Search found 446 matches
- Sun Jun 30, 2019 8:21 pm
- Forum: Gameplay Help
- Topic: Trains using the same track (signals etc)
- Replies: 9
- Views: 1888
Re: Trains using the same track (signals etc)
Railblock must be bidirectional. So it must have a signal in and out on both ends.
- Sun Apr 21, 2019 9:47 pm
- Forum: Gameplay Help
- Topic: Rail building frustration
- Replies: 3
- Views: 1311
Re: Rail building frustration
aaaa painful
Press Q to release the tracks
Press Q to release the tracks
- Mon Nov 12, 2018 9:30 pm
- Forum: Gameplay Help
- Topic: The Feasibility of Outpost Building Trains
- Replies: 5
- Views: 3838
Re: The Feasibility of Outpost Building Trains
You will need material to build the material request in the first place. That and the rails leading to it.
If you have that, you can bring all the other items as well. Typically in one large train.
I have tried it, but i didnt stick with it.
If you have that, you can bring all the other items as well. Typically in one large train.
I have tried it, but i didnt stick with it.
- Wed Jul 04, 2018 8:39 pm
- Forum: Gameplay Help
- Topic: Multiply logistic request by x
- Replies: 1
- Views: 743
Re: Multiply logistic request by x
Since a few months now ,doesnt it account for assembler speed at least? Dont modding the recipe file work anymore? you could set a multiplier in there. But really i dont have any trouble with it. For example if i push from 2 sides, or pick from 2 sides viceversa, i need more items or less in the req...
- Wed Jul 04, 2018 8:27 pm
- Forum: Gameplay Help
- Topic: split signals
- Replies: 4
- Views: 2063
Re: split signals
I dont understand the issue, what 0= 101 means? If its copper wire, then you want to set copper wire = 101 instead of "0" if youre talking about the signal "0" but whatever. Then what is the purpose of trying to set 2 = 0. Thats no equation .. You dont need to multiplex this at a...
- Wed Jul 04, 2018 8:09 pm
- Forum: Gameplay Help
- Topic: simple power switch setup?
- Replies: 8
- Views: 4821
Re: simple power switch setup?
No matter what I set, the power won't come on Yea make sure one side is connected to a power source tho. The switch is closed, so it connects. Just need a power source. You can check if a pole is connected to your main power network by clicking on it. Youll see a rundown of power produced etc. If i...
- Sun Jul 01, 2018 6:08 pm
- Forum: News
- Topic: Friday Facts #249 - Dead end exploration
- Replies: 206
- Views: 44616
Re: Friday Facts #249 - Dead end exploration
A mix of 3 and 4 please. I like the idea that blueprints are always library items, and the library becoming more accessible. I proposed it since the library was implemented.
- Thu Jun 28, 2018 5:42 pm
- Forum: Gameplay Help
- Topic: Filter inserter 2 operating mode
- Replies: 7
- Views: 1765
Re: Filter inserter 2 operating mode
There should only be few occasions when you mix items per waggon. You can limit inserters to 1 stack item manually. Which is an easy fix but slows it down. What i do is i fill the train with a fast stack inserter. Once the waggon is full, but the inserter isnt empty, i use an filter inserter to take...
- Mon Jun 18, 2018 11:13 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Close to 5k SPM Megaspaghetti
- Replies: 3
- Views: 4434
Re: Close to 5k SPM Megaspaghetti
Theres an unpowered solar panel.
sick map btw, runs very slow tho lol.
sick map btw, runs very slow tho lol.
- Fri Jun 15, 2018 7:31 am
- Forum: Gameplay Help
- Topic: Equalising 3 train unloader
- Replies: 9
- Views: 2349
Re: Equalising 3 train unloader
This is what i solved with this circuit, only 3 combinators per bay.
viewtopic.php?f=193&t=44038&hilit=train+balancer
But since 0.15 i am shutting down the station instead of the signal, to avoid rare deadlocks. Ive changed it abit, i can upload it if u want.
viewtopic.php?f=193&t=44038&hilit=train+balancer
But since 0.15 i am shutting down the station instead of the signal, to avoid rare deadlocks. Ive changed it abit, i can upload it if u want.
- Thu Jun 14, 2018 4:18 pm
- Forum: General discussion
- Topic: Why are 60 UPS = 1s?
- Replies: 26
- Views: 7132
Re: Why are 60 UPS = 1s?
OP is correct, this would positivly affect the game performance. But in fact the game does already do something like this, it updates some entities only once every few ticks, which essentially is the same as your proposal. But it would have a negative impact if the UPS came down as a whole ,because ...
- Fri May 25, 2018 10:41 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 223387
Re: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
This line here is causing heavy stutter every like 2 seconds on my recent map. Only this map tho, but its my biggest. in trainlist.lua on line 210 in the current release local records = (ti.train.schedule and ti.train.schedule.records and #ti.train.schedule.records > 0) and ti.train.schedule.records...
- Thu May 24, 2018 4:11 pm
- Forum: Show your Creations
- Topic: Lazy Kovarex
- Replies: 2
- Views: 2178
Re: Lazy Kovarex
wrong forum
- Wed Apr 25, 2018 3:58 pm
- Forum: Gameplay Help
- Topic: Need some blueprints of simple working train runs
- Replies: 21
- Views: 10659
Re: Need some blueprints of simple working train runs
That dualloop helped me understand it. But thats just me. It contains oneway rail with a bidirectional section combined and this is not easy. Its easier to have only oneway i think. dualloop.jpg 0eNqVmetO40AMhd9lfico9lzTV1mhVSkRRIK0agNahPrum5LC0uJuz/nVC8mH53jO1Hbe3d3TS7fZ9sPoFu+uX62HnVv8ene7/mFYPh2+...
- Fri Apr 13, 2018 10:11 pm
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 5683
Re: Well its Friday so ........
World is going to end holy shit
- Fri Apr 13, 2018 10:09 pm
- Forum: Gameplay Help
- Topic: Requesting help with rail junction
- Replies: 13
- Views: 2946
Re: Requesting help with rail junction
That bypass should be one directional, because a train coming from either direction shall pick a side which the other doesnt. So they can actually pass each other. At the moment both lanes have 2 signals at both ends ,making it 2 directional so a train can enter either side. Thus it can block the ot...
- Sun Apr 08, 2018 9:56 pm
- Forum: General discussion
- Topic: How to use/manage blueprints properly??
- Replies: 12
- Views: 5242
Re: How to use/manage blueprints properly??
Workarounds for the bad parts. To delete a blank blueprint, you have to take it and mark some random stuff on the map to fill it. Then you will have to reopen it and are now able to delete it. To access a blueprint more easily, dont use it from the library, instead have it in your inventory or toolb...
- Sat Mar 31, 2018 1:18 pm
- Forum: Show your Creations
- Topic: 27 million ucoins
- Replies: 2
- Views: 2475
Re: 27 million ucoins
Is this some kind of idle game?
- Fri Mar 30, 2018 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Adjacent Power
- Replies: 22
- Views: 4070
Re: Adjacent Power
So when there is no power pole in the way, there will be something else in the way.
- Thu Mar 29, 2018 6:19 pm
- Forum: Gameplay Help
- Topic: Any way to prevent bots from building ghosts?
- Replies: 3
- Views: 1413
Re: Any way to prevent bots from building ghosts?
I dont play multiplayer, but my personal bots still compete with stationary ones. Like im building outposts. If i rebuild it, i raze parts. The stationary bots pick it up, and dump it to the trash system. My trash train picks it up, and away it is lol. I have other supply systems bringing it back to...