Search found 231 matches
- Sun Jun 28, 2026 2:01 am
- Forum: Ideas and Suggestions
- Topic: Auto-rotate fluid tanks when placed in a row
- Replies: 2
- Views: 99
Re: Auto-rotate fluid tanks when placed in a row
On part of accidental mixing - point taken 
- Sun Jun 28, 2026 12:39 am
- Forum: Not a bug
- Topic: [2.1.8] Loading music plays over title music
- Replies: 2
- Views: 103
Re: [2.1.8] Loading music plays over title music
This is not what sound engineers intended for user to hear, nor what a user expects to hear (hence the report), so this is a bug.
This is not a bug on purely technical part of the road (you tell engine to play a stream - it doesn't crash, and mixes it properly), but the whole path from the ...
This is not a bug on purely technical part of the road (you tell engine to play a stream - it doesn't crash, and mixes it properly), but the whole path from the ...
- Sun Jun 28, 2026 12:34 am
- Forum: Outdated/Not implemented
- Topic: Floating-point inaccuracies permeate the game.
- Replies: 15
- Views: 515
Re: Floating-point inaccuracies permeate the game.
working on rational numbers in p/q format, both p and q being integers
This is exactly how "fixed-point" works. The library linked is a "48.16" implementation, meaning 48 bits for p (including 1 for parity), and 16 for q.
I mean that initial values should map directly to that that kind of ...
- Sat Jun 27, 2026 9:09 pm
- Forum: Outdated/Not implemented
- Topic: Floating-point inaccuracies permeate the game.
- Replies: 15
- Views: 515
Re: Floating-point inaccuracies permeate the game.
Simple fixed point wouldn't help much either, what would - working on rational numbers in p/q format, both p and q being integers, but it may quickly overflow int64 unless everything is rescaled to sort of base-60 representation so instead of seconds time things are represented in ticks.
- Sat Jun 27, 2026 4:58 pm
- Forum: Ideas and Suggestions
- Topic: Auto-rotate fluid tanks when placed in a row
- Replies: 2
- Views: 99
Auto-rotate fluid tanks when placed in a row
As the subject says, similar to underground pipes behavior, so they automatically connect each other
- Fri Jun 26, 2026 11:49 am
- Forum: Ideas and Suggestions
- Topic: Show total amount of items near cursor instead of stack size
- Replies: 3
- Views: 185
Re: Show total amount of items near cursor instead of stack size
GLADoS, you're reading my mind 
- Thu Jun 25, 2026 8:44 pm
- Forum: Implemented Suggestions
- Topic: Highlight recipe ingredient inside inventory
- Replies: 4
- Views: 746
Re: Highlight recipe ingredient inside inventory
It gets especially tedious during "Lazy bastard" achievement when your inventory is clogged with all kind of stuff for temporary manual crafting via temporary assembler.
For quicker manual filling of machines, you can press the Inventory Transfer bind (Control + Left-click by default) on an ...
- Thu Jun 25, 2026 7:35 pm
- Forum: Not a bug
- Topic: [2.0.43] Odd rounding effects in assembly machine crafting speed display
- Replies: 5
- Views: 830
Re: [2.0.43] Odd rounding effects in assembly machine crafting speed display
Rounding out of output precision is one thing, but accounting for floating point being base-2 and giving one bit off is another - just add 1e-8 prior to rounding down (or round to nearest by adding 0.5 or 0.005). E.g "(std::stringstream() << std::fixed << std::setprecision(4) << 1.234567).str ...
- Thu Jun 25, 2026 7:45 am
- Forum: Ideas and Suggestions
- Topic: Pick armor first when recovering corpse
- Replies: 3
- Views: 181
Re: Pick armor first when recovering corpse
Well, in my case it didn't
That was power armor MK2 with full inventory, and when I left-click the corpse, it's the last item on it
- Thu Jun 25, 2026 6:51 am
- Forum: Ideas and Suggestions
- Topic: Pick armor first when recovering corpse
- Replies: 3
- Views: 181
Pick armor first when recovering corpse
Otherwise situation like this may happen due to inventory size bonus, and you don't have much time for clicking standing naked inside enemy territory. If there are several armors available, pick and dress the one with biggest inventory size bonus (or probably even remember in corpse entity what ...
