Search found 7 matches

by Kiralv
Thu Sep 07, 2017 7:58 pm
Forum: Ideas and Requests For Mods
Topic: Request for circuit network/storage mod
Replies: 2
Views: 1350

Re: Request for circuit network/storage mod

i will try that, i didnt know that filter inserters can dynamically switch their parameters, thank you
by Kiralv
Wed Sep 06, 2017 10:53 pm
Forum: Ideas and Suggestions
Topic: Multiple logistics networks
Replies: 11
Views: 6144

Re: Multiple logistics networks

i guess that would work, basically anything that allows the logistics networks to overlap with the option for them to be separate would be great. but the inserters or other entities will still need an interface button or drop down to allow to select the one that should be used when connecting to a n...
by Kiralv
Wed Sep 06, 2017 8:17 pm
Forum: Ideas and Suggestions
Topic: Multiple logistics networks
Replies: 11
Views: 6144

Multiple logistics networks

Hi, i like the game a lot and have been playing for a while. I use many mods and also for the current playthrough i am limiting myself not to use logistics robots. it makes things challenging but also more fun. There is one issue with the logistics networks, only one can be active at a given place i...
by Kiralv
Mon Sep 04, 2017 10:43 pm
Forum: Ideas and Requests For Mods
Topic: Request for circuit network/storage mod
Replies: 2
Views: 1350

Request for circuit network/storage mod

Hi, I am playing factorio using lots of mods, main ones are bobs, angels, factorisimo, space extension. Im also restricting myself from using hands to craft stuff and using logistics robots. I did the robots in a previous play but it became boring , any time a new technology comes up you just put th...
by Kiralv
Fri Aug 26, 2016 3:33 pm
Forum: Implemented Suggestions
Topic: Mod load order
Replies: 4
Views: 1623

Re: Mod load order

thanks, i didnt realize there is such option
by Kiralv
Fri Aug 26, 2016 2:34 pm
Forum: Implemented Suggestions
Topic: Mod load order
Replies: 4
Views: 1623

Re: Mod load order

A mod that im working on needs to be the last thing that is loaded (it scales ingredient amount, result amount and energy cost for recipes ) currently im testing it with bobs mods and even if i add them all as dependencies there are a few that seem to be loaded before my mod. i even named the mod so...
by Kiralv
Fri Aug 26, 2016 2:13 pm
Forum: Implemented Suggestions
Topic: Mod load order
Replies: 4
Views: 1623

Mod load order

Hi, it would really useful if mod load order could be changed in the mods list obviously some mods have dependencies and some dont so it would be great if you could not move a mod higher in the load order than any of its dependencies Im asking because in some cases you would want your mod to be eith...

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