Search found 6 matches
- Fri Jan 29, 2016 6:36 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 93226
Re: [MOD 12.11+] Train Outposts
My bad then, gess i'm stuck with no advanced machinery.
- Fri Jan 29, 2016 6:27 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 93226
Re: [MOD 12.11+] Train Outposts
I had to fix data-updates.lua to look like this (to get it to work with Natural Evolution): require "config" function add_peak(ent, peak) if ent and ent.autoplace then ent.autoplace.peaks[#ent.autoplace.peaks+1] = peak end end for resource_name, resource in pairs(data.raw.resource) do -- ...
- Sun Dec 07, 2014 1:41 am
- Forum: Mods
- Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
- Replies: 87
- Views: 82175
Re: [0.11.3] Slipstream Chests
Hi, having this error when the items on the belt reach the chest:
Crash
- Wed Nov 19, 2014 5:34 pm
- Forum: Mods
- Topic: [MOD 0.11.3] Cursed Exp - v0.0.7
- Replies: 25
- Views: 32248
Re: [MOD 0.11.3] Cursed Exp - v0.0.1
Welp, it seems the mod didn't like when you open a stat (mining for example) when another is already opened (Factorio freeze, then crash).
Crazy and awesome starting mod
Crazy and awesome starting mod
- Tue Jul 01, 2014 5:54 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 348408
Re: [MOD 0.10.1] Treefarm v1.1.5
Woops, didn't see the map tutorial.
Thanks for the tip!
Thanks for the tip!
- Tue Jul 01, 2014 5:05 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 348408
Re: [MOD 0.10.1] Treefarm v1.1.5
Okay, so this mod is really cool, but i have no idea how it work. Is there some tutorial with screenshots?