Search found 453 matches

by aober93
Mon Oct 31, 2022 10:17 pm
Forum: Technical Help
Topic: [SOLVED] I lost all my save files after last game update (GOG+Steam)
Replies: 16
Views: 6812

Re: I lost all my save files after last game update (GOG+Steam)

try a right click on the "saves" folder. And click something that sais previous version or something ,depending on your locality. Its possible you can restore a previous state.

Or possibly you used a different username?
by aober93
Mon Oct 31, 2022 5:29 am
Forum: Technical Help
Topic: [SOLVED] I lost all my save files after last game update (GOG+Steam)
Replies: 16
Views: 6812

Re: I lost all my save files after last game update (GOG+Steam)

check the folder?

C:\Users\ your username \ Appdata\roaming\factorio\saves

anything in there ?
by aober93
Sun Oct 30, 2022 11:05 pm
Forum: Technical Help
Topic: 1.1.70 and 1.1.61 System halts on load
Replies: 6
Views: 1571

Re: 1.1.70 and 1.1.61 System halts on load

Uhh its fixed. Cant tell what it was i did lot of things.
Updated cumulative Update 10/2022 for windows 10.
Uninstalled some Demo TIA Siemens software. (many)
An OPC server

Nothing quiet what fits a gpu issue. But now it works
by aober93
Sun Oct 30, 2022 10:06 pm
Forum: Technical Help
Topic: 1.1.70 and 1.1.61 System halts on load
Replies: 6
Views: 1571

Re: 1.1.70 and 1.1.61 System halts on load

I tried like 10 times and no chance. Its strange because anything up to 1.1.57 runs fine. :? (i didnt try anything between 57 and 61. But 61 doesnt run)
Did you change something there?
by aober93
Sun Oct 30, 2022 4:29 pm
Forum: Technical Help
Topic: 1.1.70 and 1.1.61 System halts on load
Replies: 6
Views: 1571

Re: 1.1.70 and 1.1.61 System halts on load

Im not overclocking. Everything in the bios is set to auto as far i can see. I ran cmd in admin mode and "factorio -v --force-d3d --fullscreen" and it ran ONCE. Im trying it again just posting the log 0.002 2022-10-30 17:24:50; Factorio 1.1.70 (build 60152, win64, full) 0.002 Operating sys...
by aober93
Sun Oct 30, 2022 4:02 pm
Forum: Technical Help
Topic: 1.1.70 and 1.1.61 System halts on load
Replies: 6
Views: 1571

Re: 1.1.70 and 1.1.61 System halts on load

Thanks i forgot that this support is so fast :D This is my log up until the point there my system is unresponsible (v 1.1.70) 0.002 2022-10-30 16:55:40; Factorio 1.1.70 (build 60152, win64, full) 0.002 Operating system: Windows 10 (build 19043) 0.002 Program arguments: "C:\Program Files\Factori...
by aober93
Sun Oct 30, 2022 6:37 am
Forum: Technical Help
Topic: 1.1.70 and 1.1.61 System halts on load
Replies: 6
Views: 1571

1.1.70 and 1.1.61 System halts on load

Hallo ,im back playing a bit. But the latest versions dont run on me. Ive downloaded some recent versions and 1.1.57 is apparantly the last stable that still runs. Well i just downloaded a few and this runs Im quickly telling what happens. When running the game, before anything happens my PC becomes...
by aober93
Sun Jun 30, 2019 8:21 pm
Forum: Gameplay Help
Topic: Trains using the same track (signals etc)
Replies: 9
Views: 3728

Re: Trains using the same track (signals etc)

Railblock must be bidirectional. So it must have a signal in and out on both ends.
by aober93
Sun Apr 21, 2019 9:47 pm
Forum: Gameplay Help
Topic: Rail building frustration
Replies: 3
Views: 2453

Re: Rail building frustration

aaaa painful

Press Q to release the tracks
by aober93
Mon Nov 12, 2018 9:30 pm
Forum: Gameplay Help
Topic: The Feasibility of Outpost Building Trains
Replies: 5
Views: 5839

Re: The Feasibility of Outpost Building Trains

You will need material to build the material request in the first place. That and the rails leading to it.
If you have that, you can bring all the other items as well. Typically in one large train.

I have tried it, but i didnt stick with it.
by aober93
Wed Jul 04, 2018 8:39 pm
Forum: Gameplay Help
Topic: Multiply logistic request by x
Replies: 1
Views: 1484

Re: Multiply logistic request by x

Since a few months now ,doesnt it account for assembler speed at least? Dont modding the recipe file work anymore? you could set a multiplier in there. But really i dont have any trouble with it. For example if i push from 2 sides, or pick from 2 sides viceversa, i need more items or less in the req...
by aober93
Wed Jul 04, 2018 8:27 pm
Forum: Gameplay Help
Topic: split signals
Replies: 4
Views: 3642

Re: split signals

I dont understand the issue, what 0= 101 means? If its copper wire, then you want to set copper wire = 101 instead of "0" if youre talking about the signal "0" but whatever. Then what is the purpose of trying to set 2 = 0. Thats no equation .. You dont need to multiplex this at a...
by aober93
Wed Jul 04, 2018 8:09 pm
Forum: Gameplay Help
Topic: simple power switch setup?
Replies: 8
Views: 7191

Re: simple power switch setup?

No matter what I set, the power won't come on Yea make sure one side is connected to a power source tho. The switch is closed, so it connects. Just need a power source. You can check if a pole is connected to your main power network by clicking on it. Youll see a rundown of power produced etc. If i...
by aober93
Sun Jul 01, 2018 6:08 pm
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 79697

Re: Friday Facts #249 - Dead end exploration

A mix of 3 and 4 please. I like the idea that blueprints are always library items, and the library becoming more accessible. I proposed it since the library was implemented.
by aober93
Thu Jun 28, 2018 5:42 pm
Forum: Gameplay Help
Topic: Filter inserter 2 operating mode
Replies: 7
Views: 3309

Re: Filter inserter 2 operating mode

There should only be few occasions when you mix items per waggon. You can limit inserters to 1 stack item manually. Which is an easy fix but slows it down. What i do is i fill the train with a fast stack inserter. Once the waggon is full, but the inserter isnt empty, i use an filter inserter to take...
by aober93
Mon Jun 18, 2018 11:13 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Close to 5k SPM Megaspaghetti
Replies: 3
Views: 7213

Re: Close to 5k SPM Megaspaghetti

Theres an unpowered solar panel.

sick map btw, runs very slow tho lol.
by aober93
Fri Jun 15, 2018 7:31 am
Forum: Gameplay Help
Topic: Equalising 3 train unloader
Replies: 9
Views: 4034

Re: Equalising 3 train unloader

This is what i solved with this circuit, only 3 combinators per bay.
viewtopic.php?f=193&t=44038&hilit=train+balancer

But since 0.15 i am shutting down the station instead of the signal, to avoid rare deadlocks. Ive changed it abit, i can upload it if u want.
by aober93
Thu Jun 14, 2018 4:18 pm
Forum: General discussion
Topic: Why are 60 UPS = 1s?
Replies: 26
Views: 13027

Re: Why are 60 UPS = 1s?

OP is correct, this would positivly affect the game performance. But in fact the game does already do something like this, it updates some entities only once every few ticks, which essentially is the same as your proposal. But it would have a negative impact if the UPS came down as a whole ,because ...
by aober93
Fri May 25, 2018 10:41 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 289009

Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7

This line here is causing heavy stutter every like 2 seconds on my recent map. Only this map tho, but its my biggest. in trainlist.lua on line 210 in the current release local records = (ti.train.schedule and ti.train.schedule.records and #ti.train.schedule.records > 0) and ti.train.schedule.records...
by aober93
Thu May 24, 2018 4:11 pm
Forum: Show your Creations
Topic: Lazy Kovarex
Replies: 2
Views: 3313

Re: Lazy Kovarex

wrong forum

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