Search found 6 matches
- Sun Jun 28, 2020 3:11 pm
- Forum: General discussion
- Topic: Factorio Paper Cuts
- Replies: 29
- Views: 11527
Re: Factorio Paper Cuts
Medium electric pole coverage radius is one tile short from actually being useful in most places (instead of being stuck with a pole-spam choice of two medium or two small poles to accomplish the same thing).
Not if you set up your assemblers to account for them, then they're the exact right ...
- Sat Jun 27, 2020 11:04 pm
- Forum: Duplicates
- Topic: [0.18.34] Fluid systems propagate through machine inputs
- Replies: 3
- Views: 1617
Re: [0.18.34] Fluid systems propagate through machine inputs
I think this is more fallout from the fluid mixing simplifications from FFF-351 .
In short, I think the fluid boxes of the same fluid type are shared. And you've "tainted" one of the inputs already, hence the other input is also tainted.
Fix the problem (source of fluid mixing), flush the pipes ...
- Sat Jun 27, 2020 1:54 pm
- Forum: Duplicates
- Topic: [0.18.34] Fluid systems propagate through machine inputs
- Replies: 3
- Views: 1617
[0.18.34] Fluid systems propagate through machine inputs
The Fluid system GUI shows that fluid systems connect through a machine's inputs, despite machines not being able to output through their inputs. This causes issues with manual placement of pipes when a machine is receiving an incorrect input through one of its sides, despite fluids not being able ...
- Tue Dec 06, 2016 5:23 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1688653
Re: Development and Discussion
Been using this mod as part of the Farlands modpack, really enjoying the added complexity though there are a couple balance issues:
Sodium hydroxide (NaOH) production is too difficult. I've looked into the recipe chain through the Foreman app and this seems to be caused by two main problems, 1st ...
Sodium hydroxide (NaOH) production is too difficult. I've looked into the recipe chain through the Foreman app and this seems to be caused by two main problems, 1st ...
- Thu Jul 03, 2014 12:45 pm
- Forum: Mods
- Topic: [MOD 0.9.x +] Zlowdown v1.6
- Replies: 18
- Views: 12622
Re: [MOD 0.9.x +] Zlowdown v1.5
Cool mod, I'll probably use it, but one minor gripe:
Why does fuel value scale with the time scale? Wouldn't it be better just to divide the energy consumption of all machines by the time scale? That would make more sense to me.
Edit: Another consideration would be to include all pollution ...
Why does fuel value scale with the time scale? Wouldn't it be better just to divide the energy consumption of all machines by the time scale? That would make more sense to me.
Edit: Another consideration would be to include all pollution ...
- Mon Jun 30, 2014 2:15 pm
- Forum: General discussion
- Topic: I cannot edit my posts - Current issues with the website
- Replies: 8
- Views: 4800
Re: I cannot edit my posts - Current issues with the website
Seconding this, the problem is with the board style. Changed it to a default style and it works fine now.Nova wrote:The problem happens with the new "factorio" design. Changing "My board style" here to "prosilver" solves the problem. (At least for me.)