Search found 207 matches
- Wed Aug 02, 2017 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
- Replies: 10
- Views: 9997
Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
It was implemented for belts not so long ago and then for pipes. Mostly to prevent mixing of items or fluids when construction bots place underground pieces in random order and for some time they stay connected in unintentional manner.
- Sat Jul 29, 2017 12:17 am
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
- Replies: 10
- Views: 9997
Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
A glimpse into sacred 0.16 changelog:
- Placing output underground belt as ghost properly retains its type as output underground belt. Also underground belts
now respect nearby ghosts and become output if there is input ghost nearby. Underground belt and pipe ghosts when
hovered show outline of ...
- Placing output underground belt as ghost properly retains its type as output underground belt. Also underground belts
now respect nearby ghosts and become output if there is input ghost nearby. Underground belt and pipe ghosts when
hovered show outline of ...
- Thu Jul 27, 2017 6:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Game crashes after placing rails in MP
- Replies: 4
- Views: 3816
Re: [0.15.31] Game crashes after placing rails in MP
kovarex
Could be related to this 48213
Could be related to this 48213
- Wed Jul 26, 2017 11:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
- Replies: 10
- Views: 9997
Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
I still couldn't replicate this even with ghosts.. with slight exception - when you have normal already-built input belt, and shift-click to put output belt that would connect to it - that shift-clicked output ghosts becomes an input. so when you create a blueprint out of that partially built ...
- Wed Jul 26, 2017 10:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
- Replies: 10
- Views: 9997
Re: [Harkonnen] Bad underground belt direction with bot placement 0.15.31
There's something weird with your blueprint - both endpoints are marked as 'input'. When I create fresh blueprint of same type - it has proper input/output marking on endpoints and this (correct) behavior survives reexporting via string. So solution to your problem would be recreating this blueprint ...
- Wed Jul 26, 2017 9:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Blueprints from map
- Replies: 10
- Views: 7948
Re: [Harkonnen] Blueprints from map
One reason to forbid that is due to not seeing what actually you blueprint/deconstruct. Another reason - it's not possible in map view (not zoomed in), so this sorta adds consistency. The fix was that dragging blueprint/deconstructor in zoomed-in-map view would ignore chunks that are in fog-of-war ...
- Wed Jul 26, 2017 9:47 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"
- Replies: 6
- Views: 3094
Re: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"
Some more, it should be "Select for cancel deconstruction" instead of "Select for cancel Deconstruction" and "Select for blueprint" instead of "Select for Blueprint". Oh and may I ask why for 0.16? Isn't that just a locale change?
Yeah, I scanned through all of them and fixed as well. Lua remains ...
Yeah, I scanned through all of them and fixed as well. Lua remains ...
- Wed Jul 26, 2017 9:01 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"
- Replies: 6
- Views: 3094
Re: [posila][for 0.16][0.15.31]Minor: "Pipette Tool" instead of "Pipette tool"
Thx
that will be fixed in 0.16

- Tue Jul 25, 2017 11:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harkonnen] Blueprints from map
- Replies: 10
- Views: 7948
Re: [Harkonnen] Blueprints from map
Thanks for noticing that
Now it's fixed, but will come in 0.16

- Tue Jul 25, 2017 9:40 pm
- Forum: Resolved Problems and Bugs
- Topic: New Hope Level 1 Crash
- Replies: 5
- Views: 2628
Re: New Hope Level 1 Crash
Post savegame here please, will be easier for us to track it down (and probably this issue is gone in current experimental 0.15.xx version). Saves are located at c:/users/<your-user-name>/AppData/Roaming/Factorio/saves
- Tue Jul 25, 2017 9:38 pm
- Forum: Minor issues
- Topic: Logistic network content in sidepanel not scroll-able
- Replies: 3
- Views: 2882
Re: Logistic Chest overview
That will be reviewed during GUI review. One of our long-standing isssues 

- Tue Jul 25, 2017 11:22 am
- Forum: 1 / 0 magic
- Topic: [0.14.23-0] - Corrupted SAVE: Result too large :shock:
- Replies: 3
- Views: 2255
Re: [0.14.23-0] - Corrupted SAVE: Result too large :shock:
All zeroes happens when bytes are not flushed to HDD properly at OS level, one way to get this - instantly power off your computer during high HDD load. Process that remains active in task manager even after kill request is also sign of some hiccups at OS side. So this could be HDD problems or some ...
- Tue Jul 25, 2017 11:16 am
- Forum: Pending
- Topic: [15.30] Crash on: "Furnace::canInsert"
- Replies: 7
- Views: 3498
Re: [15.30] Crash on: "Furnace::canInsert"
I couldn't make it crash in Win10-Pro, in Debug config as well which does a ton of extra checks.
- Tue Jul 11, 2017 7:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.28] Headless does not release temp/mp-save*.zip files
- Replies: 10
- Views: 5935
Re: [0.15.28] Headless does not release temp/mp-save*.zip files
Could it be that file is kept opened if client drops during map download or is unable to catch up?
- Mon Jul 10, 2017 1:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
- Replies: 9
- Views: 6987
Re: [15.28] Back-to-back underground belt causes inserter delay
canidae
Yes, that problem is fixed there as well.
Yes, that problem is fixed there as well.
- Mon Jul 10, 2017 8:11 am
- Forum: Technical Help
- Topic: [0.15.28] Linux : wrong default screen choosen
- Replies: 2
- Views: 2111
Re: [0.15.28] Linux : wrong default screen choosen
There is monitor selection inside Graphics settings, did you try that?
- Fri Jul 07, 2017 8:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Harknonnen] [15.28] Back-to-back underground belt causes inserter delay
- Replies: 9
- Views: 6987
Re: [15.28] Back-to-back underground belt causes inserter delay
Thanks for report, but in optimized-belts branch (coming 0.16) this problem is gone 

- Thu Jul 06, 2017 1:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.27] Time/NTP issues causes crash
- Replies: 9
- Views: 4755
Re: [0.15.27] Time/NTP issues causes crash
I hope it's not sensitive to daylight saving when evaluated local clock goes an hour behind for everybody 

- Thu Jul 06, 2017 7:49 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.27] Time/NTP issues causes crash
- Replies: 9
- Views: 4755
Re: [0.15.27] Time/NTP issues causes crash
Please attach savegame where it is easily reproducable.
- Thu Jul 06, 2017 12:27 am
- Forum: Pending
- Topic: [0.15.18] Train waiting at green signal right after station
- Replies: 7
- Views: 4137
Re: [0.15.18] Train waiting at green signal right after station
One way to reproduce that is to move train a few tiles ahead in manual mode
it still thinks it's at the station when put back to automatic
