Search found 12 matches
- Tue Apr 06, 2021 1:39 pm
- Forum: Duplicates
- Topic: [Lou][1.1.30] Desync repeatable upon recovering from a solar power outage in the morning
- Replies: 13
- Views: 5245
Re: [1.1.30] Desync repeatable upon recovering from a solar power outage in the morning
I am not sure if that was directed at me but since it was a multiplayer Game, i dont have a Savegame stored.
- Sun Apr 04, 2021 9:46 pm
- Forum: Duplicates
- Topic: [Lou][1.1.30] Desync repeatable upon recovering from a solar power outage in the morning
- Replies: 13
- Views: 5245
Re: [1.1.30] Desync repeatable upon recovering from a solar power outage in the morning
Hello, i hope it fine if i tag along. We have the same Problem. Our SolarFarm can no longer produce enough Energy, all Capacitors are empty. When we hooked up our Backup system while or maybe during the big base shutdown the server desynced all players immediately. The backup system was using Steam ...
- Fri Apr 05, 2019 10:26 pm
- Forum: News
- Topic: Friday Facts #289 - Character GUI
- Replies: 137
- Views: 65385
Re: Friday Facts #289 - Character GUI
One thing that i would really like to see is the ability to save a configuration for the Logistic Tab. With its increasing amount of functionality its a pain to set it up for every multiplayer map i join.
- Tue Mar 26, 2019 6:00 pm
- Forum: Duplicates
- Topic: [0.17.19] Crash when opening Research Tab or interacting with a Lab (Multiplayer)
- Replies: 1
- Views: 760
[0.17.19] Crash when opening Research Tab or interacting with a Lab (Multiplayer)
What did you do? Multiplayer -> Host new game -> Advanced * Change Recipes from Normal to Expensive * Change Technologie from Normal to Expensive Hit play -> i think i changed the AFK auto kick to 30mins aswell. -> Hit play again and the Map starts. Press T to open a new research... What happened? ...
- Thu Feb 28, 2019 8:37 pm
- Forum: Not a bug
- Topic: [0.17.3] Load Game Window Difficulty is always normal
- Replies: 1
- Views: 854
[0.17.3] Load Game Window Difficulty is always normal
What did you do? 1. Create a new Game, everything as Default except the Recipes Difficulty. set it to 'Expensive'. 2. Save the Game 3. Select the Game in the Loading Savegame window. What happened? 4. Difficulty is listed as 'Normal' What did you expect to happen instead? It might be obvious to you,...
- Sun May 28, 2017 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.16] Game crashes after "loading" Mods
- Replies: 4
- Views: 2161
Re: [Rseding91] [0.15.16] Game crashes after "loading" Mods
I knew that but i was looking for a way to revert my changes. I had a few Mods selected and once i hit enable all i thought i could undo my actions with Escape.
- Sun May 28, 2017 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.16] Game crashes after "loading" Mods
- Replies: 4
- Views: 2161
Re: [0.15.16] Game crashes after "loading" Mods
My Steps to reproduce it:
- Start the Game without any mods active.
- Go to Mods
- Press Enable all
- Hit Escape to close the Window
- Try to load a Game or Start a Campaign
(I deleted most of my mods to reduce the File that i had to upload but its still happening)
- Start the Game without any mods active.
- Go to Mods
- Press Enable all
- Hit Escape to close the Window
- Try to load a Game or Start a Campaign
(I deleted most of my mods to reduce the File that i had to upload but its still happening)
- Sun May 28, 2017 11:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.16] Game crashes after "loading" Mods
- Replies: 4
- Views: 2161
[Rseding91] [0.15.16] Game crashes after "loading" Mods
If you go to the Window where you can enable / disable Mods and use the Button to activate all and then close the Window via. Escape the Mods are marked as active but not loaded. The next Map that you then try to load will crash the Game.
Its reproducible for me.
Its reproducible for me.
- Wed Apr 12, 2017 1:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577022
Re: Development and Discussion
There is another Bug, : The Research "Metallurgy 1-4" unlocks Chemical Furnace twice every Mk. But never the "Strand Casting Maschine" .
- Sat Apr 08, 2017 8:28 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1577022
Re: Development and Discussion
I think it is impossible right now to get the "Washing Plant MK2". I can request it but not build it.
E: I cant find a recipe for "Sodium Sulfate" either. This is needed for an alternative Sodium Recipe in the Electrolyser.
E: I cant find a recipe for "Sodium Sulfate" either. This is needed for an alternative Sodium Recipe in the Electrolyser.
- Wed Dec 07, 2016 9:36 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Foreman 0.1.9 - A factory optimisation tool.
- Replies: 349
- Views: 342314
Re: Foreman 0.1.9 - A factory optimisation tool.
Im getting alot of "Divided by Zero" Errors lately. I hope you are aware of these issues, they are kinda annoying and im not sure why they are happening.
- Wed Aug 31, 2016 6:49 pm
- Forum: Not a bug
- Topic: [0.14.2] Needed Material Summary missing (accumulator)
- Replies: 4
- Views: 1765
[0.14.2] Needed Material Summary missing (accumulator)
The total number of used iron, copper and time which is displayed in the mouseover Text is missing for the accumulator .
a few other items dont have it aswell but im not sure if its caused by intermediate items or basic items.
See the Picture below:
a few other items dont have it aswell but im not sure if its caused by intermediate items or basic items.
See the Picture below: