Search found 3 matches

by PhantomX
Tue Oct 24, 2017 7:12 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 594304

Re: [MOD 0.15.x] pY Coal Processing

I like using this mod and so far no problems except I cannot wire your tanks to the network to track their contents like vanilla tanks. I'm constantly having issues where I cannot spill off excess liquids or produce liquids in response to demand. I like the look of your tanks over vanilla and Angels...
by PhantomX
Sat Sep 03, 2016 5:01 am
Forum: Ideas and Suggestions
Topic: All signals work as path signals ([0.13.20] Rails driving me crazy)
Replies: 6
Views: 2620

Re: All signals work as path signals ([0.13.20] Rails driving me crazy)

Sorry then, I thought it was bug, I figured that was how the signals worked, Ive only had the game for a couple of weeks now. Kinda wish I understood LUA I'd give a crack at the Path Signal idea. If you want go ahead an remove this or do I need to do so. Also, thanks for the quick reply glad to see ...
by PhantomX
Fri Sep 02, 2016 5:30 am
Forum: Ideas and Suggestions
Topic: All signals work as path signals ([0.13.20] Rails driving me crazy)
Replies: 6
Views: 2620

All signals work as path signals ([0.13.20] Rails driving me crazy)

Ok I'm trying to work with a dual rail system. They are side by side with right side going N/E and Left going S/W. This works fine UNLESS I do a cross. It seems not be creating a proper "block" though it says it is. Look at the attached pictures to know more. The system work really well ev...

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