Search found 347 matches
- Fri Sep 23, 2022 11:19 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 15305
Re: Friday Facts #370 - The journey to Nintendo Switch
my hope is once the Beta is in a playable condition, you will release it as a experimental DLC and allow those willing to buy and play test it, will be able to do so before the final polish is complete. either way even if having to wait till next christmas to play, i guess that is what i'll have to ...
- Tue Mar 29, 2022 5:12 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 26817
Re: Version 1.1.57
Can I run a megabase on a 1Ghz single-core CPU and a <insert 20 years old gpu> and 256mb RAM? /s minimum specks to play factorio: OS: Windows 10, 8, 7, Vista (64 Bit) Processor: Dual core 3Ghz+ Memory: 4 GB RAM Graphics: DirectX 10.1 capable GPU with 512 MB VRAM - GeForce GTX 260, Radeon HD 4850 or...
- Fri Feb 25, 2022 6:59 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 10832
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Is there any reason why you can't supply a premade steam input config for the game? Devs almost never use it but it is possible to do, at least with the Steam Controller (and I assume it will be the same for the Steam Deck) so that people wouldn't need to start from scratch when wanting to play eve...
- Fri Feb 25, 2022 6:53 pm
- Forum: Assigned
- Topic: [Genhis] [1.1.46] Can't deconstruct tree in PvP
- Replies: 4
- Views: 2426
Re: [Genhis] [1.1.46] Can't deconstruct tree in PvP
suggestion for a fix for this, if force A marks a tree for deconstruction, and force B later marks it for deconstruction, the tree is no longer marked by force A and instead marked by force B. this function could also be prevented in map view usage, so that the force that is in view of the tree woul...
- Tue Feb 16, 2021 12:04 am
- Forum: Balancing
- Topic: [1.1.5] slow stickers - player and spidertron
- Replies: 20
- Views: 5598
Re: [1.1.5] slow stickers - player and spidertron
a work around to help keep me from dieing requires a complete strategy change, instead of having only my one spider and using personal lasers in my mk2 armor to clear biter nests, my strategy has had to evolve, i now have at least 10 spiders following my spider, this increases cost of destroying nes...
- Fri Feb 05, 2021 10:02 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 289
- Views: 119750
Re: Friday Facts #365 - Future plans
looking forward to the expansion, considering i paid $20 for the game, and got way more hours of enjoyment, than any other game in my steam library, from factorio, i would buy the expansion today, even if you never actually released it because of the shear number of hours of fun i got out of it so f...
- Mon Dec 14, 2020 10:56 pm
- Forum: Balancing
- Topic: [1.1.5] slow stickers - player and spidertron
- Replies: 20
- Views: 5598
[1.1.5] slow stickers - player and spidertron
i initially commented in the bug forum about the change to spidertrons having their slow stickers "finished" by klonan, and was recommended that i put the comment in balancing, so here goes, also the original posting area that was locked https://forums.factorio.com/viewtopic.php?f=23&t...
- Tue Dec 08, 2020 5:42 am
- Forum: Not a bug
- Topic: Spidertron bug?
- Replies: 9
- Views: 2700
Re: Spidertron bug?
I realize this is considered not a bug, but it was also not listed in the change log that i could find, the spider used to be very good for destroying nests, now it is not at all, and the slow effect can cause the spider to barely move with 3 exos in it, i feel that this needs to be addressed and th...
- Fri Nov 13, 2020 4:25 pm
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 78176
Re: Friday Facts #363 - 1.1 is getting close
re: removal of character tab, I personally like the character tab, i change the color of my player there and i can access my armor inventory there while in a vehicle, i see that you have posted a screen shot of the player and spidertron inventory with both on the screen at the same time, this could ...
- Fri Oct 30, 2020 2:48 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 59276
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1 one thing about the spidertron becoming stuck on some paths, it might be useful...
- Sat Oct 10, 2020 1:42 am
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 60469
Re: Friday Facts #361 - Train stop limit, Tips and tricks
I think that use of the + and - keys to lay landfill and concrete/brick in larger or smaller patches per click and with click drag would be helpful in the tips. I still find myself telling players in multiplayer about this trick on a regular basis.
- Fri Aug 14, 2020 10:06 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 84599
Re: Version 1.0.0
wohoo spidertron a requested feature for a very long time, and oh boy is it expensive, i some what expected it to use fuel, but with 2 fusion cores in it's recipe yeah i guess it can move on it's own power. recommendations: - if a nuke is loaded into it's launcher, it should not auto fire it with in...
- Fri Aug 07, 2020 9:09 pm
- Forum: News
- Topic: Friday Facts #359 - Crash site: The beginning
- Replies: 95
- Views: 92499
Re: Friday Facts #359 - Crash site: The beginning
Really cool drills! But they have a small issue that i found with their model/hitbox. As you can see in the picture if you put 2 drills diagonally of one another, it seems like that there is enough space to squeak through, but that is not the case. there is mod called squeak through that allows wal...
- Fri Jul 31, 2020 7:39 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 24292
Re: Friday Facts #358 - Alien decoratives & Polluted water
postponing the factorio party seems like a good idea once our area started reopening, covid cases skyrocketed again, when more people associate in close proximity, the virus spreads. this new world will see everyone wearing a mask to help slow the spread, but some people are stubborn and wont wear o...
- Thu Jul 23, 2020 7:22 pm
- Forum: Duplicates
- Topic: 18.36 request option unavailable despite show all items checked in options
- Replies: 2
- Views: 744
- Thu Jul 23, 2020 7:11 pm
- Forum: Duplicates
- Topic: 18.36 request option unavailable despite show all items checked in options
- Replies: 2
- Views: 744
18.36 request option unavailable despite show all items checked in options
I have the option to show all items in selection: option.jpg yet i can not request the item not yet researched, example satellite / space science. request.jpg previously i could set up these requests while waiting for the science to be researched. i know you made the change to not show them, but i t...
- Sat Jul 18, 2020 10:34 pm
- Forum: Duplicates
- Topic: 18.36 when starting a new game resources % are not displayed correctly
- Replies: 1
- Views: 625
Re: 18.36 when starting a new game resources % are not displayed correctly
alright i guess it's a duplicate, hope it will be addressed before 1.0
- Sat Jul 18, 2020 10:29 pm
- Forum: Duplicates
- Topic: 18.36 when starting a new game resources % are not displayed correctly
- Replies: 1
- Views: 625
18.36 when starting a new game resources % are not displayed correctly
When starting a new game: - Single Player - New Game - Free play when hovering the mouse over one of the bars, the percentage on all resources show 17%, if i use the mouse wheel to scroll the bar higher or lower in values, the values are increased, or decreased by more than one segment. if you incre...
- Fri Jul 17, 2020 10:28 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 41373
Re: Friday Facts #356 - Blueprint library for real
its good that you got to enjoy some time off and that bonding with your son re-inspired you to go back to work with renewed enthusiasm for work. don't feel bad about having taken some extra time off, the crew you have backing you up keep the work going and I'm sure you didn't just leave them hanging...
- Wed Jul 15, 2020 6:57 pm
- Forum: Releases
- Topic: Version 0.18.36
- Replies: 5
- Views: 13692
Re: Version 0.18.36
i have to agree the assembly machine 3 (yellow) is too loud compared to the rest of the entities in my base, the assembly machine 2 (blue) is also a tad loud, while assembly machine 1 (grey) is almost inaudible. suggest turning up the assembly 1 a slight bit, down assembly 2 a slight bit and turning...