Search found 9 matches

by keentom
Sun Apr 08, 2018 10:53 am
Forum: General discussion
Topic: Support for non Razer RBG hardware - Aurora
Replies: 1
Views: 2038

Support for non Razer RBG hardware - Aurora

This Reddit post made me look into this rabbit hole again. I should be no big deal to change the Razer RGB implementation of Factorio to work with other brands. Since there are a few good programers here maybe we can even do it ourselfes! The best shot is the Aurora project . A open source programs...
by keentom
Mon Feb 19, 2018 2:42 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124892

Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)

Afterburner? You research it after Advanced Aerodynamics and you can slot it into the aircraft equipment grid for a speed boost. Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind. You can find settings for all mods from the main menu -> options ->...
by keentom
Mon Feb 19, 2018 1:10 pm
Forum: Mods
Topic: [.13-1.1.81] Aircraft (1.8.6)
Replies: 185
Views: 124892

Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)

Could you change when afterburners kick in? The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader. I'm not sure if you can change that without scripting, I just used the exoskeleton prototype for i...
by keentom
Sun Dec 17, 2017 8:11 pm
Forum: Releases
Topic: Version 0.16.5
Replies: 9
Views: 12453

Re: Version 0.16.5

doc wrote: Shh, don't let them know they're allowed time off, there is still time for plenty of releases before Christmas :)
I guess taking your favourite indie-dev and lock them in your basement so they only develop for you would be your approach? :D
by keentom
Sun Dec 17, 2017 8:00 pm
Forum: Releases
Topic: Version 0.16.5
Replies: 9
Views: 12453

Re: Version 0.16.5

It's sunday, guys.
We love you for the quick updates but please take your deserved time off! :)
by keentom
Sun Oct 15, 2017 10:38 am
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 64346

Re: Friday Facts #212 - The GUI update (Part 1)

Ok, after reading the FF it became obvious to me that we need a pin-function for every GUI-window. Like in Banished.
Maybe at some point for whatever reason I always want to have one specific assembler visible. Or one train or whatever. Would that be possible or could this be modded in?
by keentom
Mon Apr 24, 2017 8:35 pm
Forum: Technical Help
Topic: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
Replies: 2
Views: 1280

Re: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10

I know I might missed it though I searched. Sorry!
by keentom
Mon Apr 24, 2017 8:18 pm
Forum: Technical Help
Topic: [0.15.1] "Error loading mods" on fresh downloaded .zip WIN10
Replies: 2
Views: 1280

[0.15.1] "Error loading mods" on fresh downloaded .zip WIN10

Hey, I get this error message on startup everytime if I try to lanch the .zip-version of the game. If I click disable all mods it just restarts to the same message. I have no mods installed, just downloaded the .zip, unzipped, started. Steam version works fine. This is under Windows 10 creators upda...
by keentom
Thu Oct 06, 2016 6:16 pm
Forum: Mods
Topic: [MOD 0.17.x] Modular Armor Revamp
Replies: 327
Views: 141366

Re: [MOD 0.13.x] Modular Armor Revamp

I guess I found a bug in the version that runs with factorio 0.13.20.
The fusion reactor only outputs 96W but in the description it says 9.6MW.
So basically the reactors are useless.

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