Search found 346 matches

by Philip017
Tue Mar 29, 2022 5:12 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 11206

Re: Version 1.1.57

Can I run a megabase on a 1Ghz single-core CPU and a <insert 20 years old gpu> and 256mb RAM? /s minimum specks to play factorio: OS: Windows 10, 8, 7, Vista (64 Bit) Processor: Dual core 3Ghz+ Memory: 4 GB RAM Graphics: DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260, Radeon HD 4850 or...
by Philip017
Fri Feb 25, 2022 6:59 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 6349

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Is there any reason why you can't supply a premade steam input config for the game? Devs almost never use it but it is possible to do, at least with the Steam Controller (and I assume it will be the same for the Steam Deck) so that people wouldn't need to start from scratch when wanting to play eve...
by Philip017
Fri Feb 25, 2022 6:53 pm
Forum: Assigned
Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Replies: 4
Views: 1291

Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP

suggestion for a fix for this, if force A marks a tree for deconstruction, and force B later marks it for deconstruction, the tree is no longer marked by force A and instead marked by force B. this function could also be prevented in map view usage, so that the force that is in view of the tree woul...
by Philip017
Tue Feb 16, 2021 12:04 am
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 3772

Re: [1.1.5] slow stickers - player and spidertron

a work around to help keep me from dieing requires a complete strategy change, instead of having only my one spider and using personal lasers in my mk2 armor to clear biter nests, my strategy has had to evolve, i now have at least 10 spiders following my spider, this increases cost of destroying nes...
by Philip017
Fri Feb 05, 2021 10:02 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 98047

Re: Friday Facts #365 - Future plans

looking forward to the expansion, considering i paid $20 for the game, and got way more hours of enjoyment, than any other game in my steam library, from factorio, i would buy the expansion today, even if you never actually released it because of the shear number of hours of fun i got out of it so f...
by Philip017
Mon Dec 14, 2020 10:56 pm
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 3772

[1.1.5] slow stickers - player and spidertron

i initially commented in the bug forum about the change to spidertrons having their slow stickers "finished" by klonan, and was recommended that i put the comment in balancing, so here goes, also the original posting area that was locked https://forums.factorio.com/viewtopic.php?f=23&t...
by Philip017
Tue Dec 08, 2020 5:42 am
Forum: Not a bug
Topic: Spidertron bug?
Replies: 9
Views: 2077

Re: Spidertron bug?

I realize this is considered not a bug, but it was also not listed in the change log that i could find, the spider used to be very good for destroying nests, now it is not at all, and the slow effect can cause the spider to barely move with 3 exos in it, i feel that this needs to be addressed and th...
by Philip017
Fri Nov 13, 2020 4:25 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 66608

Re: Friday Facts #363 - 1.1 is getting close

re: removal of character tab, I personally like the character tab, i change the color of my player there and i can access my armor inventory there while in a vehicle, i see that you have posted a screen shot of the player and spidertron inventory with both on the screen at the same time, this could ...
by Philip017
Fri Oct 30, 2020 2:48 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 48089

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1 one thing about the spidertron becoming stuck on some paths, it might be useful...
by Philip017
Sat Oct 10, 2020 1:42 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 48653

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I think that use of the + and - keys to lay landfill and concrete/brick in larger or smaller patches per click and with click drag would be helpful in the tips. I still find myself telling players in multiplayer about this trick on a regular basis.
by Philip017
Fri Aug 14, 2020 10:06 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 76889

Re: Version 1.0.0

wohoo spidertron a requested feature for a very long time, and oh boy is it expensive, i some what expected it to use fuel, but with 2 fusion cores in it's recipe yeah i guess it can move on it's own power. recommendations: - if a nuke is loaded into it's launcher, it should not auto fire it with in...
by Philip017
Fri Aug 07, 2020 9:09 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 85000

Re: Friday Facts #359 - Crash site: The beginning

Really cool drills! But they have a small issue that i found with their model/hitbox. As you can see in the picture if you put 2 drills diagonally of one another, it seems like that there is enough space to squeak through, but that is not the case. there is mod called squeak through that allows wal...
by Philip017
Fri Jul 31, 2020 7:39 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 18482

Re: Friday Facts #358 - Alien decoratives & Polluted water

postponing the factorio party seems like a good idea once our area started reopening, covid cases skyrocketed again, when more people associate in close proximity, the virus spreads. this new world will see everyone wearing a mask to help slow the spread, but some people are stubborn and wont wear o...
by Philip017
Thu Jul 23, 2020 7:11 pm
Forum: Duplicates
Topic: 18.36 request option unavailable despite show all items checked in options
Replies: 2
Views: 504

18.36 request option unavailable despite show all items checked in options

I have the option to show all items in selection: option.jpg yet i can not request the item not yet researched, example satellite / space science. request.jpg previously i could set up these requests while waiting for the science to be researched. i know you made the change to not show them, but i t...
by Philip017
Sat Jul 18, 2020 10:34 pm
Forum: Duplicates
Topic: 18.36 when starting a new game resources % are not displayed correctly
Replies: 1
Views: 423

Re: 18.36 when starting a new game resources % are not displayed correctly

alright i guess it's a duplicate, hope it will be addressed before 1.0
by Philip017
Sat Jul 18, 2020 10:29 pm
Forum: Duplicates
Topic: 18.36 when starting a new game resources % are not displayed correctly
Replies: 1
Views: 423

18.36 when starting a new game resources % are not displayed correctly

When starting a new game: - Single Player - New Game - Free play when hovering the mouse over one of the bars, the percentage on all resources show 17%, if i use the mouse wheel to scroll the bar higher or lower in values, the values are increased, or decreased by more than one segment. if you incre...
by Philip017
Fri Jul 17, 2020 10:28 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 32186

Re: Friday Facts #356 - Blueprint library for real

its good that you got to enjoy some time off and that bonding with your son re-inspired you to go back to work with renewed enthusiasm for work. don't feel bad about having taken some extra time off, the crew you have backing you up keep the work going and I'm sure you didn't just leave them hanging...
by Philip017
Wed Jul 15, 2020 6:57 pm
Forum: Releases
Topic: Version 0.18.36
Replies: 5
Views: 13117

Re: Version 0.18.36

i have to agree the assembly machine 3 (yellow) is too loud compared to the rest of the entities in my base, the assembly machine 2 (blue) is also a tad loud, while assembly machine 1 (grey) is almost inaudible. suggest turning up the assembly 1 a slight bit, down assembly 2 a slight bit and turning...
by Philip017
Fri Jul 10, 2020 6:04 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 10224

Re: Friday Facts #355 - High resolution updates

imo if you push the date a bit you could probably use that time to make the assembly machine polish finishes you wanted, after all you wanted to bring 1.0 out before cyberpunk came out in September, but since it's been pushed back yet again, you could take that time back and get more work done, as y...

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