Alternatively if your chest contains various resources but only one at a time (say this is universal design for a buffer) than you can use *(Any) > 400 which will trigger whenever any resource in a chest is > 400 (as opposed to a total number of mixed resources)
Thanks! But my chest does contain ...
Search found 5 matches
- Thu Dec 21, 2017 4:39 pm
- Forum: Gameplay Help
- Topic: Simple circuit problem
- Replies: 4
- Views: 2251
- Thu Dec 21, 2017 2:21 pm
- Forum: This Forum
- Topic: An off topic question
- Replies: 1
- Views: 1534
An off topic question
Hey,
I'm new to the forums.
Whenever I make a post, and want to use a picture within the post, do I have to necessarily upload the picture to a different place on the internet so I could put the link between the [img]'[/img] signs?
Because when I upload the picture as attachment here, it ends up ...
I'm new to the forums.
Whenever I make a post, and want to use a picture within the post, do I have to necessarily upload the picture to a different place on the internet so I could put the link between the [img]'[/img] signs?
Because when I upload the picture as attachment here, it ends up ...
- Thu Dec 21, 2017 10:08 am
- Forum: Gameplay Help
- Topic: Simple circuit problem
- Replies: 4
- Views: 2251
Simple circuit problem
Hey,
I'm kinda new to circuits.
The situation: There are 2 chests with inserter between them facing from left to right.
What I want to happen: When the chest on the left has certain amount of resources in it (400 on the picture), the inserter takes the extra resources and puts them to the other ...
I'm kinda new to circuits.
The situation: There are 2 chests with inserter between them facing from left to right.
What I want to happen: When the chest on the left has certain amount of resources in it (400 on the picture), the inserter takes the extra resources and puts them to the other ...
- Wed Feb 22, 2017 11:01 am
- Forum: Show your Creations
- Topic: Controlling liquid consumption priority
- Replies: 23
- Views: 57884
Re: Controlling liquid consumption priority
I want to use prioritizing to first crack my light oil to petroleum, and when petroleum is full, use the rest light oil for solid fuel. I tried this with the loop back to first tank and the leakage is still there.
Can someone confirm?
Is there a workaround?
I play 0.14.21
Can someone confirm?
Is there a workaround?
I play 0.14.21
- Sun Aug 28, 2016 1:06 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Long distance pipes and pumps
- Replies: 37
- Views: 374115
Re: Long distance pipes and pumps
Is the throughput of 30 fluid/sec minimal, or does it go even slower beyond pipe length of 759?