Search found 57 matches
- Sat May 25, 2019 6:31 pm
- Forum: Technical Help
- Topic: About setting of "map-settings.json"
- Replies: 0
- Views: 799
About setting of "map-settings.json"
When starting a headless server using "map-settings.json", it is difficult to set it correctly to "Death-world". As far as "map-settings.example.json" is seen, it seems that all setting items are not covered. Is there any reference for "map-settings.json"? Or ...
- Fri Mar 01, 2019 8:26 am
- Forum: Pending
- Topic: [0.17.1] Not appear in the server list
- Replies: 3
- Views: 1371
Re: [0.17.1] Not appear in the server list
Currently, the list is correctly displayed.
In the beginning of the release it was not reflected immediately after starting the server.
Was not it reflected immediately because of communication traffic problems?
In the beginning of the release it was not reflected immediately after starting the server.
Was not it reflected immediately because of communication traffic problems?
- Wed Feb 27, 2019 2:26 pm
- Forum: Pending
- Topic: [0.17.1] Not appear in the server list
- Replies: 3
- Views: 1371
Re: [0.17.1] Not appear in the server list
I can play if I specify the domain and port directly.
- Wed Feb 27, 2019 5:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] There is inconsistency in research order
- Replies: 6
- Views: 4518
Re: [0.17.1] There is inconsistency in research order
Is it OK with the interpretation that it is preceding display even for the purpose of fueling the player's shocking heart?
- Wed Feb 27, 2019 4:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] There is inconsistency in research order
- Replies: 6
- Views: 4518
[0.17.1] There is inconsistency in research order
Research that requires a green science pack is selectable before the development of Green Science Pack.
- Wed Feb 27, 2019 3:38 am
- Forum: Pending
- Topic: [0.17.1] Not appear in the server list
- Replies: 3
- Views: 1371
[0.17.1] Not appear in the server list
If I set up a server other than the default port, it will not appear in the server list.
- Mon Jul 31, 2017 9:10 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.31] Stopping the server due to an unexpected error
- Replies: 3
- Views: 1480
[0.15.31] Stopping the server due to an unexpected error
Attach saved data and logs.
- Mon Jul 03, 2017 7:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.26] Desync with scenario
- Replies: 8
- Views: 3167
Re: [15.26] Desync with scenario
It was able to be avoided by correcting the variable part above.
I apologize to you for a fuss over.
I apologize to you for a fuss over.
- Mon Jul 03, 2017 6:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.26] Desync with scenario
- Replies: 8
- Views: 3167
Re: [15.26] Desync with scenario
After updating to 15.27 from 15.23, desync still has happened and I can not start savedata.
- Thu Jun 08, 2017 1:06 pm
- Forum: Not a bug
- Topic: [0.15.19] Rail preview display is displayed on the front
- Replies: 3
- Views: 1747
- Thu Jun 08, 2017 12:51 pm
- Forum: Not a bug
- Topic: [0.15.19] Rail preview display is displayed on the front
- Replies: 3
- Views: 1747
[0.15.19] Rail preview display is displayed on the front
The factory manager is hidden in the preview of the rail.
- Tue Jun 06, 2017 10:03 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
- Replies: 14
- Views: 7782
Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
If "technology.level" is to be increased, will the previous "technology.level" be researched? If so, I thought that if I incremented "technology.level" at the timing when "on_research_started" is executed, it would be the same indication as previously pointed ...
- Tue Jun 06, 2017 5:54 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
- Replies: 14
- Views: 7782
Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
thx.
However, the execution timing of "on_research_started" is the same specification.
Do I need to delay execution timing with "on_tick" and "technology.level" if I want to do the above?
However, the execution timing of "on_research_started" is the same specification.
Do I need to delay execution timing with "on_tick" and "technology.level" if I want to do the above?
- Sun Jun 04, 2017 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
- Replies: 14
- Views: 7782
Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Are there plans to improve this specification?
- Sun Jun 04, 2017 1:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
- Replies: 14
- Views: 7782
Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Initially, when researching "Mining Productivity 1" and establishing "Mining Productivity 3", there is no way to establish a progress course. Since there is no way to research "Mining Productivity 1" and display the result of "Mining Productivity 1", it is imp...
- Sun Jun 04, 2017 1:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
- Replies: 14
- Views: 7782
Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
I think that it is a problem of execution timing of "on_research_started". The timing to execute "on_research_started" is faster than displaying the research progress GUI. As a result, it seems that the result of choosing the next step after the specified research ends. If this s...
- Sun Jun 04, 2017 9:38 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
- Replies: 14
- Views: 7782
Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
I can not understand what you are saying for a while. I found this bug with mod application as reported in the previous thread. previous thread: https://forums.factorio.com/viewtopic.php?f=11&t=45857 Command execution is not done during game. Mod "tesseracts" contains equivalent conten...
- Sat Jun 03, 2017 3:42 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
- Replies: 14
- Views: 7782
Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
1. Apply mod "tesseracts"
2. Just continue researching "mining productivity"
I think that it can reappear by this method.
2. Just continue researching "mining productivity"
I think that it can reappear by this method.
- Tue May 23, 2017 8:40 am
- Forum: Modding interface requests
- Topic: LuaGuiElement::add{type="textfield", maxlength="(int)"}
- Replies: 0
- Views: 727
LuaGuiElement::add{type="textfield", maxlength="(int)"}
To prevent spam action beforehand, I think that "LuaGuiElement::add" should have a "maxlength" attribute.
- Tue May 16, 2017 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
- Replies: 14
- Views: 7782
[Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
I attempted to complete 16, but the completion is not displayed on 16 and the progress is displayed at 17.