Search found 7 matches
- Sat Jul 06, 2019 9:54 am
- Forum: Technical Help
- Topic: Failure to load game on laptop after fresh install
- Replies: 1
- Views: 827
Failure to load game on laptop after fresh install
I recently wiped my laptop for security reasons. Reinstalled everything and for some reason, I can't get factorio to run. It goes into the loading screen and stops between 50-60%. No mods installed as it is a fresh install.
- Mon Jun 05, 2017 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Crash upon connecting massive addition to base
- Replies: 2
- Views: 1209
Re: [posila] Crash upon connecting massive addition to base
I have narrowed it down to the substations to the north of where the inserters are being made. I blueprinted it and demoed it. Replaced it and things seem to be working fine.
- Mon Jun 05, 2017 3:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] Crash upon connecting massive addition to base
- Replies: 2
- Views: 1209
[posila] Crash upon connecting massive addition to base
Playing around with some blueprints, added Mojos ME base and when I connected it to my power grid, game crashed. Attached save file.
- Wed May 03, 2017 4:06 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321360
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.1
First off, great mod! Only problem I'm having is the use of fluid tankers in .15. For some reason my trains will be dispatched properly but won't stay at the station to fill up or to drain. Is there a setting I'm missing or should it be set up just like regular cargo wagons? upon further investigat...
- Wed May 03, 2017 2:22 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 321360
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.1
First off, great mod! Only problem I'm having is the use of fluid tankers in .15. For some reason my trains will be dispatched properly but won't stay at the station to fill up or to drain. Is there a setting I'm missing or should it be set up just like regular cargo wagons?
- Sun Apr 30, 2017 4:49 am
- Forum: Ideas and Suggestions
- Topic: Too many restarts for mods
- Replies: 1
- Views: 1408
Too many restarts for mods
Not sure if there is a good reason for it, but would it be possible to change when the game restarts after updating/installing mods? What: As it is now, I update my mods, the game restarts. Then I want to look for new mods and if I find one, the game restarts. Why: Once users get to a point where la...
- Sat Mar 25, 2017 9:23 am
- Forum: News
- Topic: Friday Facts #183 - Aiming for the release date
- Replies: 145
- Views: 76179
Re: Friday Facts #183 - Aiming for the release date
For balancing hand crafting vs. automation, maybe something that you could do is make it more expensive to hand craft. Much like in real life you have "home-made" projects that usually result in wasted material or "Screw-ups." So say your character has to use two gear wheels vs. ...