Search found 15 matches

by xoft
Fri Feb 25, 2022 9:14 pm
Forum: General discussion
Topic: Web says "Password breached", how does it know, technically?
Replies: 3
Views: 1832

Re: Web says "Password breached", how does it know, technically?

Thanks, that was exactly the info I was looking for.
by xoft
Fri Feb 25, 2022 4:58 pm
Forum: General discussion
Topic: Web says "Password breached", how does it know, technically?
Replies: 3
Views: 1832

Web says "Password breached", how does it know, technically?

Hi, the other day I logged into my account on factorio.com just to find out a big fat yellow warning at the top of the page saying: Password breached Your password has previously appeared in a data breach unrelated to factorio.com. Please change it as soon as possible on your profile page. For more ...
by xoft
Wed Oct 27, 2021 9:17 am
Forum: Duplicates
Topic: [1.1.43] Thread exception: double value not in range for fixed point number
Replies: 5
Views: 1646

Re: [1.1.43] Thread exception: double value not in range for fixed point number

I believe I've got the same issue, at least the relevant log lines say the very same: 103.140 Warning WorkerThread.cpp:58: Thread exception: double value not in range for fixed point number. 103.143 Error MainLoop.cpp:709: Thread pool error 103.144 Error Util.cpp:83: double value not in range for fi...
by xoft
Fri Jul 19, 2019 7:49 pm
Forum: Ideas and Suggestions
Topic: Check for updates before cropping sprites
Replies: 2
Views: 998

Re: Check for updates before cropping sprites

Yes, please, this is getting on my nerves, too, especially since the Factorio startup times seem to have crawled to rather ridiculous amounts of time. 0.15 loaded within a few seconds, now 0.17 loads for over a minute.
by xoft
Tue Jul 31, 2018 2:31 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 32383

Re: Friday Facts #253 - Fans & Fun

Train-out-of-fuel warning is too late already. We need a Train-burning-its-last-fuel warning so that we can redirect the train to somewhere it can refuel *before* it halts completely. Now, do we have any way of changing train schedules based on their cargo / fuel? That would be awesome - "when ...
by xoft
Wed Jul 25, 2018 12:58 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 36050

Re: Friday Facts #251 - A Fistful of Frames

I wish I had known about the LAN party earlier, I found out literally a day after. I was free at that time, I would have loved to come to play. :(
by xoft
Mon Dec 18, 2017 5:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Replies: 18
Views: 10848

Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""

I think I have hit the same crash - at least the stacktrace seems the same: [...] Factorio crashed. Generating symbolized stacktrace, please wait ... c:\cygwin64\tmp\factorio-itcwd3\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack c:\cygwin64\tmp\factorio-itcwd3\src\util\logge...
by xoft
Sat Oct 21, 2017 3:42 pm
Forum: News
Topic: Friday Facts #213 - The little things 2
Replies: 55
Views: 24838

Re: Friday Facts #213 - The little things 2

Some people posted about needing to fit two or more recipes worth of requests in a requester chest. There's an easy solution, that even combines this with "more time". Have a shortcut that doesn't replace the currently requested items, but simply adds the ones being copied. This way: - Cop...
by xoft
Wed Feb 01, 2017 2:21 pm
Forum: Gameplay Help
Topic: Disable mini map
Replies: 10
Views: 6686

Re: Disable mini map

Awesome mod, thanks :)
by xoft
Mon Jan 30, 2017 12:52 pm
Forum: Gameplay Help
Topic: Disable mini map
Replies: 10
Views: 6686

Re: Disable mini map

It's three years old but still relevant and one that I feel would be rather easy for the devs to fix, while scratching a major itch for me.
by xoft
Mon Jan 30, 2017 9:07 am
Forum: Gameplay Help
Topic: Disable mini map
Replies: 10
Views: 6686

Re: Disable mini map

Another good reason for hiding and showing the minimap is when the right sidebar is too full to show everything - for example when a logistics network has too many item types in it, you can't see the ones in the bottom. Currently this means going through three levels of menus to toggle the map on or...
by xoft
Fri Sep 02, 2016 11:31 am
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 96679

Re: [MOD 0.13] Satellite Uplink Station 1.0.1

Here's a counter-argument: the current behavior somewhat collides with the "research all technologies" achievement.
by xoft
Fri Aug 26, 2016 7:42 am
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 96679

Re: [MOD 0.13] Satellite Uplink Station 1.0.1

Ah, that makes some sense. Although it is against everything else in the game. Normally the game allows you to research everything without any limits. How about making the uplink station research available and the station constructible, but when one tries to use it without a satellite launched, disp...
by xoft
Thu Aug 25, 2016 4:21 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 96679

Re: [MOD 0.13] Satellite Uplink Station 1.0.1

Hi, I've installed the mod when it was on version 1.0.0, now reached the endgame and just noticed that I cannot research the uplink station. I tried updating the mod to 1.0.1, still nothing. The technology is completely missing from the research window, it's not listed as unavailable, it's just not ...

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