Search found 6 matches

by Darhak
Fri Jan 29, 2016 6:36 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 93226

Re: [MOD 12.11+] Train Outposts

My bad then, gess i'm stuck with no advanced machinery.
by Darhak
Fri Jan 29, 2016 6:27 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 93226

Re: [MOD 12.11+] Train Outposts

I had to fix data-updates.lua to look like this (to get it to work with Natural Evolution): require "config" function add_peak(ent, peak) if ent and ent.autoplace then ent.autoplace.peaks[#ent.autoplace.peaks+1] = peak end end for resource_name, resource in pairs(data.raw.resource) do -- ...
by Darhak
Sun Dec 07, 2014 1:41 am
Forum: Mods
Topic: [MOD 0.12.x] Slipstream Chests - 2.0.0
Replies: 87
Views: 82175

Re: [0.11.3] Slipstream Chests

Hi, having this error when the items on the belt reach the chest:
Crash
by Darhak
Wed Nov 19, 2014 5:34 pm
Forum: Mods
Topic: [MOD 0.11.3] Cursed Exp - v0.0.7
Replies: 25
Views: 32248

Re: [MOD 0.11.3] Cursed Exp - v0.0.1

Welp, it seems the mod didn't like when you open a stat (mining for example) when another is already opened (Factorio freeze, then crash).

Crazy and awesome starting mod :)
by Darhak
Tue Jul 01, 2014 5:54 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 348408

Re: [MOD 0.10.1] Treefarm v1.1.5

Woops, didn't see the map tutorial.
Thanks for the tip!
by Darhak
Tue Jul 01, 2014 5:05 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 348408

Re: [MOD 0.10.1] Treefarm v1.1.5

Okay, so this mod is really cool, but i have no idea how it work. Is there some tutorial with screenshots?

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