Search found 3 matches

by beanjo55
Sat Nov 26, 2016 7:02 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 50920

Re: [0.14.20+] Searge's Mod Pack (v2.5.0) updated 2016-11-26

Found a problem with research requirements. Some research, such as electronics, will unlock an item that has ingredients which are unlocked by another tech which was not a prerequisite.
Example, Electronics only requires Automation and unlocks filter inserters.
Filter inserters require fast ...
by beanjo55
Sat Nov 26, 2016 6:09 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 50920

Re: [0.14.20+] Searge's Mod Pack (v2.5.0) updated 2016-11-26

The update fixed the issue. Thanks for the quick update. Loving the pack so far
by beanjo55
Sat Nov 26, 2016 2:50 pm
Forum: Mods
Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
Replies: 61
Views: 50920

Re: [0.14.20+] Searge's Mod Pack (v2.0.7) updated 2016-11-24

Hi

I found a problem with mod "Personal Spawns",
then you trying to build something with blueprint + robots game crushing with error:
1740.517 Error MainLoop.cpp:788: Exception at tick 67270: Error while running event on_robot_built_entity (ID 14)
__Personal_Spawns__/control.lua:96: attempt to ...

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