Search found 343 matches

by Philip017
Tue Feb 16, 2021 12:04 am
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 2667

Re: [1.1.5] slow stickers - player and spidertron

a work around to help keep me from dieing requires a complete strategy change, instead of having only my one spider and using personal lasers in my mk2 armor to clear biter nests, my strategy has had to evolve, i now have at least 10 spiders following my spider, this increases cost of destroying nes...
by Philip017
Fri Feb 05, 2021 10:02 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 283
Views: 81471

Re: Friday Facts #365 - Future plans

looking forward to the expansion, considering i paid $20 for the game, and got way more hours of enjoyment, than any other game in my steam library, from factorio, i would buy the expansion today, even if you never actually released it because of the shear number of hours of fun i got out of it so f...
by Philip017
Mon Dec 14, 2020 10:56 pm
Forum: Balancing
Topic: [1.1.5] slow stickers - player and spidertron
Replies: 20
Views: 2667

[1.1.5] slow stickers - player and spidertron

i initially commented in the bug forum about the change to spidertrons having their slow stickers "finished" by klonan, and was recommended that i put the comment in balancing, so here goes, also the original posting area that was locked https://forums.factorio.com/viewtopic.php?f=23&t...
by Philip017
Tue Dec 08, 2020 5:42 am
Forum: Not a bug
Topic: Spidertron bug?
Replies: 9
Views: 1608

Re: Spidertron bug?

I realize this is considered not a bug, but it was also not listed in the change log that i could find, the spider used to be very good for destroying nests, now it is not at all, and the slow effect can cause the spider to barely move with 3 exos in it, i feel that this needs to be addressed and th...
by Philip017
Fri Nov 13, 2020 4:25 pm
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 58795

Re: Friday Facts #363 - 1.1 is getting close

re: removal of character tab, I personally like the character tab, i change the color of my player there and i can access my armor inventory there while in a vehicle, i see that you have posted a screen shot of the player and spidertron inventory with both on the screen at the same time, this could ...
by Philip017
Fri Oct 30, 2020 2:48 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 40255

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1 one thing about the spidertron becoming stuck on some paths, it might be useful...
by Philip017
Sat Oct 10, 2020 1:42 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 40617

Re: Friday Facts #361 - Train stop limit, Tips and tricks

I think that use of the + and - keys to lay landfill and concrete/brick in larger or smaller patches per click and with click drag would be helpful in the tips. I still find myself telling players in multiplayer about this trick on a regular basis.
by Philip017
Fri Aug 14, 2020 10:06 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 71912

Re: Version 1.0.0

wohoo spidertron a requested feature for a very long time, and oh boy is it expensive, i some what expected it to use fuel, but with 2 fusion cores in it's recipe yeah i guess it can move on it's own power. recommendations: - if a nuke is loaded into it's launcher, it should not auto fire it with in...
by Philip017
Fri Aug 07, 2020 9:09 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 80213

Re: Friday Facts #359 - Crash site: The beginning

Really cool drills! But they have a small issue that i found with their model/hitbox. As you can see in the picture if you put 2 drills diagonally of one another, it seems like that there is enough space to squeak through, but that is not the case. there is mod called squeak through that allows wal...
by Philip017
Fri Jul 31, 2020 7:39 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 15022

Re: Friday Facts #358 - Alien decoratives & Polluted water

postponing the factorio party seems like a good idea once our area started reopening, covid cases skyrocketed again, when more people associate in close proximity, the virus spreads. this new world will see everyone wearing a mask to help slow the spread, but some people are stubborn and wont wear o...
by Philip017
Thu Jul 23, 2020 7:11 pm
Forum: Duplicates
Topic: 18.36 request option unavailable despite show all items checked in options
Replies: 2
Views: 329

18.36 request option unavailable despite show all items checked in options

I have the option to show all items in selection: option.jpg yet i can not request the item not yet researched, example satellite / space science. request.jpg previously i could set up these requests while waiting for the science to be researched. i know you made the change to not show them, but i t...
by Philip017
Sat Jul 18, 2020 10:34 pm
Forum: Duplicates
Topic: 18.36 when starting a new game resources % are not displayed correctly
Replies: 1
Views: 308

Re: 18.36 when starting a new game resources % are not displayed correctly

alright i guess it's a duplicate, hope it will be addressed before 1.0
by Philip017
Sat Jul 18, 2020 10:29 pm
Forum: Duplicates
Topic: 18.36 when starting a new game resources % are not displayed correctly
Replies: 1
Views: 308

18.36 when starting a new game resources % are not displayed correctly

When starting a new game: - Single Player - New Game - Free play when hovering the mouse over one of the bars, the percentage on all resources show 17%, if i use the mouse wheel to scroll the bar higher or lower in values, the values are increased, or decreased by more than one segment. if you incre...
by Philip017
Fri Jul 17, 2020 10:28 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 26432

Re: Friday Facts #356 - Blueprint library for real

its good that you got to enjoy some time off and that bonding with your son re-inspired you to go back to work with renewed enthusiasm for work. don't feel bad about having taken some extra time off, the crew you have backing you up keep the work going and I'm sure you didn't just leave them hanging...
by Philip017
Wed Jul 15, 2020 6:57 pm
Forum: Releases
Topic: Version 0.18.36
Replies: 5
Views: 12775

Re: Version 0.18.36

i have to agree the assembly machine 3 (yellow) is too loud compared to the rest of the entities in my base, the assembly machine 2 (blue) is also a tad loud, while assembly machine 1 (grey) is almost inaudible. suggest turning up the assembly 1 a slight bit, down assembly 2 a slight bit and turning...
by Philip017
Fri Jul 10, 2020 6:04 pm
Forum: News
Topic: Friday Facts #355 - High resolution updates
Replies: 27
Views: 8777

Re: Friday Facts #355 - High resolution updates

imo if you push the date a bit you could probably use that time to make the assembly machine polish finishes you wanted, after all you wanted to bring 1.0 out before cyberpunk came out in September, but since it's been pushed back yet again, you could take that time back and get more work done, as y...
by Philip017
Fri Jul 03, 2020 12:07 pm
Forum: News
Topic: Friday Facts #354 - Launch party and HR power switch
Replies: 33
Views: 9692

Re: Friday Facts #354 - Launch party and HR power switch

actually in my factory i make a fairly extensive use of them early on, because when the sun is down and i dont have accumulators yet the switch will power down all science and oil processing to not over load my steam setup i haven't expanded. but even in the time that i make use of my first reactor,...
by Philip017
Fri Jun 26, 2020 2:20 pm
Forum: News
Topic: Friday Facts #353 - Trailer update
Replies: 38
Views: 9688

Re: Friday Facts #353 - Trailer update

oh my doesn't the fff page look different now, prep for 1.0 and looking forward to it. since cyberpunk was delayed don't feel like the couple of weeks you decided to rush 1.0 can't be reclaimed, for that matter if you need another month, take it. as you liked to say, it's ready when it's ready. as f...
by Philip017
Fri Jun 12, 2020 6:08 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 32937

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

wow a flush button, i feel like this probably should have been in the game ages ago, so many pipes I've had to totally remove to fix one bad placement. at least the fluid mixing prevention has helped, but now i place buildings and cant select a recipe because of the fluid mixing prevention logic, th...

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