Search found 294 matches

by Harkonnen
Sun Aug 02, 2026 1:13 pm
Forum: Ideas and Suggestions
Topic: Soft Alt Mode
Replies: 5
Views: 592

Re: Soft Alt Mode

aka13 wrote: Sun Aug 02, 2026 7:23 am I think that would be cool as well, but let's be honest, no major features are coming ;-;
"Maybe yes, myabe no, maybe both"
by Harkonnen
Sat Aug 01, 2026 11:29 am
Forum: Ideas and Suggestions
Topic: Soft Alt Mode
Replies: 5
Views: 592

Re: Soft Alt Mode

One way that comes to my mind is rendering it with alpha like 25%, then bumping to 100% upon mouse hover with instant fadein, and 0.5-1sec fadeout back to 25% upon mouseleave.
by Harkonnen
Fri Jul 31, 2026 2:08 pm
Forum: Not a bug
Topic: [2.1.7][Linux] Ghost entities playing same, scratchy sound
Replies: 11
Views: 895

Re: [2.1.7][Linux] Ghost entities playing same, scratchy sound

Donion wrote: Fri Jul 31, 2026 9:25 am In 2.1.13 the ghost entity open/close GUI sounds have been replaced with new ones. They are supposed to be similar to the old ones but softer. Let us know how do they sound to you once it's released.
Thanks.mp4
(56.61 KiB) Downloaded 28 times
by Harkonnen
Fri Jul 31, 2026 11:20 am
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: A1 sl0p!? + Factorio = Quantum Survival?

sounds sloppy, perhaps -b256 switch would help (that was an oldbuilt ffmpeg btw). alzo, there's the tool to convert crusader tracks to .s3m or .it . I later converted them to .wav via WinAmp 2.75 directadio write-file to PCM WAV as I remember, version is important - tracker music sounds like schit ...
by Harkonnen
Fri Jul 31, 2026 10:58 am
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: A1 sl0p!? + Factorio = Quantum Survival?

from same lore
track2.mp4
(2.87 MiB) Downloaded 58 times
07-31-2026, 13-56-48.png
07-31-2026, 13-56-48.png (58.78 KiB) Viewed 2524 times
by Harkonnen
Fri Jul 31, 2026 10:06 am
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: A1 sl0p!? + Factorio = Quantum Survival?

alzo, that marvel deserves to be mentioned:
https://youtu.be/cn4M-fH08XY?si=PLVLjxMkrq0xn1_D
by Harkonnen
Fri Jul 31, 2026 7:07 am
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: A1 sl0p!? + Factorio = Quantum Survival?

aka13 wrote: Thu Jul 30, 2026 11:14 pm If this is not some postironical shitposting, you may want to seek help :D
(accidentally read it as "positronical shitposting" :D)
by Harkonnen
Fri Jul 31, 2026 7:05 am
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

I do want to know now lol ! I have always assumed it was to make automated music, but there was no AI back then x).
I mean that track gave a punch to enforce implementing it : ) The track is not AI, it's from "Crusader: No Remorse" (one of the best OST ever for my taste). Just couldn't stand not ...
by Harkonnen
Thu Jul 30, 2026 4:23 pm
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

mmmPI wrote: Thu Jul 30, 2026 2:07 pm...
You don't want to know what inspired programmable speaker to appear : )
track.zip
(9.92 MiB) Downloaded 76 times
by Harkonnen
Thu Jul 30, 2026 1:30 pm
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

BHakluyt wrote: Thu Jul 30, 2026 12:59 pm
Tertius wrote: Thu Jul 30, 2026 11:21 amPls suggest coarse correction.
0x5f3759df
by Harkonnen
Thu Jul 30, 2026 10:10 am
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

(disclaimer: LLM battle/rattle : )

bot, design a mouse carpet that enforces player to use 120° angles when moving. tech sketch with details required

> I’ll generate a technical sketch of a mousepad that physically restricts movement to 120° directions, with detailed annotations and a blueprint ...
by Harkonnen
Tue Jul 28, 2026 2:01 pm
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

BHakluyt wrote: Tue Jul 28, 2026 1:01 pmCalculating the exact last digit of infinity
604 base 1024
by Harkonnen
Tue Jul 28, 2026 11:01 am
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

IMG_20260728_135902_769.jpg
IMG_20260728_135902_769.jpg (276.53 KiB) Viewed 2741 times
by Harkonnen
Mon Jul 27, 2026 6:06 pm
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

Crispin whateverbuilt, what's your version
?
IMG_20260727_211543_449.jpg
IMG_20260727_211543_449.jpg (276.54 KiB) Viewed 2958 times
by Harkonnen
Sun Jul 26, 2026 5:22 pm
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

gpt-5.6-sol is busy doing laundry stuff. deepseek shall be the answer
by Harkonnen
Sun Jul 26, 2026 2:22 pm
Forum: Off topic
Topic: A1 sl0p!? + Factorio = Quantum Survival?
Replies: 54
Views: 7582

Re: AI slop!? + Factorio = Quantum Survival?

take two
by Harkonnen
Sun Jul 26, 2026 10:13 am
Forum: Not a bug
Topic: [2.1.9] Tank rotating animation inconsistency
Replies: 12
Views: 1232

Re: [2.1.9] Tank rotating animation inconsistency

mouse coords + wheel for sun position. .fx files are tracking file modification time, so shaders can be rewritten at runtime (Ctrl-S from notepad or whatever). sandbox

Go to advanced search