Looks like some work has been done with enemy corpses, which is really nice to see. The aftermath always looks a bit strange. I do wonder, with the worms, if they still do the synchronised death when hit by a nuke?
Overall, for the enemies, I think the new splitter is easily the best. The biters ...
Search found 6 matches
- Fri Jan 25, 2019 8:43 pm
- Forum: News
- Topic: Friday Facts #279 - Train GUI & Modern Spitter
- Replies: 208
- Views: 96730
- Sat Nov 17, 2018 7:53 am
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 103619
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Constantly amazed at the attention to detail of the whole team. I don't know who was complaining about this issue, but I know a lot of people are gonna be happy with your solution!
- Tue Sep 25, 2018 10:15 am
- Forum: Mods
- Topic: [0.16.x] Supercapacitors
- Replies: 0
- Views: 1068
[0.16.x] Supercapacitors
Author: offtheball
Name: Supercapacitors
Description: Large capacitors to allow quick battery equipment recharge for longer journeys.
Version: 0.1.1
Latest Release: 30-09-2018
Tested With: 0.16.51
https://mods.factorio.com/mod/Supercapacitors
This mod provides supercapacitors for quickly ...
Name: Supercapacitors
Description: Large capacitors to allow quick battery equipment recharge for longer journeys.
Version: 0.1.1
Latest Release: 30-09-2018
Tested With: 0.16.51
https://mods.factorio.com/mod/Supercapacitors
This mod provides supercapacitors for quickly ...
- Sat Aug 25, 2018 3:06 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 110
- Views: 62440
Re: Friday Facts #257 - NPE/Campaign update
Oh wow, I love the changes to rocket tech. I often found it jarring when, somewhere around mid game, I was getting serious about trains, and would go to set up rocket fuel production only to remember that it's right at the bottom of the tech tree (so I could either rush to it, which feels pretty ...
- Sun Aug 05, 2018 11:54 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 103153
Re: Friday Facts #254 - No research queue for you
I'm not gonna get too worked up about it, but I think there are a lot of legitimate uses for the queue. Different people play the game differently, and Factorio is great because it's fun for so many different people.
I'd like to see it in the game.
I'd like to see it in the game.
- Sun Jul 09, 2017 8:08 am
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 79019
Re: Friday Facts #198 - Rail segment visualisation
I love the idea of moving rail visualisations into the base game.
Whatever way you choose to go, I hope you keep in mind accessibility. Relying solely on colour with such a large (and hopefully expanding) user base could lead to some being left out, and having a much harder time getting the hang of ...
Whatever way you choose to go, I hope you keep in mind accessibility. Relying solely on colour with such a large (and hopefully expanding) user base could lead to some being left out, and having a much harder time getting the hang of ...