Search found 207 matches

by Harkonnen
Thu May 25, 2017 1:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.9] [Harkonnen] Num pad enter isn't treated as regular enter.
Replies: 5
Views: 3440

Re: [0.15.9] [Harkonnen] Num pad enter isn't treated as regular enter.

Fixed for next release. Numpad enter is treated as regular enter. If somebody has numpad enter in controls config, it will be automatically rebound to regular enter.
by Harkonnen
Thu May 25, 2017 11:32 am
Forum: General discussion
Topic: Factorio development explained in gifs
Replies: 133
Views: 314977

Re: Factorio development explained in gifs

Testing if things are multiplayer safe [Part2]
by Harkonnen
Thu May 25, 2017 10:56 am
Forum: General discussion
Topic: Parrallel processing in games & applications
Replies: 433
Views: 204828

Re: Parrallel processing in games & applications

roidal
They are in there for things like fires and smokes. For assembly machines this was an experiment, still not in 0.15 due to electric brownout logics.
by Harkonnen
Thu May 11, 2017 8:46 am
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15500

Re: [0.15.9] [Harkonnen] module crafting

Ok, Tier-2 stays :) Now the question - should tier-2 speed module consume 3 tier-1 modules (instead of 4) or maybe 4 circuits instead of 5 to compensate for tier-1 speed modules consumption by other recipes?
by Harkonnen
Wed May 10, 2017 4:59 pm
Forum: Resolved Problems and Bugs
Topic: [15.9] [Harkonnen] Can not type "#" in login screen.
Replies: 9
Views: 4514

Re: [15.9] Can not type "#" in login screen.

I think it's some kind of "Alt Gr" problem in Allegro. To confirm - can you try emulating classic keyboard or smth like that when # is shift-3 and report if it works or not?
(we will solve this problem anyway, just would make it faster, so we look in the right place)
by Harkonnen
Wed May 10, 2017 4:56 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 2710

Re: 0.15.9 [Harkonnen] Binding Close Window to Left Click

I have spotted the bugger already :) It was controls config review which changed the order of priority of left-clicks when it's bound to more than one thing. Still it's a bug that changing it in controls menu leads to different behavior than loading game from the scratch, so fix is on the way :)
by Harkonnen
Wed May 10, 2017 4:08 pm
Forum: Resolved Problems and Bugs
Topic: [15.9] [Harkonnen] Can not type "#" in login screen.
Replies: 9
Views: 4514

Re: [15.9] Can not type "#" in login screen.

Is it typed with Shift-3 (in English layout) ?
by Harkonnen
Wed May 10, 2017 11:07 am
Forum: Resolved Problems and Bugs
Topic: [0.15.9] [Harkonnen] Num pad enter isn't treated as regular enter.
Replies: 5
Views: 3440

Re: [0.15.9] [Harkonnen] Num pad enter isn't treated as regular enter.

I will make Enter and Numpad-enter behave the same for both text-boxes and game-view. The reason for this - it's easier to imagine case when you'd like both to do same thing (like vehicles), but quite hard to image case when you'd want Enter keys to behave differently. And since we don't have yet ab...
by Harkonnen
Wed May 10, 2017 10:53 am
Forum: Resolved Problems and Bugs
Topic: [15.9] [Harkonnen] Can not type "#" in login screen.
Replies: 9
Views: 4514

Re: [15.9] Can not type "#" in login screen.

1. Can you type it in train station name for example?
2. Are you running Windows?
by Harkonnen
Wed May 10, 2017 9:59 am
Forum: Won't fix.
Topic: [0.15.9] Desync
Replies: 1
Views: 817

Re: [0.15.9] Desync

Thanks for report, but its contents are identical...
by Harkonnen
Wed May 10, 2017 9:18 am
Forum: Minor issues
Topic: [0.15.9] [Harkonnen] Modules missing graphic does not disappear
Replies: 1
Views: 993

Re: [0.15.9] [Harkonnen] Modules missing graphic does not disappear

That blue thing in the center is clickable to make it possible to right-click it and cancel the order of delivering modules. As for making it reacting properly on placing modules manually - well, if there are bots nearby, all that will quickly reset as soon as they attempt to deliver a module. This ...
by Harkonnen
Wed May 10, 2017 8:09 am
Forum: 1 / 0 magic
Topic: [0.15.5] Eco Unfriendly Does Not Activate
Replies: 7
Views: 3649

Re: [0.15.5] Eco Unfriendly Does Not Activate

Lezreth Thanks for spending time with my test :) though we didn't get repro, so it was in vain. I don't want you to try reproducing it 10 times in a row, and I already did thing like that myself - still no luck. So unless we get more reports on that, moving this to 0/1 magic - it's just very hard t...
by Harkonnen
Wed May 10, 2017 7:40 am
Forum: Not a bug
Topic: [0.15.6] [Harkonnen] Splitter throughput
Replies: 12
Views: 5219

Re: [0.15.6] Splitter throughput

lovely_santa On how splitters operate internally - express splitter technically consists of 4 express transport belts 0.5 tiles long, but this is not the real cause of the problem. Let's suppose that express-belt moves items 0.3 units per tick and fast-belt moves items 0.2 units per tick (actual nu...
by Harkonnen
Wed May 10, 2017 7:02 am
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 2710

Re: 0.15.9 - Binding Close Window to Left Click

I will look into it, but it would be hard to maintain such mouseclick behavior in code and not break it again and again - every time you click something inside window or some topmost window or any other thing in GUI will have to be aware not to close GUI until left-click happens above the game view....
by Harkonnen
Tue May 09, 2017 3:08 pm
Forum: Ideas and Suggestions
Topic: Option to make server wait for slowest client
Replies: 34
Views: 13255

Re: Option to make server wait for slowest client

We actually had exactly same discussion inside the team not long ago. It has chance to appear in coming major releases.
by Harkonnen
Tue May 09, 2017 2:47 pm
Forum: Resolved Problems and Bugs
Topic: 0.15.9 [Harkonnen] Binding Close Window to Left Click
Replies: 11
Views: 2710

Re: 0.15.9 - Binding Close Window to Left Click

What if you bind close-window to middle-click?
by Harkonnen
Tue May 09, 2017 9:05 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.15.6] Map Filter Icon bugged
Replies: 3
Views: 2266

Re: [0.15.6] [Harkonnen] Map Filter Icon bugged

therhodanist I played a little with it - looks like it is again bug with button states, but not with visualization state. As for the whole bug - GUI part is about to be rewritten, particularly those wacky buttons will get their logics revised to match that of Windows buttons for example with hoveri...
by Harkonnen
Mon May 08, 2017 11:57 pm
Forum: Balancing
Topic: Speed modules cost and tier1-2-3 balancing
Replies: 28
Views: 15500

Re: [0.15.9] [Harkonnen] module crafting

In that case i think it would be logical to put 3 on tier-2 recipe (as opposed to 4 on all others) or probably remove tier-2 modules completely from the game and have proportions like 10/15/20 on advanced-modules - does anybody use tier-2 modules at all or goes straight to tier-3 with a bit of tier-...
by Harkonnen
Mon May 08, 2017 11:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5][Harkonnen] Centrifuges flicker active while loading
Replies: 11
Views: 5743

Re: [0.15.5][Harkonnen] Centrifuges flicker active while loading

Fixed for coming release. Had to move that logics from render to update.

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