Search found 207 matches

by Harkonnen
Wed Aug 02, 2017 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 1966

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

It was implemented for belts not so long ago and then for pipes. Mostly to prevent mixing of items or fluids when construction bots place underground pieces in random order and for some time they stay connected in unintentional manner.
by Harkonnen
Sat Jul 29, 2017 12:17 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 1966

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

A glimpse into sacred 0.16 changelog: - Placing output underground belt as ghost properly retains its type as output underground belt. Also underground belts now respect nearby ghosts and become output if there is input ghost nearby. Underground belt and pipe ghosts when hovered show outline of wher...
by Harkonnen
Wed Jul 26, 2017 11:53 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 1966

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

I still couldn't replicate this even with ghosts.. with slight exception - when you have normal already-built input belt, and shift-click to put output belt that would connect to it - that shift-clicked output ghosts becomes an input. so when you create a blueprint out of that partially built contra...
by Harkonnen
Wed Jul 26, 2017 10:37 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
Replies: 10
Views: 1966

Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31

There's something weird with your blueprint - both endpoints are marked as 'input'. When I create fresh blueprint of same type - it has proper input/output marking on endpoints and this (correct) behavior survives reexporting via string. So solution to your problem would be recreating this blueprint...
by Harkonnen
Wed Jul 26, 2017 9:51 am
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Blueprints from map
Replies: 10
Views: 1698

Re: [Harkonnen] Blueprints from map

One reason to forbid that is due to not seeing what actually you blueprint/deconstruct. Another reason - it's not possible in map view (not zoomed in), so this sorta adds consistency. The fix was that dragging blueprint/deconstructor in zoomed-in-map view would ignore chunks that are in fog-of-war a...
by Harkonnen
Wed Jul 26, 2017 9:47 am
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"
Replies: 6
Views: 487

Re: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"

Some more, it should be "Select for cancel deconstruction" instead of "Select for cancel Deconstruction" and "Select for blueprint" instead of "Select for Blueprint". Oh and may I ask why for 0.16? Isn't that just a locale change? Yeah, I scanned through all of them and fixed as well. Lua remains L...
by Harkonnen
Tue Jul 25, 2017 11:41 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] Blueprints from map
Replies: 10
Views: 1698

Re: [Harkonnen] Blueprints from map

Thanks for noticing that :) Now it's fixed, but will come in 0.16
by Harkonnen
Tue Jul 25, 2017 9:40 pm
Forum: Resolved Problems and Bugs
Topic: New Hope Level 1 Crash
Replies: 5
Views: 431

Re: New Hope Level 1 Crash

Post savegame here please, will be easier for us to track it down (and probably this issue is gone in current experimental 0.15.xx version). Saves are located at c:/users/<your-user-name>/AppData/Roaming/Factorio/saves
by Harkonnen
Tue Jul 25, 2017 9:38 pm
Forum: Minor issues
Topic: Logistic network content in sidepanel not scroll-able
Replies: 3
Views: 452

Re: Logistic Chest overview

That will be reviewed during GUI review. One of our long-standing isssues :)
by Harkonnen
Tue Jul 25, 2017 11:22 am
Forum: 1 / 0 magic
Topic: [0.14.23-0] - Corrupted SAVE: Result too large :shock:
Replies: 3
Views: 562

Re: [0.14.23-0] - Corrupted SAVE: Result too large :shock:

All zeroes happens when bytes are not flushed to HDD properly at OS level, one way to get this - instantly power off your computer during high HDD load. Process that remains active in task manager even after kill request is also sign of some hiccups at OS side. So this could be HDD problems or some ...
by Harkonnen
Tue Jul 25, 2017 11:16 am
Forum: Pending
Topic: [15.30] Crash on: "Furnace::canInsert"
Replies: 7
Views: 587

Re: [15.30] Crash on: "Furnace::canInsert"

I couldn't make it crash in Win10-Pro, in Debug config as well which does a ton of extra checks.
by Harkonnen
Tue Jul 11, 2017 7:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
Replies: 10
Views: 1080

Re: [0.15.28] Headless does not release temp/mp-save*.zip files

Could it be that file is kept opened if client drops during map download or is unable to catch up?
by Harkonnen
Mon Jul 10, 2017 8:11 am
Forum: Technical Help
Topic: [0.15.28] Linux : wrong default screen choosen
Replies: 2
Views: 258

Re: [0.15.28] Linux : wrong default screen choosen

There is monitor selection inside Graphics settings, did you try that?
by Harkonnen
Fri Jul 07, 2017 8:31 am
Forum: Resolved Problems and Bugs
Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
Replies: 9
Views: 2455

Re: [15.28] Back-to-back underground belt causes inserter delay

Thanks for report, but in optimized-belts branch (coming 0.16) this problem is gone :)
by Harkonnen
Thu Jul 06, 2017 1:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.27] Time/NTP issues causes crash
Replies: 9
Views: 907

Re: [0.15.27] Time/NTP issues causes crash

I hope it's not sensitive to daylight saving when evaluated local clock goes an hour behind for everybody :)
by Harkonnen
Thu Jul 06, 2017 7:49 am
Forum: Resolved Problems and Bugs
Topic: [0.15.27] Time/NTP issues causes crash
Replies: 9
Views: 907

Re: [0.15.27] Time/NTP issues causes crash

Please attach savegame where it is easily reproducable.
by Harkonnen
Thu Jul 06, 2017 12:27 am
Forum: Pending
Topic: [0.15.18] Train waiting at green signal right after station
Replies: 7
Views: 712

Re: [0.15.18] Train waiting at green signal right after station

One way to reproduce that is to move train a few tiles ahead in manual mode :) it still thinks it's at the station when put back to automatic

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