Search found 3 matches
- Tue Oct 24, 2017 7:12 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 667662
Re: [MOD 0.15.x] pY Coal Processing
I like using this mod and so far no problems except I cannot wire your tanks to the network to track their contents like vanilla tanks. I'm constantly having issues where I cannot spill off excess liquids or produce liquids in response to demand. I like the look of your tanks over vanilla and Angels...
- Sat Sep 03, 2016 5:01 am
- Forum: Ideas and Suggestions
- Topic: All signals work as path signals ([0.13.20] Rails driving me crazy)
- Replies: 6
- Views: 2886
Re: All signals work as path signals ([0.13.20] Rails driving me crazy)
Sorry then, I thought it was bug, I figured that was how the signals worked, Ive only had the game for a couple of weeks now. Kinda wish I understood LUA I'd give a crack at the Path Signal idea. If you want go ahead an remove this or do I need to do so. Also, thanks for the quick reply glad to see ...
- Fri Sep 02, 2016 5:30 am
- Forum: Ideas and Suggestions
- Topic: All signals work as path signals ([0.13.20] Rails driving me crazy)
- Replies: 6
- Views: 2886
All signals work as path signals ([0.13.20] Rails driving me crazy)
Ok I'm trying to work with a dual rail system. They are side by side with right side going N/E and Left going S/W. This works fine UNLESS I do a cross. It seems not be creating a proper "block" though it says it is. Look at the attached pictures to know more. The system work really well ev...