Search found 94 matches
- Mon Oct 03, 2016 9:41 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Module production
- Replies: 7
- Views: 10059
Re: Module production
Would it not simply be easier to go with the original design but use Speed Modules to 'fiddle' the production rate of the Assemblers for PMs? I haven't done the math, but if you boosted the PM1 assemblers by a total of 25%, and equivalent for the PM2 assemblers , this should theoretically resolve th...
- Sat Oct 01, 2016 1:16 pm
- Forum: Gameplay Help
- Topic: why is this train setup not working?
- Replies: 2
- Views: 1459
Re: why is this train setup not working?
It's not guaranteed for every situation but, at least when your train network is fairly small, the easiest way I have found to deal with signals is to drop a chain signal on every track going INTO a split/merge and a rail signal on every rack going OUT of a split or merge. You also need to ensure th...
- Fri Sep 30, 2016 1:13 pm
- Forum: Gameplay Help
- Topic: Help a Future Factorio Professional
- Replies: 14
- Views: 3609
Re: Help a Future Factorio Professional
It was the former, lol. I planned for 4 belts each of iron and copper, then realised that I was going to need 8. And, stupidly, I had built on both sides of the bus. Plus, I am completely redesigning my smelting and moving over from a bot-based array (240 furnaces) to a belt-based 384-furnace array ...
- Fri Sep 30, 2016 6:51 am
- Forum: Gameplay Help
- Topic: Help a Future Factorio Professional
- Replies: 14
- Views: 3609
Re: Help a Future Factorio Professional
Standard inserters have problems with fast belts. Upgrade to fast inserters :-) And bear in mind that it is quite normal to "outgrow" a base and need to tear it down and rebuild it bigger and better - I'm currently building my 3rd main bus in preparation for making rocket parts. There is n...
- Wed Sep 28, 2016 7:41 am
- Forum: Gameplay Help
- Topic: Console command to delete trees within a specific radius?
- Replies: 8
- Views: 23083
Re: Console command to delete trees within a specific radius?
Cluster grenades are your friend (but not once the pin is pulled). Invented by Star$s to make instant coffee stirrers out of 3.14159 hectares of forest...
THe FARL mod is also your friend! Drive through a forest and turn it into lovely fuel so that your train can... drive through more forest!
THe FARL mod is also your friend! Drive through a forest and turn it into lovely fuel so that your train can... drive through more forest!
- Wed Sep 28, 2016 12:37 am
- Forum: Show your Creations
- Topic: Dense Belts and pipes production
- Replies: 9
- Views: 7965
Re: Dense Belts and pipes production
Good job! I love condensed, neat little modules like this, and you have done a great design with neat output. Kudos
- Wed Sep 28, 2016 12:33 am
- Forum: Show your Creations
- Topic: Smeltoriums and pocket factories, oh my
- Replies: 5
- Views: 5509
Re: Smeltoriums and pocket factories, oh my
The concept is neat, your implementation looks excellent! I can only imagine how much thought and work went into the designs for the 'mini-factories' :-) Well done, that's a great idea and wonderful build. And I am totally gonna steal your module-building layout - much (much!) better than the one I ...
- Tue Sep 27, 2016 1:23 am
- Forum: Gameplay Help
- Topic: Link to Guide on Steam
- Replies: 0
- Views: 4302
Link to Guide on Steam
Splitted from General: "What is your first impression..." The mentioned guide is this link: https://steamcommunity.com/sharedfiles/filedetails/?id=661582295 Factorio: Observations, Tips, Tricks, & Efficiency Guide to nearly everything in game -- resources, logistics, transport, combat...
- Mon Sep 26, 2016 9:03 pm
- Forum: Gameplay Help
- Topic: Help a Future Factorio Professional
- Replies: 14
- Views: 3609
Re: Help a Future Factorio Professional
Sounds like an admirable plan, sir! :-). While you wait to see if someone volunteers, however, there are many guides to Factorio out there, but one of the best that I have read is on Steam and written by KatherineOfSkye. It is clear, recent (and thus accurate for the latest version of the game), and...
