:06 am
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: A1 sl0p!? + Factorio = Quantum Survival?
alzo, that marvel deserves to be mentioned:
https://youtu.be/cn4M-fH08XY?si=PLVLjxMkrq0xn1_D
https://youtu.be/cn4M-fH08XY?si=PLVLjxMkrq0xn1_D
- Fri Jul 31, 2026 7:07 am
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: A1 sl0p!? + Factorio = Quantum Survival?
(accidentally read it as "positronical shitposting"aka13 wrote: Thu Jul 30, 2026 11:14 pm If this is not some postironical shitposting, you may want to seek help![]()
- Fri Jul 31, 2026 7:05 am
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: AI slop!? + Factorio = Quantum Survival?
I do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not ...
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not ...
- Thu Jul 30, 2026 4:23 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: AI slop!? + Factorio = Quantum Survival?
You don't want to know what inspired programmable speaker to appear : )
- Thu Jul 30, 2026 1:30 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
- Thu Jul 30, 2026 12:19 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: AI slop!? + Factorio = Quantum Survival?
read Azimov "The Gods themselves"
https://youtu.be/fRKmK4K6Jew?si=5MPiDiOwaQZ8r9iV
https://youtu.be/fRKmK4K6Jew?si=5MPiDiOwaQZ8r9iV
- Thu Jul 30, 2026 10:10 am
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: AI slop!? + Factorio = Quantum Survival?
(disclaimer: LLM battle/rattle : )
bot, design a mouse carpet that enforces player to use 120° angles when moving. tech sketch with details required
> I’ll generate a technical sketch of a mousepad that physically restricts movement to 120° directions, with detailed annotations and a blueprint ...
bot, design a mouse carpet that enforces player to use 120° angles when moving. tech sketch with details required
> I’ll generate a technical sketch of a mousepad that physically restricts movement to 120° directions, with detailed annotations and a blueprint ...
- Wed Jul 29, 2026 11:23 am
- Forum: 1 / 0 magic
- Topic: [2.1.11] Crash rendering using wayland
- Replies: 2
- Views: 357
- Tue Jul 28, 2026 2:01 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: AI slop!? + Factorio = Quantum Survival?
604 base 1024
- Tue Jul 28, 2026 11:01 am
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
- Mon Jul 27, 2026 6:06 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: AI slop!? + Factorio = Quantum Survival?
Crispin whateverbuilt, what's your version
?
?
- Sun Jul 26, 2026 5:22 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
Re: AI slop!? + Factorio = Quantum Survival?
gpt-5.6-sol is busy doing laundry stuff. deepseek shall be the answer
- Sun Jul 26, 2026 2:22 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
- Sun Jul 26, 2026 2:15 pm
- Forum: Off topic
- Topic: A1 sl0p!? + Factorio = Quantum Survival?
- Replies: 54
- Views: 7582
- Sun Jul 26, 2026 10:13 am
- Forum: Not a bug
- Topic: [2.1.9] Tank rotating animation inconsistency
- Replies: 12
- Views: 1232
Re: [2.1.9] Tank rotating animation inconsistency
mouse coords + wheel for sun position. .fx files are tracking file modification time, so shaders can be rewritten at runtime (Ctrl-S from notepad or whatever). sandbox