Search found 8 matches
- Mon Jul 14, 2014 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3] Mouse problems when pointer is over map/inventory
- Replies: 6
- Views: 4465
Re: [0.10.3] Item pickup issue with mouse
bizarrely mine are now working again, was sure something had changed in 0.10.3 as it was just after i had updated that i noticed.
- Sat Jul 12, 2014 12:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3] Mouse problems when pointer is over map/inventory
- Replies: 6
- Views: 4465
Re: [0.10.3] Item pickup issue with mouse
I probably should have also added that the side button worked before 0.10.3
- Sat Jul 12, 2014 2:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.3] Mouse problems when pointer is over map/inventory
- Replies: 6
- Views: 4465
Re: [0.10.3] Item pickup issue with mouse
I've also found this, i tested a little and found that mouse buttons buttons 4,5,6,7, the side buttons wouldn't work but 8 and 9 do (I map the mouse button as f, your post didnt say if you do this or assign it in game settings), not sure how relevant this is but its a Razer Lachesis mouse.
- Sat Jul 12, 2014 12:44 am
- Forum: Not a bug
- Topic: [0.10.3] logistics bots filling inventory
- Replies: 4
- Views: 3225
[0.10.3] logistics bots filling inventory
Not sure if this is a bug or a feature intended to punish stupid or slow players but if I start a request and put too many items in the request box/slider the bots fill me up with whatever they managed to grab even if I put a more sensible amount in before they get to me.
I noticed this when I ...
I noticed this when I ...
- Fri Jul 11, 2014 2:29 am
- Forum: Not a bug
- Topic: [0.10.2] blueprints don't ctrl or shift click into toolbelt
- Replies: 3
- Views: 2168
Re: [0.10.2] blueprints don't ctrl or shift click into toolb
I see your point, I was thinking of them as being different items because of the differing blueprints, and i suppose that explains why you cant shift click in a second blueprint as well. I should have thought about it harder.
- Thu Jul 10, 2014 11:23 pm
- Forum: Not a bug
- Topic: [0.10.2] blueprints don't ctrl or shift click into toolbelt
- Replies: 3
- Views: 2168
[0.10.2] blueprints don't ctrl or shift click into toolbelt
Hopefully this isn't a duplicate problem I searched for blueprint + toolbelt but only one post came up which wasn't this minor thing.
I found that when trying to control click the blueprints onto my toolbelt only the first blueprint(whether that particular blueprint was clicked or not) i made goes ...
I found that when trying to control click the blueprints onto my toolbelt only the first blueprint(whether that particular blueprint was clicked or not) i made goes ...
- Thu Jul 10, 2014 6:05 pm
- Forum: Implemented Suggestions
- Topic: Complete production statistics
- Replies: 4
- Views: 2869
Complete production statistics
Hi fellow Factorio fans, apologies if this has been previously suggested (I did search but found nothing quite right), anyway I have been playing for a while now (am thoroughly addicted in fact) and find myself wishing that the production screen was more complete, the lower production volume items ...
- Fri Jun 27, 2014 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.1] Using bot to place damaged item fixes it
- Replies: 1
- Views: 953
[0.10.1] Using bot to place damaged item fixes it
After attacking a biter base using construction bots and blueprints I used shift click to get the construction bots to place all the damaged walls remaining in the chest with the intention of then providing them with repair packs so they could be fixed, however when the bots placed the walls they ...