Search found 3 matches

by programmer
Sat Aug 27, 2016 10:30 pm
Forum: Duplicates
Topic: [0.14] [rrrola] GUI Information - Bug minor, low impact
Replies: 4
Views: 2531

Re: GUI Information - Bug minor, low impact

I would add that the logistic system info seems to be mostly hidden beyond the bottom of the screen (and also behind the gun box), and can only be partly solved by making UI too tiny to read comfortably.
by programmer
Thu Aug 25, 2016 7:36 pm
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 379724

Re: Combinators 101

Thanks. Let me take another try at understanding based on what you said. So, in a moderately complex circuit there will be chains several combinators long. If the game checks output changes once per ticks, that means that a chain of 2 combinators takes 2 ticks to propagate, a chain of 3 takes 3 tick...
by programmer
Thu Aug 25, 2016 4:50 pm
Forum: Combinator Creations
Topic: Combinators 101
Replies: 109
Views: 379724

Re: Combinators 101

Hi. Apologies if this has already been asked. I have delved into general complex circuit programming with combinators. Is there any information anywhere about what order combinators are evaluated in? In particular, whenever a circuit is a cyclic graph (outputs somewhere downstream in a circuit feed ...

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