Very good change to the Fluid Mechanics,
I was wanting this change for 1.0
Glad you took it upon yourself to address this for 2.0 at least
Thank you!
Search found 360 matches
- Fri Jun 21, 2024 7:01 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 459
- Views: 60856
- Fri Jun 14, 2024 10:26 pm
- Forum: News
- Topic: Friday Facts #415 - Fix, Improve, Optimize
- Replies: 91
- Views: 17093
Re: Friday Facts #415 - Fix, Improve, Optimize
I seem to recall that pause on player join used to be the default function in a previous version, and many of us hailing praise to not having to wait while someone connects and joins. while those with slower computers that join a server that is faster than their computer can be problematic to stay c...
- Fri May 10, 2024 12:40 pm
- Forum: News
- Topic: Friday Facts #410 - Rocket turret & Target priorities
- Replies: 110
- Views: 20746
Re: Friday Facts #410 - Rocket turret & Target priorities
actually having the ability to set ignore targets in the artillery turret would be nice to have, as for the most part i want the nests gone, and unless i am going to visit a location, i couldn't care less about the worms. i mostly want the waves of biters (and spitters) to stop so my defenses can ta...
- Sat Apr 20, 2024 2:14 am
- Forum: News
- Topic: Friday Facts #407 - Automating a soundtrack
- Replies: 59
- Views: 11066
Re: Friday Facts #407 - Automating a soundtrack
in most cases i dont listen to the music in games, factorio has in it's current form a decent sound track, however the first sampling (3:04) was lot my forte in sound, i would most likely skip that track, or i guess i could edit the game and remove that track and replace it with something else. you ...
- Fri Apr 05, 2024 6:31 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 24073
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
it would be nice to be able to name the logistics network.
perhaps we can add some additional details like show what planet/ship/surface that network is a member of.
perhaps we can add some additional details like show what planet/ship/surface that network is a member of.
- Fri Jan 19, 2024 4:34 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 28621
Re: Friday Facts #394 - Assembler flipping and circuit control
nice change on the naming of the stack/bulk inserters.
i can see me flipping the refineries to have them with every other one flipped to make piping simpler.
looking forward to the DLC
i can see me flipping the refineries to have them with every other one flipped to make piping simpler.
looking forward to the DLC
- Fri Jan 12, 2024 4:44 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 231
- Views: 59513
Re: Friday Facts #393 - Putting things on top of other things
the flickering in this shot of the belts may make a few people with some medical conditions ill https://cdn.factorio.com/assets/blog-sync/fff-393-bulk-06.mp4 this being the final post of the belts moving at 60 items/sec i have used mods previously to make the express belts run at 60 items/sec and no...
- Fri Nov 24, 2023 6:22 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 32132
Re: Friday Facts #386 - Vulcanus
wonder if i can still disable cliffs like i can atm in the map creation area before i start the game,
cause i dont like em personally.
cause i dont like em personally.
- Fri Nov 10, 2023 4:22 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 330
- Views: 62184
Re: Friday Facts #384 - Combinators 2.0
gonna have to see if i can turn a single decider into a RS-Latch right now it requires 4 deciders for me to get it to work, and i use those RS-Latches a bunch.
- Fri Oct 27, 2023 4:46 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 39112
Re: Friday Facts #380 - Remote view
I hope the level of tint is adjustable, because with that level of tint i cant see anything under it. personally i would remove the tint completely as i never had any issues distinguishing the difference between ghosts and regular buildings. I'm curious why you'd need to be able to see the ground t...
- Fri Oct 27, 2023 4:02 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 46258
Re: Friday Facts #382 - Logistic groups
Using the 'trash unrequested' in personal logistic can have a few unexpected consequences at times, and it takes a while to become conscious about it. It happened to me many times that I crafted this new item into my inventory, it immediately disappeared into the trash slots, and before I realized ...
- Fri Oct 13, 2023 3:46 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 39112
Re: Friday Facts #380 - Remote view
I hope the level of tint is adjustable, because with that level of tint i cant see anything under it. personally i would remove the tint completely as i never had any issues distinguishing the difference between ghosts and regular buildings.
- Fri Sep 08, 2023 2:19 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 813
- Views: 172914
Re: Friday Facts #375 - Quality
Mining drills deplete resources slower. now i wonder what does this mean? does the mining drill have better productivity? does it mine slower by producing less ores? maybe some combination of both so it mines slower, but still produces the same number of ores, just that the one that is normally fre...
- Fri Sep 23, 2022 11:19 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 30445
Re: Friday Facts #370 - The journey to Nintendo Switch
my hope is once the Beta is in a playable condition, you will release it as a experimental DLC and allow those willing to buy and play test it, will be able to do so before the final polish is complete. either way even if having to wait till next christmas to play, i guess that is what i'll have to ...
- Tue Mar 29, 2022 5:12 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 39810
Re: Version 1.1.57
Can I run a megabase on a 1Ghz single-core CPU and a <insert 20 years old gpu> and 256mb RAM? /s minimum specks to play factorio: OS: Windows 10, 8, 7, Vista (64 Bit) Processor: Dual core 3Ghz+ Memory: 4 GB RAM Graphics: DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260, Radeon HD 4850 or...
- Fri Feb 25, 2022 6:59 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 18482
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Is there any reason why you can't supply a premade steam input config for the game? Devs almost never use it but it is possible to do, at least with the Steam Controller (and I assume it will be the same for the Steam Deck) so that people wouldn't need to start from scratch when wanting to play eve...
- Fri Feb 25, 2022 6:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 5
- Views: 5101
Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP
suggestion for a fix for this, if force A marks a tree for deconstruction, and force B later marks it for deconstruction, the tree is no longer marked by force A and instead marked by force B. this function could also be prevented in map view usage, so that the force that is in view of the tree woul...
- Tue Feb 16, 2021 12:04 am
- Forum: Balancing
- Topic: [1.1.5] slow stickers - player and spidertron
- Replies: 20
- Views: 9027
Re: [1.1.5] slow stickers - player and spidertron
a work around to help keep me from dieing requires a complete strategy change, instead of having only my one spider and using personal lasers in my mk2 armor to clear biter nests, my strategy has had to evolve, i now have at least 10 spiders following my spider, this increases cost of destroying nes...
- Fri Feb 05, 2021 10:02 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 179451
Re: Friday Facts #365 - Future plans
looking forward to the expansion, considering i paid $20 for the game, and got way more hours of enjoyment, than any other game in my steam library, from factorio, i would buy the expansion today, even if you never actually released it because of the shear number of hours of fun i got out of it so f...
- Mon Dec 14, 2020 10:56 pm
- Forum: Balancing
- Topic: [1.1.5] slow stickers - player and spidertron
- Replies: 20
- Views: 9027
[1.1.5] slow stickers - player and spidertron
i initially commented in the bug forum about the change to spidertrons having their slow stickers "finished" by klonan, and was recommended that i put the comment in balancing, so here goes, also the original posting area that was locked https://forums.factorio.com/viewtopic.php?f=23&t...