I didn't reply in the last FFF. In fact I was just waiting to see if I could think of something to provide my 2cents.
On the «Bots vs. Belts aftermath» of Twinsen:
I'm a bit surprised about some of the reactions of the last FFF because, at least for me, it was clear that the bots would stay. I ...
Search found 5 matches
- Fri Jan 12, 2018 9:10 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 493933
- Wed Dec 13, 2017 6:39 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 125238
Re: Version 0.16.0
Same crash using Linux here:
0.000 2017-12-13 19:33:36; Factorio 0.16.0 (build 34159, linux64, steam)
0.141 Operating system: Linux (Devuan 1.0)
0.141 Program arguments: "/mnt/storage/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio"
0.141 Read data path: /mnt/storage/SteamLibrary ...
0.000 2017-12-13 19:33:36; Factorio 0.16.0 (build 34159, linux64, steam)
0.141 Operating system: Linux (Devuan 1.0)
0.141 Program arguments: "/mnt/storage/SteamLibrary/steamapps/common/Factorio/bin/x64/factorio"
0.141 Read data path: /mnt/storage/SteamLibrary ...
- Sat Jun 17, 2017 7:42 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 63203
Re: Friday Facts #195 - Poles re-design
IMO the old diagonal electric pole looks best if I compare it with the new looks. The new ones seem too perfect.
With factorio I feel that I'm building with lots of "ducktape" (since we're stranded in a new planet and we don't have available "precision" tools) so the theme matches quite right.
The ...
With factorio I feel that I'm building with lots of "ducktape" (since we're stranded in a new planet and we don't have available "precision" tools) so the theme matches quite right.
The ...
- Wed Aug 24, 2016 9:16 pm
- Forum: Modding help
- Topic: [solved] "game is nil" in on_load method
- Replies: 3
- Views: 1978
Re: "game is nil" in on_load method
Woah. Thank you very much for the answers and for your time 
That fixed my problems!

That fixed my problems!
- Wed Aug 24, 2016 8:10 pm
- Forum: Modding help
- Topic: [solved] "game is nil" in on_load method
- Replies: 3
- Views: 1978
[solved] "game is nil" in on_load method
Here's the thing, I have an on_load method implemented where I retrieve the player (singleplayer mode) and it fails when I use the local variable of the following line:
local lplayer = game.player
What I don't understand is WHY this works for a new game but not for a saved one. What's happening ...
local lplayer = game.player
What I don't understand is WHY this works for a new game but not for a saved one. What's happening ...