Search found 57 matches

by die_8_
Sat May 25, 2019 6:31 pm
Forum: Technical Help
Topic: About setting of "map-settings.json"
Replies: 0
Views: 701

About setting of "map-settings.json"

When starting a headless server using "map-settings.json", it is difficult to set it correctly to "Death-world". As far as "map-settings.example.json" is seen, it seems that all setting items are not covered. Is there any reference for "map-settings.json"? Or ...
by die_8_
Fri Mar 01, 2019 8:26 am
Forum: Pending
Topic: [0.17.1] Not appear in the server list
Replies: 3
Views: 1192

Re: [0.17.1] Not appear in the server list

Currently, the list is correctly displayed.
In the beginning of the release it was not reflected immediately after starting the server.
Was not it reflected immediately because of communication traffic problems?
by die_8_
Wed Feb 27, 2019 2:26 pm
Forum: Pending
Topic: [0.17.1] Not appear in the server list
Replies: 3
Views: 1192

Re: [0.17.1] Not appear in the server list

I can play if I specify the domain and port directly.
by die_8_
Wed Feb 27, 2019 5:32 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] There is inconsistency in research order
Replies: 6
Views: 4038

Re: [0.17.1] There is inconsistency in research order

Is it OK with the interpretation that it is preceding display even for the purpose of fueling the player's shocking heart?
by die_8_
Wed Feb 27, 2019 4:57 am
Forum: Resolved Problems and Bugs
Topic: [0.17.1] There is inconsistency in research order
Replies: 6
Views: 4038

[0.17.1] There is inconsistency in research order

Research that requires a green science pack is selectable before the development of Green Science Pack.
by die_8_
Wed Feb 27, 2019 3:38 am
Forum: Pending
Topic: [0.17.1] Not appear in the server list
Replies: 3
Views: 1192

[0.17.1] Not appear in the server list

If I set up a server other than the default port, it will not appear in the server list.
by die_8_
Mon Jul 03, 2017 7:18 pm
Forum: Resolved Problems and Bugs
Topic: [15.26] Desync with scenario
Replies: 8
Views: 2778

Re: [15.26] Desync with scenario

It was able to be avoided by correcting the variable part above.
I apologize to you for a fuss over.
by die_8_
Mon Jul 03, 2017 6:28 pm
Forum: Resolved Problems and Bugs
Topic: [15.26] Desync with scenario
Replies: 8
Views: 2778

Re: [15.26] Desync with scenario

After updating to 15.27 from 15.23, desync still has happened and I can not start savedata.
by die_8_
Thu Jun 08, 2017 12:51 pm
Forum: Not a bug
Topic: [0.15.19] Rail preview display is displayed on the front
Replies: 3
Views: 1547

[0.15.19] Rail preview display is displayed on the front

Image

The factory manager is hidden in the preview of the rail.
by die_8_
Tue Jun 06, 2017 10:03 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Replies: 14
Views: 7132

Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet

If "technology.level" is to be increased, will the previous "technology.level" be researched? If so, I thought that if I incremented "technology.level" at the timing when "on_research_started" is executed, it would be the same indication as previously pointed ...
by die_8_
Tue Jun 06, 2017 5:54 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Replies: 14
Views: 7132

Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet

thx.
However, the execution timing of "on_research_started" is the same specification.
Do I need to delay execution timing with "on_tick" and "technology.level" if I want to do the above?
by die_8_
Sun Jun 04, 2017 1:24 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Replies: 14
Views: 7132

Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet

Initially, when researching "Mining Productivity 1" and establishing "Mining Productivity 3", there is no way to establish a progress course. Since there is no way to research "Mining Productivity 1" and display the result of "Mining Productivity 1", it is imp...
by die_8_
Sun Jun 04, 2017 1:08 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Replies: 14
Views: 7132

Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet

I think that it is a problem of execution timing of "on_research_started". The timing to execute "on_research_started" is faster than displaying the research progress GUI. As a result, it seems that the result of choosing the next step after the specified research ends. If this s...
by die_8_
Sun Jun 04, 2017 9:38 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Replies: 14
Views: 7132

Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet

I can not understand what you are saying for a while. I found this bug with mod application as reported in the previous thread. previous thread: https://forums.factorio.com/viewtopic.php?f=11&t=45857 Command execution is not done during game. Mod "tesseracts" contains equivalent conten...
by die_8_
Sat Jun 03, 2017 3:42 am
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Replies: 14
Views: 7132

Re: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet

1. Apply mod "tesseracts"
2. Just continue researching "mining productivity"

I think that it can reappear by this method.
by die_8_
Tue May 23, 2017 8:40 am
Forum: Modding interface requests
Topic: LuaGuiElement::add{type="textfield", maxlength="(int)"}
Replies: 0
Views: 623

LuaGuiElement::add{type="textfield", maxlength="(int)"}

To prevent spam action beforehand, I think that "LuaGuiElement::add" should have a "maxlength" attribute.
by die_8_
Tue May 16, 2017 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet
Replies: 14
Views: 7132

[Rseding] [0.15.11] LuaTechnology::researched = true, Not complete yet

Image


I attempted to complete 16, but the completion is not displayed on 16 and the progress is displayed at 17.

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