could be interpreted as (10/2)k, so 5k is my guess.
Search found 107 matches
- Fri Dec 08, 2023 3:52 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 32555
Re: Friday Facts #388 - Smaller things for 2.0
- Fri Dec 08, 2023 1:59 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 32555
Re: Friday Facts #388 - Smaller things for 2.0
Being able to set lamp intensity manually would also be nice, and perhaps effects (such as pulsing/blinking, et.al.) as well
- Fri Nov 17, 2023 10:23 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 16420
Re: Friday Facts #385 - Asteroid Collector
Personally, not reusing drone-like activities to capture and retrieve debris seems like a misappropriation of talent...a drone with reaction-controls or attitude thrusters seems like it would have been a great idea....imho
- Fri Nov 10, 2023 3:37 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 330
- Views: 62305
Re: Friday Facts #384 - Combinators 2.0
Regarding multiple outputs...it would be nice to specify which output wire color gets what output
- Fri Oct 13, 2023 8:26 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 39133
Re: Friday Facts #380 - Remote view
Can we get the ability to upgrade via blueprint? (e.g. One blueprint has yellow belts, assembler 1, interters....upgrade blueprint has red/2/fast). And I mean using regular blueprints, not the upgrade planner...which isn't a blueprint
- Fri Sep 29, 2023 1:08 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 339
- Views: 97455
Re: Friday Facts #378 - Trains on another level
So, I like what you're doing here. One thing I would like to see for the expansion. Diagonal belts please. The step diagonal belts look terrible, and I have always hated them.
- Sat Feb 05, 2022 4:31 am
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 138664
Re: Friday Facts #367 - Expansion news
Honestly, I would rather have multiple expansions at a reduced cost and quicker turn-around, than multi-year single expansion that (more than) doubles the cost of the game that I paid originally...
- Fri Jan 28, 2022 2:02 am
- Forum: Ideas and Suggestions
- Topic: Ordering docked bots
- Replies: 4
- Views: 2621
Re: Ordering docked bots
It's been a long while since this was posted. The need is still there. Any update possible?
- Tue Jun 25, 2019 2:22 am
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 16289
Re: Version 0.17.52
Working for me now....
- Mon Jun 24, 2019 4:48 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 21333
Re: Version 0.17.12
Changes The Install Mods GUI will now automatically install required dependencies. OMG!!! Love this! Would love this too if it extended to upgrading mods. Which it (as I just found out) doesn't. So, any mod that gains a dependency in an upgrade does NOT get that dependency auto-installed. And findi...
- Mon Jun 24, 2019 4:43 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 16289
Re: Version 0.17.52
Automatic updater is still broken for me: Info HttpSharedState.cpp:145: Downloading https://updater.factorio.com/updater/get-download?package=core-linux64&from=0.17.50&to=0.17.51&isTarget=false&username=DaveMcW&token=<private>&apiVersion=2 Info HttpSharedState.cpp:146: Statu...
- Thu Mar 14, 2019 6:54 pm
- Forum: Releases
- Topic: Version 0.17.12
- Replies: 28
- Views: 21333
Re: Version 0.17.12
FactorioBot wrote: βThu Mar 14, 2019 6:44 pmChanges
- The Install Mods GUI will now automatically install required dependencies.
OMG!!! Love this!
- Thu Mar 07, 2019 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 58
- Views: 14669
Re: Idling player should delete/place ghosts in reach
I don't think any solution should replace construction bots, or do anything automatically, even within reach. What it should do is act like it does with ghost power poles, and that is to place the item in hand ONLY on the ghost that matches the entity type, if a key is pressed, like shift, alt or co...
- Wed Mar 06, 2019 4:00 am
- Forum: Ideas and Suggestions
- Topic: Better mechanism for hand building over ghosts before robots
- Replies: 58
- Views: 14669
[0.17] Replacing Ghosts with Entities
TL;DR Allow a hotkey press to place entities ONLY over ghosts that have already been placed ala how the power poles handle it (albeit without a hotkey) What ? Just like how the power poles place over ghosts already placed, allow us the ability to place all other entities over their ghost with a hot...
- Sat Nov 24, 2018 7:14 am
- Forum: News
- Topic: Friday Facts #270 - HR Substation & Save/Load overview
- Replies: 99
- Views: 42331
Re: Friday Facts #270 - HR Substation & Save/Load overview
Tall sizes for the shirts would be much appreciated
- Fri Oct 26, 2018 3:55 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 231850
Re: Friday Facts #266 - Cleanup of mechanics
I'm very glad to hear about the change to assembly machines. I've always felt like I had to rush blue assemblers - despite their expensive early game cost - because greys just can't make too many basic recipes. Now I'll be able to delay upgrading to blues a bit and focus more on automating early ga...
- Fri Oct 05, 2018 8:03 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 42067
- Fri Oct 05, 2018 3:32 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 42067
- Fri Oct 05, 2018 3:31 pm
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 42067
Re: Friday Facts #263 - Trains in blueprints
Looks great The last tweak I'm considering is to allow blueprints to contain the fuel insertion info Also consider adding the cargo wagon filters yes, please!!!! Well, another tweak would be making filtering cargo wagons easier, such as a copy to all slots function, and ability to filter fluid wago...
- Fri Aug 03, 2018 4:48 pm
- Forum: Mod portal Discussion
- Topic: Mod portal wishlist Mk XIV
- Replies: 4
- Views: 2467
Re: Mod portal wishlist Mk XIV
- The mod portal should be able to read the zip files' change logs. It's an unnecessary task to have to publish changes in two or three places. Yes, please! - In the game client, we need more granular control over which mods get updated. Furthermore, it would be a lot better if we could see the cha...