Search found 3 matches
- Sat Nov 26, 2016 7:02 pm
- Forum: Mods
- Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
- Replies: 61
- Views: 49337
Re: [0.14.20+] Searge's Mod Pack (v2.5.0) updated 2016-11-26
Found a problem with research requirements. Some research, such as electronics, will unlock an item that has ingredients which are unlocked by another tech which was not a prerequisite. Example, Electronics only requires Automation and unlocks filter inserters. Filter inserters require fast inserte...
- Sat Nov 26, 2016 6:09 pm
- Forum: Mods
- Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
- Replies: 61
- Views: 49337
Re: [0.14.20+] Searge's Mod Pack (v2.5.0) updated 2016-11-26
The update fixed the issue. Thanks for the quick update. Loving the pack so far
- Sat Nov 26, 2016 2:50 pm
- Forum: Mods
- Topic: [0.14.20+] Searge's Mod Pack (v2.5.2) updated 2016-12-16
- Replies: 61
- Views: 49337
Re: [0.14.20+] Searge's Mod Pack (v2.0.7) updated 2016-11-24
Hi I found a problem with mod "Personal Spawns", then you trying to build something with blueprint + robots game crushing with error: 1740.517 Error MainLoop.cpp:788: Exception at tick 67270: Error while running event on_robot_built_entity (ID 14) __Personal_Spawns__/control.lua:96: attem...