- Mon Sep 26, 2016 6:15 pm
- Forum: Gameplay Help
- Topic: Help a Future Factorio Professional
- Replies: 14
- Views: 3609
Re: Help a Future Factorio Professional
Welcome, Cristonz! There may well be (although it's not me, I'm afraid - I'm still a newbie myself with only 650 hours played), but there are lots and lots of YouTube videos and tutorials, along with reams of Steam forum, Factorio forum and Reddit threads, and a wiki :-) By all means ask questions o...
- Sun Sep 25, 2016 4:11 pm
- Forum: Gameplay Help
- Topic: Cant understand how train signals work
- Replies: 2
- Views: 1715
Re: Cant understand how train signals work
The easiest rule of thumb to work with is CHAIN signals before any intersection, RAIL signals after. See if that works (it looks as though all of your signals are Rail Signals in the picture) Looking more closely, however, the problem appears to be in the lower picture, where a train is blocking the...
- Sun Sep 25, 2016 4:08 pm
- Forum: Gameplay Help
- Topic: 24 to 24 Belt balancer
- Replies: 2
- Views: 8750
Re: 24 to 24 Belt balancer
Um, couldn't you just mentally split the 24 lanes into 2 groups of 12, alternate which 'group' is being drawn from and then run a 12-belt balancer? As long as your draw on any given side doesn't exceed your 12-lane capacity (28.8k plates per second, IIRC), you should be fine?
- Sun Sep 25, 2016 3:59 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519503
Clarification on Log Network
If I have a Requester Chest set to want 100 iron ore, does that propagate across the logistics network as -100 in stock? I need to know so that I can set up some circuit functions, but it won't work if the network reads as zero (if there is none anywhere else). It certainly doesn't show as -100 when...
- Thu Sep 22, 2016 8:07 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Long distance pipes and pumps
- Replies: 37
- Views: 329313
Re: Long distance pipes and pumps
It has been tested somewhere, I am fairly sure, because I seem to remember that as being the source of the oft-quoted 1:14:10 ratio (offshore pump:boilers:steam engines). However, you would need to do a search for the post - I am otherwise occupied at the moment and don't have time to trawl...
- Wed Sep 21, 2016 2:10 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 519503
Re: Simple Questions and Short Answers
I did not know this bit! Yay, no more swearing at the screen because my pipe-to-ground moved to my blue belt position in my toolbelt...rolfl wrote:It works for your own slots (your toolbelt),
- Wed Sep 21, 2016 1:30 pm
- Forum: Combinator Creations
- Topic: Mine depletion indicators (Muliplexing/Demultiplexing by Modulo Operations)
- Replies: 15
- Views: 19045
Re: Mine depletion indicators (Muliplexing/Demultiplexing by Modulo Operations)
I love this setup, Nameless, and would just like to say thanks for sharing it. One possible 'upgrade' that I am considering, however, is switching it over to a base-4 system and introducing a yellow signal for when the outpost chests contain more than zero, but less than a full car-load of ore (ie e...
- Wed Sep 21, 2016 1:16 pm
- Forum: Gameplay Help
- Topic: Beacons and power usage
- Replies: 4
- Views: 2429
Re: Beacons and power usage
Just to clarify this: A beacon utilises its own power drain on the system, regardless of whether the item(s) is is boosting are active or not Each affected item additionally receives 50% of the effects of every module in each beacon that is affecting it. As an example, I have a row of furnaces, each...
- Tue Sep 20, 2016 10:07 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: WIP Kilobase
- Replies: 15
- Views: 12626
Re: WIP Kilobase
I enjoy seeing posts like this. I am at much the same stage, where I have scaled up to (what should be) a 19200-plate-per-minute main bus, although this has not been stress tested to failure yet to determine true throughput, but I am currently trying to open up additional resource outposts so that I...
- Tue Sep 20, 2016 9:03 am
- Forum: Gameplay Help
- Topic: [Resolved] Need help with Outpost Unload
- Replies: 4
- Views: 1540
Re: Need help with Outpost Unload
Or ask your logistics bots to fetch you 10 walls, and backtrack them to where the problematic storage/passive provider chest is, then remove it.
- Mon Sep 19, 2016 9:56 am
- Forum: Gameplay Help
- Topic: Oil Production problem
- Replies: 7
- Views: 5008
Re: Oil Production problem
Yup, what grouchysmurf said . Build a 5:7:1 refinery setup (tiled as many times as required) and the gas will flow!