Search found 360 matches

by Philip017
Fri Jun 21, 2024 7:01 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 452
Views: 50554

Re: Friday Facts #416 - Fluids 2.0

Very good change to the Fluid Mechanics,
I was wanting this change for 1.0
Glad you took it upon yourself to address this for 2.0 at least

Thank you!
by Philip017
Fri Jun 14, 2024 10:26 pm
Forum: News
Topic: Friday Facts #415 - Fix, Improve, Optimize
Replies: 91
Views: 15084

Re: Friday Facts #415 - Fix, Improve, Optimize

I seem to recall that pause on player join used to be the default function in a previous version, and many of us hailing praise to not having to wait while someone connects and joins. while those with slower computers that join a server that is faster than their computer can be problematic to stay c...
by Philip017
Fri May 10, 2024 12:40 pm
Forum: News
Topic: Friday Facts #410 - Rocket turret & Target priorities
Replies: 108
Views: 18370

Re: Friday Facts #410 - Rocket turret & Target priorities

actually having the ability to set ignore targets in the artillery turret would be nice to have, as for the most part i want the nests gone, and unless i am going to visit a location, i couldn't care less about the worms. i mostly want the waves of biters (and spitters) to stop so my defenses can ta...
by Philip017
Sat Apr 20, 2024 2:14 am
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 53
Views: 9842

Re: Friday Facts #407 - Automating a soundtrack

in most cases i dont listen to the music in games, factorio has in it's current form a decent sound track, however the first sampling (3:04) was lot my forte in sound, i would most likely skip that track, or i guess i could edit the game and remove that track and replace it with something else. you ...
by Philip017
Fri Apr 05, 2024 6:31 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 21511

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

it would be nice to be able to name the logistics network.

perhaps we can add some additional details like show what planet/ship/surface that network is a member of.
by Philip017
Fri Jan 19, 2024 4:34 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 26301

Re: Friday Facts #394 - Assembler flipping and circuit control

nice change on the naming of the stack/bulk inserters.

i can see me flipping the refineries to have them with every other one flipped to make piping simpler.

looking forward to the DLC
by Philip017
Fri Jan 12, 2024 4:44 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 231
Views: 55388

Re: Friday Facts #393 - Putting things on top of other things

the flickering in this shot of the belts may make a few people with some medical conditions ill https://cdn.factorio.com/assets/blog-sync/fff-393-bulk-06.mp4 this being the final post of the belts moving at 60 items/sec i have used mods previously to make the express belts run at 60 items/sec and no...
by Philip017
Fri Nov 24, 2023 6:22 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 29813

Re: Friday Facts #386 - Vulcanus

wonder if i can still disable cliffs like i can atm in the map creation area before i start the game,
cause i dont like em personally.
by Philip017
Fri Nov 10, 2023 4:22 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 56295

Re: Friday Facts #384 - Combinators 2.0

gonna have to see if i can turn a single decider into a RS-Latch right now it requires 4 deciders for me to get it to work, and i use those RS-Latches a bunch.
by Philip017
Fri Oct 27, 2023 4:46 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 35756

Re: Friday Facts #380 - Remote view

I hope the level of tint is adjustable, because with that level of tint i cant see anything under it. personally i would remove the tint completely as i never had any issues distinguishing the difference between ghosts and regular buildings. I'm curious why you'd need to be able to see the ground t...
by Philip017
Fri Oct 27, 2023 4:02 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 42734

Re: Friday Facts #382 - Logistic groups

Using the 'trash unrequested' in personal logistic can have a few unexpected consequences at times, and it takes a while to become conscious about it. It happened to me many times that I crafted this new item into my inventory, it immediately disappeared into the trash slots, and before I realized ...
by Philip017
Fri Oct 13, 2023 3:46 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 35756

Re: Friday Facts #380 - Remote view

I hope the level of tint is adjustable, because with that level of tint i cant see anything under it. personally i would remove the tint completely as i never had any issues distinguishing the difference between ghosts and regular buildings.
by Philip017
Fri Sep 08, 2023 2:19 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 812
Views: 158098

Re: Friday Facts #375 - Quality

Mining drills deplete resources slower. now i wonder what does this mean? does the mining drill have better productivity? does it mine slower by producing less ores? maybe some combination of both so it mines slower, but still produces the same number of ores, just that the one that is normally fre...
by Philip017
Fri Sep 23, 2022 11:19 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 29242

Re: Friday Facts #370 - The journey to Nintendo Switch

my hope is once the Beta is in a playable condition, you will release it as a experimental DLC and allow those willing to buy and play test it, will be able to do so before the final polish is complete. either way even if having to wait till next christmas to play, i guess that is what i'll have to ...
by Philip017
Tue Mar 29, 2022 5:12 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 38778

Re: Version 1.1.57

Can I run a megabase on a 1Ghz single-core CPU and a <insert 20 years old gpu> and 256mb RAM? /s minimum specks to play factorio: OS: Windows 10, 8, 7, Vista (64 Bit) Processor: Dual core 3Ghz+ Memory: 4 GB RAM Graphics: DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260, Radeon HD 4850 or...
by Philip017
Fri Feb 25, 2022 6:59 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 17891

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Is there any reason why you can't supply a premade steam input config for the game? Devs almost never use it but it is possible to do, at least with the Steam Controller (and I assume it will be the same for the Steam Deck) so that people wouldn't need to start from scratch when wanting to play eve...
by Philip017
Fri Feb 25, 2022 6:53 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
Replies: 5
Views: 4936

Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP

suggestion for a fix for this, if force A marks a tree for deconstruction, and force B later marks it for deconstruction, the tree is no longer marked by force A and instead marked by force B. this function could also be prevented in map view usage, so that the force that is in view of the tree woul...
by Philip017
Tue Feb 16, 2021 12:04 am
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 8817

Re: [1.1.5] slow stickers - player and spidertron

a work around to help keep me from dieing requires a complete strategy change, instead of having only my one spider and using personal lasers in my mk2 armor to clear biter nests, my strategy has had to evolve, i now have at least 10 spiders following my spider, this increases cost of destroying nes...
by Philip017
Fri Feb 05, 2021 10:02 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 174322

Re: Friday Facts #365 - Future plans

looking forward to the expansion, considering i paid $20 for the game, and got way more hours of enjoyment, than any other game in my steam library, from factorio, i would buy the expansion today, even if you never actually released it because of the shear number of hours of fun i got out of it so f...
by Philip017
Mon Dec 14, 2020 10:56 pm
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 8817

[1.1.5] slow stickers - player and spidertron

i initially commented in the bug forum about the change to spidertrons having their slow stickers "finished" by klonan, and was recommended that i put the comment in balancing, so here goes, also the original posting area that was locked https://forums.factorio.com/viewtopic.php?f=23&t...

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