Search found 121 matches

by deer_buster
Wed Aug 26, 2026 11:28 pm
Forum: Ideas and Suggestions
Topic: Logistics Improved Option - Min/Max request levels
Replies: 3
Views: 372

Re: Logistics Improved Option - Min/Max request levels

especially since it gets much more complicated when you have multiple target inputs (e.g. 1000 copper plates, 100 steel plates, 100 pipe)
by deer_buster
Wed Aug 26, 2026 11:21 pm
Forum: Ideas and Suggestions
Topic: Logistics Improved Option - Min/Max request levels
Replies: 3
Views: 372

Re: Logistics Improved Option - Min/Max request levels

this would be so much easier.
08-26-2026, 18-20-37.png
08-26-2026, 18-20-37.png (367.81 KiB) Viewed 316 times
by deer_buster
Wed Aug 26, 2026 5:22 pm
Forum: Ideas and Suggestions
Topic: Logistics Improved Option - Min/Max request levels
Replies: 3
Views: 372

Logistics Improved Option - Min/Max request levels

TL;DR
Allow logistic chests to have separate minimum and maximum fulfillment levels, so bots refill a chest to the maximum only after its contents fall to the minimum.

What?
I would like logistic chests, particularly requester chests, to support a minimum and maximum quantity for requested ...
by deer_buster
Fri Jun 12, 2026 2:38 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 388
Views: 72449

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Inserter lane flip is amazing. Would be even better if you could also choose the near or far side of the belt when you are inserting perpendicular to the belt...so 4 positions.
by deer_buster
Fri Jun 12, 2026 2:33 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 127
Views: 30033

Re: Friday Facts #441 - Space logistics improvements

As for the rocket silo animation, I would rather see the assembly of the rocket from ghost to full rocket with the launch doors open while building. Leave them closed when one isn't requested.
by deer_buster
Mon Nov 10, 2025 4:51 pm
Forum: Releases
Topic: Version 2.0.48
Replies: 10
Views: 13615

Re: Version 2.0.48

Joeyobi65 wrote: Tue May 13, 2025 1:10 am That particular bug seems to still persist
Fixed that the blueprint parametrisation formula UI error handling didn't properly fill the variables resulting in false positive errors. (128195)
putting in p1_s returns Unknown variable 'p1_s' at position 0 near 'p1_s'.
Still an issue.
by deer_buster
Mon Nov 10, 2025 3:08 pm
Forum: Ideas and Suggestions
Topic: Mod sync on vanilla saves
Replies: 6
Views: 1589

Re: Mod sync on vanilla saves

100% agree. I routinely switch between creative and vanilla to go test layouts, and this would make that so much easier to manage, as well as make for consistent UI.
by deer_buster
Thu Nov 06, 2025 3:50 am
Forum: Ideas and Suggestions
Topic: Better Production Stats
Replies: 0
Views: 421

Better Production Stats

TL;DR
Please implement better production stats on the individual machines


What?
Instead of merely the number of items produced, it would be helpful and interesting to have the number and quality of items produced. For instance, if I have an assembler making assemblers with quality modules ...
by deer_buster
Tue Nov 19, 2024 5:05 am
Forum: Ideas and Suggestions
Topic: [Suggestion] Elevated Curved Ramps
Replies: 1
Views: 1022

[Suggestion] Elevated Curved Ramps

[Suggestion] Elevated Curved Ramps

TL;DR

Introduce elevated curved ramps to allow trains to descend or ascend while navigating curves, enabling the construction of compact and aesthetically pleasing cloverleaf intersections.

What?

I propose adding elevated curved ramps to Factorio's rail ...
by deer_buster
Sat Nov 02, 2024 5:47 pm
Forum: Ideas and Suggestions
Topic: [MOD INTERFACE] Add "Loaded Mods" Filter to Mods Selection Screen
Replies: 0
Views: 503

[MOD INTERFACE] Add "Loaded Mods" Filter to Mods Selection Screen

Summary:
I propose adding a "Loaded Mods" filter option to the mod selection screen, allowing players to view only currently loaded mods. This will enhance usability, particularly for players with a long list of mods, by making it easier to manage which mods are active without excessive scrolling ...
by deer_buster
Fri Nov 01, 2024 7:00 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 183
Views: 98079

Re: Add option for mixed Quality in Assemblers

it's an unnecessary, and un-fun, production killer. I'd rather an edge case exploit than an un-fun mechanic.
by deer_buster
Fri Nov 01, 2024 6:25 am
Forum: Ideas and Suggestions
Topic: Ability to craft lower quality with higher quality
Replies: 183
Views: 98079

Re: Add option for mixed Quality in Assemblers


we already had any quality recipe before release aand it was removed due to exploits that it brought. Devs even stated that system like that with weight for quality isnt possible with current implementation


Not sure what the issue would be if the lowest item's quality is what affected the final ...
by deer_buster
Wed Oct 23, 2024 2:58 pm
Forum: Ideas and Suggestions
Topic: Change "Enqueue" to "Add to Queue" in english
Replies: 27
Views: 7616

Re: Change "Enqueue" to "Add to Queue" in english

What was wrong with the wording from 1.x? Please revert to that phrasing.
by deer_buster
Fri Dec 08, 2023 3:52 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 77783

Re: Friday Facts #388 - Smaller things for 2.0

trad_emark wrote: Fri Dec 08, 2023 3:03 pm How much is

Code: Select all

10/2k
?
could be interpreted as (10/2)k, so 5k is my guess.
by deer_buster
Fri Dec 08, 2023 1:59 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 77783

Re: Friday Facts #388 - Smaller things for 2.0

Being able to set lamp intensity manually would also be nice, and perhaps effects (such as pulsing/blinking, et.al.) as well
by deer_buster
Fri Nov 17, 2023 10:23 pm
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 58
Views: 35016

Re: Friday Facts #385 - Asteroid Collector

Personally, not reusing drone-like activities to capture and retrieve debris seems like a misappropriation of talent...a drone with reaction-controls or attitude thrusters seems like it would have been a great idea....imho
by deer_buster
Fri Nov 10, 2023 3:37 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 334
Views: 192932

Re: Friday Facts #384 - Combinators 2.0

Regarding multiple outputs...it would be nice to specify which output wire color gets what output
by deer_buster
Fri Oct 13, 2023 8:26 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 183
Views: 100035

Re: Friday Facts #380 - Remote view

Can we get the ability to upgrade via blueprint? (e.g. One blueprint has yellow belts, assembler 1, interters....upgrade blueprint has red/2/fast). And I mean using regular blueprints, not the upgrade planner...which isn't a blueprint
by deer_buster
Fri Sep 29, 2023 1:08 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 342
Views: 249862

Re: Friday Facts #378 - Trains on another level

So, I like what you're doing here. One thing I would like to see for the expansion. Diagonal belts please. The step diagonal belts look terrible, and I have always hated them.

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