Search found 13 matches

by Maharin
Thu Sep 29, 2016 5:47 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 4605

Re: Why aren't medium poles a drop in replacement for small ones

Does it even make sense to replace small poles with medium ones? You normally place them further apart. Depends on your goals, of course, but the main question I was asking is why CAN'T you do it, not whether you should or not. So many things are drop in replacements for other things so it doesn't ...
by Maharin
Thu Sep 29, 2016 4:03 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 4605

Re: Why aren't medium poles a drop in replacement for small ones

Where did blueprints come into this conversation? I was never talking about blueprints at all and yet it keeps getting brought up.
by Maharin
Thu Sep 29, 2016 3:09 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 4605

Re: Why aren't medium poles a drop in replacement for small ones

Because, the way it works, you can also drop a MK1 assembling machine on top of a MK2. Therefor if you could drop medium poles on top of small poles, you could do the other way around too. Since medium poles have a longer range, that means plopping small poles on top could break the cables. But you...
by Maharin
Thu Sep 29, 2016 2:41 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 4605

Re: Why aren't medium poles a drop in replacement for small ones

Because, the way it works, you can also drop a MK1 assembling machine on top of a MK2. Therefor if you could drop medium poles on top of small poles, you could do the other way around too. Since medium poles have a longer range, that means plopping small poles on top could break the cables. But you...
by Maharin
Thu Sep 29, 2016 1:45 pm
Forum: Ideas and Suggestions
Topic: Sort mod list on client side
Replies: 9
Views: 2785

Re: Sort mod list on client side

Why not apply filtering client side, too? The client should just download the list once and then only again when refreshed. Verification should be easy enough. Downloading all the data from the server every time is slow at the best of times and will only get worse with every added mod.
by Maharin
Thu Sep 29, 2016 1:09 pm
Forum: Implemented Suggestions
Topic: Why aren't medium poles a drop in replacement for small ones
Replies: 13
Views: 4605

Why aren't medium poles a drop in replacement for small ones

I can take a complicated level 3 assembly machine and directly drop it on a level 2 one and all modules and other settings get replaced in an instant but I have to first remove and then add a power pole? Why? :p
by Maharin
Thu Sep 29, 2016 12:59 pm
Forum: Ideas and Suggestions
Topic: Suggestion about a water pump.
Replies: 173
Views: 39480

Re: Poll: Offshore Pump Should Need Energy

Thought : If connected items of a network were automatically considered electrically connected then you'd only need power poles to join two disconnected networks. This would cut down on the arrangement of messy poles all over the place. So... for belts this means you'd only need one electrical conn...
by Maharin
Tue Sep 20, 2016 1:27 pm
Forum: Implemented Suggestions
Topic: Add sometime on challenge map a 'no handcrafting allow'
Replies: 7
Views: 1958

Re: Add sometime on challenge map a 'no handcrafting allow'

For some reason it will not let me install these mods because they don't have a version. Is it because I'm using the experimental version?
by Maharin
Tue Sep 20, 2016 11:25 am
Forum: Implemented Suggestions
Topic: Add sometime on challenge map a 'no handcrafting allow'
Replies: 7
Views: 1958

Re: Add sometime on challenge map a 'no handcrafting allow'

Or maybe have it triggered after the first Assembling Machine 2 is created?
by Maharin
Thu Sep 15, 2016 10:56 pm
Forum: Implemented Suggestions
Topic: Clock needed to keep in touch with the outside world
Replies: 18
Views: 9109

Re: Clock needed to keep in touch with the outside world

This was implement in the very early days of Factorio but has been removed , cause the external clock is a non-deterministic function . In simpler words: Every computer has a little bit different clock. See https://forums.factorio.com/viewtopic.php?f=71&t=13299 When implemented as event (as for...
by Maharin
Wed Sep 14, 2016 11:36 pm
Forum: Ideas and Suggestions
Topic: Please change the technology window
Replies: 1
Views: 823

Please change the technology window

To NOT close with the "close window" key (E by default) and instead only open/close by using the "open technology screen" key. Please?

I keep accidentally closing it without selecting a new technology to learn because I'm used to hitting E so much. :p
by Maharin
Tue Sep 13, 2016 7:41 pm
Forum: Ideas and Suggestions
Topic: "New game" interface request
Replies: 2
Views: 911

Re: "New game" interface request

aubergine18 wrote:Better still, make the front-end UI moddable :D
I'm fine with that, too. Even saving the last used settings for next time would be step in the right direction for my play style. :p
by Maharin
Tue Sep 13, 2016 6:12 pm
Forum: Ideas and Suggestions
Topic: "New game" interface request
Replies: 2
Views: 911

"New game" interface request

Could you please change the combo boxes to something easier to click through like radio buttons? I have 700+ hours into this game since June (when I bought it) and I still start a LOT of new games. It's not a big request but I'd sure appreciated it. :)

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