Search found 112 matches
- Tue Nov 19, 2024 5:05 am
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Elevated Curved Ramps
- Replies: 1
- Views: 112
[Suggestion] Elevated Curved Ramps
[Suggestion] Elevated Curved Ramps TL;DR Introduce elevated curved ramps to allow trains to descend or ascend while navigating curves, enabling the construction of compact and aesthetically pleasing cloverleaf intersections. What? I propose adding elevated curved ramps to Factorio's rail system. Th...
- Sat Nov 02, 2024 5:47 pm
- Forum: Ideas and Suggestions
- Topic: [MOD INTERFACE] Add "Loaded Mods" Filter to Mods Selection Screen
- Replies: 0
- Views: 29
[MOD INTERFACE] Add "Loaded Mods" Filter to Mods Selection Screen
Summary: I propose adding a "Loaded Mods" filter option to the mod selection screen, allowing players to view only currently loaded mods. This will enhance usability, particularly for players with a long list of mods, by making it easier to manage which mods are active without excessive s...
- Fri Nov 01, 2024 7:00 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 145
- Views: 10547
Re: Add option for mixed Quality in Assemblers
it's an unnecessary, and un-fun, production killer. I'd rather an edge case exploit than an un-fun mechanic.
- Fri Nov 01, 2024 6:25 am
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 145
- Views: 10547
Re: Add option for mixed Quality in Assemblers
we already had any quality recipe before release aand it was removed due to exploits that it brought. Devs even stated that system like that with weight for quality isnt possible with current implementation Not sure what the issue would be if the lowest item's quality is what affected the final pro...
- Wed Oct 23, 2024 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 1707
Re: Change "Enqueue" to "Add to Queue" in english
What was wrong with the wording from 1.x? Please revert to that phrasing.
- Fri Dec 08, 2023 3:52 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35541
Re: Friday Facts #388 - Smaller things for 2.0
could be interpreted as (10/2)k, so 5k is my guess.
- Fri Dec 08, 2023 1:59 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35541
Re: Friday Facts #388 - Smaller things for 2.0
Being able to set lamp intensity manually would also be nice, and perhaps effects (such as pulsing/blinking, et.al.) as well
- Fri Nov 17, 2023 10:23 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 58
- Views: 18370
Re: Friday Facts #385 - Asteroid Collector
Personally, not reusing drone-like activities to capture and retrieve debris seems like a misappropriation of talent...a drone with reaction-controls or attitude thrusters seems like it would have been a great idea....imho
- Fri Nov 10, 2023 3:37 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 70309
Re: Friday Facts #384 - Combinators 2.0
Regarding multiple outputs...it would be nice to specify which output wire color gets what output
- Fri Oct 13, 2023 8:26 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 43509
Re: Friday Facts #380 - Remote view
Can we get the ability to upgrade via blueprint? (e.g. One blueprint has yellow belts, assembler 1, interters....upgrade blueprint has red/2/fast). And I mean using regular blueprints, not the upgrade planner...which isn't a blueprint
- Fri Sep 29, 2023 1:08 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 106513
Re: Friday Facts #378 - Trains on another level
So, I like what you're doing here. One thing I would like to see for the expansion. Diagonal belts please. The step diagonal belts look terrible, and I have always hated them.
- Sat Feb 05, 2022 4:31 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 142293
Re: Friday Facts #367 - Expansion news
Honestly, I would rather have multiple expansions at a reduced cost and quicker turn-around, than multi-year single expansion that (more than) doubles the cost of the game that I paid originally...
- Fri Jan 28, 2022 2:02 am
- Forum: Ideas and Suggestions
- Topic: Ordering docked bots
- Replies: 4
- Views: 2704
Re: Ordering docked bots
It's been a long while since this was posted. The need is still there. Any update possible?
- Tue Jun 25, 2019 2:22 am
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 16574
Re: Version 0.17.52
Working for me now....
- Mon Jun 24, 2019 4:48 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 21677
Re: Version 0.17.12
Changes The Install Mods GUI will now automatically install required dependencies. OMG!!! Love this! Would love this too if it extended to upgrading mods. Which it (as I just found out) doesn't. So, any mod that gains a dependency in an upgrade does NOT get that dependency auto-installed. And findi...
- Mon Jun 24, 2019 4:43 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 16574
Re: Version 0.17.52
Automatic updater is still broken for me: Info HttpSharedState.cpp:145: Downloading https://updater.factorio.com/updater/get-download?package=core-linux64&from=0.17.50&to=0.17.51&isTarget=false&username=DaveMcW&token=<private>&apiVersion=2 Info HttpSharedState.cpp:146: Statu...
- Thu Mar 14, 2019 6:54 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 21677
Re: Version 0.17.12
FactorioBot wrote: βThu Mar 14, 2019 6:44 pm Changes
- The Install Mods GUI will now automatically install required dependencies.
OMG!!! Love this!
- Thu Mar 07, 2019 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 66
- Views: 16083
Re: Idling player should delete/place ghosts in reach
I don't think any solution should replace construction bots, or do anything automatically, even within reach. What it should do is act like it does with ghost power poles, and that is to place the item in hand ONLY on the ghost that matches the entity type, if a key is pressed, like shift, alt or co...
- Wed Mar 06, 2019 4:00 am
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 66
- Views: 16083
[0.17] Replacing Ghosts with Entities
TL;DR Allow a hotkey press to place entities ONLY over ghosts that have already been placed ala how the power poles handle it (albeit without a hotkey) What ? Just like how the power poles place over ghosts already placed, allow us the ability to place all other entities over their ghost with a hot...
- Sat Nov 24, 2018 7:14 am
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 43489
Re: Friday Facts #270 - HR Substation & Save/Load overview
Tall sizes for the shirts would be much appreciated