Search found 3 matches
- Sat Aug 27, 2016 10:30 pm
- Forum: Duplicates
- Topic: [0.14] [rrrola] GUI Information - Bug minor, low impact
- Replies: 4
- Views: 2857
Re: GUI Information - Bug minor, low impact
I would add that the logistic system info seems to be mostly hidden beyond the bottom of the screen (and also behind the gun box), and can only be partly solved by making UI too tiny to read comfortably.
- Thu Aug 25, 2016 7:36 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 437952
Re: Combinators 101
Thanks. Let me take another try at understanding based on what you said. So, in a moderately complex circuit there will be chains several combinators long. If the game checks output changes once per ticks, that means that a chain of 2 combinators takes 2 ticks to propagate, a chain of 3 takes 3 ...
- Thu Aug 25, 2016 4:50 pm
- Forum: Combinator Creations
- Topic: Combinators 101
- Replies: 109
- Views: 437952
Re: Combinators 101
Hi. Apologies if this has already been asked. I have delved into general complex circuit programming with combinators. Is there any information anywhere about what order combinators are evaluated in? In particular, whenever a circuit is a cyclic graph (outputs somewhere downstream in a circuit feed ...