Search found 7 matches
- Thu Sep 07, 2017 7:58 pm
- Forum: Ideas and Requests For Mods
- Topic: Request for circuit network/storage mod
- Replies: 2
- Views: 1547
Re: Request for circuit network/storage mod
i will try that, i didnt know that filter inserters can dynamically switch their parameters, thank you
- Wed Sep 06, 2017 10:53 pm
- Forum: Ideas and Suggestions
- Topic: Multiple logistics networks
- Replies: 11
- Views: 7224
Re: Multiple logistics networks
i guess that would work, basically anything that allows the logistics networks to overlap with the option for them to be separate would be great. but the inserters or other entities will still need an interface button or drop down to allow to select the one that should be used when connecting to a ...
- Wed Sep 06, 2017 8:17 pm
- Forum: Ideas and Suggestions
- Topic: Multiple logistics networks
- Replies: 11
- Views: 7224
Multiple logistics networks
Hi, i like the game a lot and have been playing for a while. I use many mods and also for the current playthrough i am limiting myself not to use logistics robots. it makes things challenging but also more fun.
There is one issue with the logistics networks, only one can be active at a given place ...
There is one issue with the logistics networks, only one can be active at a given place ...
- Mon Sep 04, 2017 10:43 pm
- Forum: Ideas and Requests For Mods
- Topic: Request for circuit network/storage mod
- Replies: 2
- Views: 1547
Request for circuit network/storage mod
Hi, I am playing factorio using lots of mods, main ones are bobs, angels, factorisimo, space extension. Im also restricting myself from using hands to craft stuff and using logistics robots. I did the robots in a previous play but it became boring , any time a new technology comes up you just put ...
- Fri Aug 26, 2016 3:33 pm
- Forum: Implemented Suggestions
- Topic: Mod load order
- Replies: 4
- Views: 1881
Re: Mod load order
thanks, i didnt realize there is such option
- Fri Aug 26, 2016 2:34 pm
- Forum: Implemented Suggestions
- Topic: Mod load order
- Replies: 4
- Views: 1881
Re: Mod load order
A mod that im working on needs to be the last thing that is loaded (it scales ingredient amount, result amount and energy cost for recipes ) currently im testing it with bobs mods and even if i add them all as dependencies there are a few that seem to be loaded before my mod. i even named the mod so ...
- Fri Aug 26, 2016 2:13 pm
- Forum: Implemented Suggestions
- Topic: Mod load order
- Replies: 4
- Views: 1881
Mod load order
Hi,
it would really useful if mod load order could be changed in the mods list
obviously some mods have dependencies and some dont so it would be great if you could not move a mod higher in the load order than any of its dependencies
Im asking because in some cases you would want your mod to be ...
it would really useful if mod load order could be changed in the mods list
obviously some mods have dependencies and some dont so it would be great if you could not move a mod higher in the load order than any of its dependencies
Im asking because in some cases you would want your mod to be ...