Thank you! I will try this.
Is confusing to me what "type = burner" will mean.
Also: Easy often gets you what you are after. But sometimes you also want to understand or learn.
But thx!
Search found 227 matches
- Mon Jan 18, 2021 10:55 pm
- Forum: Modding help
- Topic: Offshore placement?
- Replies: 8
- Views: 2592
- Mon Jan 18, 2021 4:53 pm
- Forum: Modding help
- Topic: Offshore placement?
- Replies: 8
- Views: 2592
Offshore placement?
I am trying to hack together an entity (for a mud source) that is placeable only in shallow water (aka on shorline) just like the off-shore pump. Being mr. Obvious I have tried to nick the needed code from the base-mod offshore pump. But I somehow managed to make this not work. Or work too well for ...
- Sun Jan 17, 2021 10:43 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
Moddergrawe moddergrawe.png Pellets: https://youtu.be/DyGLE0usN_I?t=329 Plastic chem https://www.essentialchemicalindustry.org/polymers/methanal-plastics.html "Carbamide (urea) is manufactured by heating ammonia and carbon dioxide under pressure." "Melamine is produced by heating carb...
- Thu Jan 14, 2021 8:12 pm
- Forum: Modding help
- Topic: [Solved] Ressource sheet definitions
- Replies: 3
- Views: 1057
Re: Ressource sheet definitions
In a sheet property, line_length refers to the columns and each variation in the variation_count is the rows. So if you are using sheet then all the frames for one variation have to be on the same row. Whether or not the different variations are actually used or not depends on whether the entity/pa...
- Thu Jan 14, 2021 1:02 pm
- Forum: Modding help
- Topic: [Solved] Ressource sheet definitions
- Replies: 3
- Views: 1057
[Solved] Ressource sheet definitions
I rendered out a 4 wide, 3 high set of resource entity icons. This definition lets me load the file, but does not show more than 4 variations out of 12 (file is 512 x 384 px): `sheet = { filename = "__bitumen__/graphics/entity/shalerock/shalerock8-dl.png", priority = "extra-high"...
- Thu Jan 14, 2021 11:34 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
- Replies: 7
- Views: 4607
[kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
game crashed when loading a save-file x 2 0.001 2021-01-14 12:31:12; Factorio 1.1.9 (build 57646, win64, full) 0.001 Operating system: Windows 10 (version 2004) 0.002 Program arguments: "C:\Users\Shenpen\Desktop\Factorio_0.18.0\bin\x64\factorio.exe" "--wait-to-close" "24920&...
- Thu Jan 14, 2021 7:23 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
One Mine's Nickel Processing of Pyrrhoite, Chalcopyrite and Pentalandite Ores The ore is crushed to -5 inches in primary cone crushers, then reduced to -1/2" in short head cone crushers. The ore is then ground to -100 mesh in ball mills. Using wet magnetic separators the magnetic ore is separat...
- Mon Jan 11, 2021 7:53 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
Fireflooding A method of thermal recovery in which a flame front is generated in the reservoir by igniting a fire at the sandface of an injection well. Continuous injection of air or other gas mixture with high oxygen content will maintain the flame front. As the fire burns, it moves through the re...
- Sat Jan 02, 2021 6:45 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
- Wed Dec 30, 2020 11:15 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
Diamond ore
Rough diamonds
Molten iron
Lathe bed casting
Lathe ways casting Lathe ways casting alternative
Industrial diamonds
Rough diamonds
Molten iron
Lathe bed casting
Lathe ways casting Lathe ways casting alternative
- Tue Dec 29, 2020 11:05 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
DMS Cyclones The universally recognised measure of efficiency of separation is a partition curve. This describes the probability of a particle of certain density reporting to the dense or sink fraction. Clearly the process engineer will design the plant so that a particle of 3,4 or denser has a 100%...
- Tue Dec 29, 2020 11:00 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
LIBERATION Scrubbing, crushing and screening constitute the commonly used liberation techniques, but the specific recipe, viz., the extent, the phasing and the type of process action, in each case, is dictated by the ore type and diamond occurrence. There is no standard. It, therefore, requires a go...
- Mon Dec 28, 2020 11:57 pm
- Forum: Development tools
- Topic: Mipmapping engine [After Effects]
- Replies: 0
- Views: 1452
Mipmapping engine [After Effects]
Mipmapping engine [After Effects] To avoid tedious work in updating a large number of icons I used a composition with recursive use of the same *.png file. This solution is no doubt a more pedestrian solution than the python script mentioned in fff#348, but it works nicely and is an available optio...
- Mon Dec 28, 2020 11:19 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
_Glow-banner 1.png Join community map The M45 server has kindly agreed to host a Bitumen community map that you can join. Find the info at: https://discord.gg/25j2XBKU2D The community has a set of common sense rules that let everyone play nice. Please take a look before you join a game: https://dis...
- Mon Dec 28, 2020 12:17 am
- Forum: Mods
- Topic: Mipmapping engine [After Effects]
- Replies: 0
- Views: 573
- Sun Dec 27, 2020 5:02 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
To-do: scrap-iron integration! Always show where tiz made... https://wiki.factorio.com/Prototype/Recipe sands graphics correction nickel solution: ressource def. tungsten solution: ressource def. diamond solution: ressource def. recipes for am5 level (specbased am6) recipes for am6 level products (v...
- Sun Dec 27, 2020 10:25 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
Alternative Ammonium paratungstate Comp 27 03.png Alternative tungsten oxide Comp 22d 06.png Alternative sulfur Comp 30 01.png Lathe waste aka scrap iron Comp 29 01.png Diamond powder Comp 31 01.png 4 axis lathe Comp 32 01.png Alternative 4x Comp 32b 01.png Axles alternative Comp 35b 01.png Enigine ...
- Sat Dec 26, 2020 12:29 pm
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
Mip engine: Feed: 128 Name: copy from feed to comp Save to mip Item declare: icon_size = 64, icon_mipmaps = 4, Remove all but 128! Archive all 128s. Run mip engine on all Use: Replace footage!!!!! Save to copy of 128-set! Overwrite Delete dupes Test: Test with 1.1 is ok! Base beacon: beacon.png Lath...
- Sat Dec 26, 2020 10:11 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
Crushed coal
Carbon powder
Lathe
Chest
Mipped peat
Carbon powder
Lathe
Chest
Mipped peat
- Sat Dec 26, 2020 2:31 am
- Forum: Mods
- Topic: [Mod 1.1] Factorio Bitumen 3.1.1
- Replies: 136
- Views: 93424
Re: [Mod 1.1] Factorio Bitumen
Tungsten wolframite (iron–manganese tungstate (Fe,Mn)WO4, which is a solid solution of the two minerals ferberite FeWO4, and hübnerite MnWO4 Wolframite Extration: Sandsludge Results: Woframite Ammonium paratungstate: Woframite Sulfuric acid Results: Ammonium paratungstate Iron Manganese Ammonium-par...