Search found 9 matches
- Sun Apr 08, 2018 10:53 am
- Forum: General discussion
- Topic: Support for non Razer RBG hardware - Aurora
- Replies: 1
- Views: 2038
Support for non Razer RBG hardware - Aurora
This Reddit post made me look into this rabbit hole again. I should be no big deal to change the Razer RGB implementation of Factorio to work with other brands. Since there are a few good programers here maybe we can even do it ourselfes! The best shot is the Aurora project . A open source programs...
- Mon Feb 19, 2018 2:42 pm
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124892
Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)
Afterburner? You research it after Advanced Aerodynamics and you can slot it into the aircraft equipment grid for a speed boost. Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind. You can find settings for all mods from the main menu -> options ->...
- Mon Feb 19, 2018 1:10 pm
- Forum: Mods
- Topic: [.13-1.1.81] Aircraft (1.8.6)
- Replies: 185
- Views: 124892
Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)
Could you change when afterburners kick in? The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader. I'm not sure if you can change that without scripting, I just used the exoskeleton prototype for i...
- Sun Dec 17, 2017 8:11 pm
- Forum: Releases
- Topic: Version 0.16.5
- Replies: 9
- Views: 12453
Re: Version 0.16.5
I guess taking your favourite indie-dev and lock them in your basement so they only develop for you would be your approach?doc wrote: Shh, don't let them know they're allowed time off, there is still time for plenty of releases before Christmas
- Sun Dec 17, 2017 8:00 pm
- Forum: Releases
- Topic: Version 0.16.5
- Replies: 9
- Views: 12453
Re: Version 0.16.5
It's sunday, guys.
We love you for the quick updates but please take your deserved time off!
We love you for the quick updates but please take your deserved time off!
- Sun Oct 15, 2017 10:38 am
- Forum: News
- Topic: Friday Facts #212 - The GUI update (Part 1)
- Replies: 151
- Views: 64346
Re: Friday Facts #212 - The GUI update (Part 1)
Ok, after reading the FF it became obvious to me that we need a pin-function for every GUI-window. Like in Banished.
Maybe at some point for whatever reason I always want to have one specific assembler visible. Or one train or whatever. Would that be possible or could this be modded in?
Maybe at some point for whatever reason I always want to have one specific assembler visible. Or one train or whatever. Would that be possible or could this be modded in?
- Mon Apr 24, 2017 8:35 pm
- Forum: Technical Help
- Topic: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
- Replies: 2
- Views: 1280
Re: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
I know I might missed it though I searched. Sorry!
- Mon Apr 24, 2017 8:18 pm
- Forum: Technical Help
- Topic: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
- Replies: 2
- Views: 1280
[0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
Hey, I get this error message on startup everytime if I try to lanch the .zip-version of the game. If I click disable all mods it just restarts to the same message. I have no mods installed, just downloaded the .zip, unzipped, started. Steam version works fine. This is under Windows 10 creators upda...
- Thu Oct 06, 2016 6:16 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Modular Armor Revamp
- Replies: 327
- Views: 141366
Re: [MOD 0.13.x] Modular Armor Revamp
I guess I found a bug in the version that runs with factorio 0.13.20.
The fusion reactor only outputs 96W but in the description it says 9.6MW.
So basically the reactors are useless.
The fusion reactor only outputs 96W but in the description it says 9.6MW.
So basically the reactors are useless.