- Thu Jun 25, 2026 6:43 am
- Forum: Ideas and Suggestions
- Topic: Give factorio.exe a modern high-DPI icon
- Replies: 7
- Views: 797
Re: Give factorio.exe a modern high-DPI icon
.exe works as memory-mapped file during execution, so it won't affect performance or ram usage, just a bit of address space, but who cares in 64-bit era
- Thu Jun 25, 2026 6:36 am
- Forum: Ideas and Suggestions
- Topic: Show total amount of items near cursor instead of stack size
- Replies: 3
- Views: 185
Show total amount of items near cursor instead of stack size
Same, and especially for ammo. When I build something (e.g. long railway to far away) I don't care about stack size, I care if I am running out of it, so I don't have to run back to base when I was almost there. Yes, these can be moved to quickbar, but it's miles away from the focus of vision. Cases ...
- Thu Jun 25, 2026 6:29 am
- Forum: Ideas and Suggestions
- Topic: Option to prevent autosaving when in combat
- Replies: 1
- Views: 121
Option to prevent autosaving when in combat
It gets jaggy when it happens during dangerous situation, and may even overwrite useful old autosave with a near-death state, effectively invalidating it. Another thing to think about - not just out of combat, but also with full health.
- Thu Jun 25, 2026 4:41 am
- Forum: Implemented Suggestions
- Topic: Highlight recipe ingredient inside inventory
- Replies: 4
- Views: 746
Re: Highlight recipe ingredient inside inventory
Great, thanks! 
- Thu Jun 25, 2026 4:41 am
- Forum: Gameplay Help
- Topic: How to gain Lazy Bastard achievement?
- Replies: 6
- Views: 389
Re: How to gain Lazy Bastard achievement?
Thanks, didn't know that
Also wiki says minimum is 101. I probably didn't use furnace to craft a boiler.
- Thu Jun 25, 2026 4:39 am
- Forum: Not a bug
- Topic: [2.1.7] Numpad Enter is now regular Numpad in the key bindings
- Replies: 2
- Views: 224
Re: [2.1.7] Numpad Enter is now regular Numpad in the key bindings
Lol, this story never ends
almost 10 years later 133992
- Wed Jun 24, 2026 2:56 pm
- Forum: Gameplay Help
- Topic: How to gain Lazy Bastard achievement?
- Replies: 6
- Views: 389
Re: How to gain Lazy Bastard achievement?
Just did it yesterday :) 102 items and I believe it's theoretical minimum (would be 103 or 104 when refinery had to be crafted by hand).
As on your statement - that very thing... preventing manual crafting via "click again if that what you want" when that achievement is tracked, would save a ton of ...
As on your statement - that very thing... preventing manual crafting via "click again if that what you want" when that achievement is tracked, would save a ton of ...
- Wed Jun 24, 2026 10:47 am
- Forum: Tools
- Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
- Replies: 5
- Views: 778
Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
Make sure it doesn't desync on that one due to internal gaps
- Wed Jun 24, 2026 8:01 am
- Forum: Tools
- Topic: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
- Replies: 5
- Views: 778
Re: Image2Platform - Convert transparent image silhouettes into Factorio tile blueprints
Great one! I've probably dumped more hours in FTL than in Factorio 
- Wed Jun 24, 2026 7:45 am
- Forum: Ideas and Suggestions
- Topic: Right-click to cancel deconstruction order
- Replies: 0
- Views: 79
Right-click to cancel deconstruction order
Just as the topic says. It's kinda logical if you treat deconstruction order as a ghost for a void. Also, shift-left-click might work same way even when Alt-D (deconstruction planner) is not active.