Search found 337 matches

by Philip017
Sat Oct 10, 2020 1:42 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 157
Views: 17781

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I think that use of the + and - keys to lay landfill and concrete/brick in larger or smaller patches per click and with click drag would be helpful in the tips. I still find myself telling players in multiplayer about this trick on a regular basis.
by Philip017
Fri Aug 14, 2020 10:06 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 126
Views: 47009

Re: Version 1.0.0

wohoo spidertron a requested feature for a very long time, and oh boy is it expensive, i some what expected it to use fuel, but with 2 fusion cores in it's recipe yeah i guess it can move on it's own power. recommendations: - if a nuke is loaded into it's launcher, it should not auto fire it with in...
by Philip017
Fri Aug 07, 2020 9:09 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 21681

Re: Friday Facts #359 - Crash site: The beginning

Really cool drills! But they have a small issue that i found with their model/hitbox. As you can see in the picture if you put 2 drills diagonally of one another, it seems like that there is enough space to squeak through, but that is not the case. there is mod called squeak through that allows wal...
by Philip017
Fri Jul 31, 2020 7:39 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 7920

Re: Friday Facts #358 - Alien decoratives & Polluted water

postponing the factorio party seems like a good idea once our area started reopening, covid cases skyrocketed again, when more people associate in close proximity, the virus spreads. this new world will see everyone wearing a mask to help slow the spread, but some people are stubborn and wont wear o...
by Philip017
Thu Jul 23, 2020 7:11 pm
Forum: Duplicates
Topic: 18.36 request option unavailable despite show all items checked in options
Replies: 2
Views: 91

18.36 request option unavailable despite show all items checked in options

I have the option to show all items in selection: option.jpg yet i can not request the item not yet researched, example satellite / space science. request.jpg previously i could set up these requests while waiting for the science to be researched. i know you made the change to not show them, but i t...
by Philip017
Sat Jul 18, 2020 10:34 pm
Forum: Duplicates
Topic: 18.36 when starting a new game resources % are not displayed correctly
Replies: 1
Views: 96

Re: 18.36 when starting a new game resources % are not displayed correctly

alright i guess it's a duplicate, hope it will be addressed before 1.0
by Philip017
Sat Jul 18, 2020 10:29 pm
Forum: Duplicates
Topic: 18.36 when starting a new game resources % are not displayed correctly
Replies: 1
Views: 96

18.36 when starting a new game resources % are not displayed correctly

When starting a new game: - Single Player - New Game - Free play when hovering the mouse over one of the bars, the percentage on all resources show 17%, if i use the mouse wheel to scroll the bar higher or lower in values, the values are increased, or decreased by more than one segment. if you incre...
by Philip017
Fri Jul 17, 2020 10:28 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 14913

Re: Friday Facts #356 - Blueprint library for real

its good that you got to enjoy some time off and that bonding with your son re-inspired you to go back to work with renewed enthusiasm for work. don't feel bad about having taken some extra time off, the crew you have backing you up keep the work going and I'm sure you didn't just leave them hanging...
by Philip017
Wed Jul 15, 2020 6:57 pm
Forum: Releases
Topic: Version 0.18.36
Replies: 5
Views: 11661

Re: Version 0.18.36

i have to agree the assembly machine 3 (yellow) is too loud compared to the rest of the entities in my base, the assembly machine 2 (blue) is also a tad loud, while assembly machine 1 (grey) is almost inaudible. suggest turning up the assembly 1 a slight bit, down assembly 2 a slight bit and turning...
by Philip017
Fri Jul 10, 2020 6:04 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 5452

Re: Friday Facts #355 - High resolution updates

imo if you push the date a bit you could probably use that time to make the assembly machine polish finishes you wanted, after all you wanted to bring 1.0 out before cyberpunk came out in September, but since it's been pushed back yet again, you could take that time back and get more work done, as y...
by Philip017
Fri Jul 03, 2020 12:07 pm
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 5687

Re: Friday Facts #354 - Launch party and HR power switch

actually in my factory i make a fairly extensive use of them early on, because when the sun is down and i dont have accumulators yet the switch will power down all science and oil processing to not over load my steam setup i haven't expanded. but even in the time that i make use of my first reactor,...
by Philip017
Fri Jun 26, 2020 2:20 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 5679

Re: Friday Facts #353 - Trailer update

oh my doesn't the fff page look different now, prep for 1.0 and looking forward to it. since cyberpunk was delayed don't feel like the couple of weeks you decided to rush 1.0 can't be reclaimed, for that matter if you need another month, take it. as you liked to say, it's ready when it's ready. as f...
by Philip017
Fri Jun 12, 2020 6:08 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 17585

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

wow a flush button, i feel like this probably should have been in the game ages ago, so many pipes I've had to totally remove to fix one bad placement. at least the fluid mixing prevention has helped, but now i place buildings and cant select a recipe because of the fluid mixing prevention logic, th...
by Philip017
Fri Jun 05, 2020 7:12 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 19511

Re: Friday Facts #350 - Electric mining drill redesign

i am also on the bandwagon for longer drilling time, vs moving around, imo the drill before move should be at least 5x the animation time it takes to move to the new location, but also on the point where i was used to the old design harvesting the ground with it's back and forth motion with the circ...
by Philip017
Wed Jun 03, 2020 4:50 pm
Forum: Releases
Topic: Version 0.18.30
Replies: 17
Views: 8091

Re: Version 0.18.30

factorio.com updater is usually updated first because the devs control their own website, pushing it to steam then becomes a steam release update and is done on steam's schedule, sometimes a wait of 2 hours is not out of the ordinary. as for wanting to be one of the first to update, the experimental...
by Philip017
Fri May 29, 2020 1:34 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 11056

Re: Friday Facts #349 - The 1.0 plan

look forward to seeing 1.0 and wish you all the best
by Philip017
Fri May 29, 2020 1:32 pm
Forum: Implemented Suggestions
Topic: Download mods when joining servers automatically
Replies: 10
Views: 2566

Re: Download mods when joining servers automatically

oh brother a 2 year old comment being quoted, yes i know factorio has automatic mod syncing now and it was sorely needed, makes joining a modded game so much better now.
by Philip017
Thu Apr 30, 2020 10:39 pm
Forum: Releases
Topic: Version 0.18.22
Replies: 71
Views: 15799

Re: Version 0.18.22

being on experimental and with the prep for a 1.0 release, expect changes that are going to break mods and change things that would previously have a full version update to change. v18 has already seen alot of mods break because of changes and modifications, expect this to continue as the devs clean...
by Philip017
Fri Apr 24, 2020 5:57 pm
Forum: News
Topic: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record
Replies: 59
Views: 7308

Re: Friday Facts #344 - Tile transition collisions & Team Steelaxe speedrun record.

oh my anyone complaining about wanting their money back from it being too short, isn't playing it very well. as you so eloquently put it, it took 200 hours of planning to get that 1:15:21 speed run. that in and of it's self an quite a accomplishment, congratulations. as for the biters being able to ...

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