Search found 6 matches

by offtheball
Fri Jan 25, 2019 8:43 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 96730

Re: Friday Facts #279 - Train GUI & Modern Spitter

Looks like some work has been done with enemy corpses, which is really nice to see. The aftermath always looks a bit strange. I do wonder, with the worms, if they still do the synchronised death when hit by a nuke?

Overall, for the enemies, I think the new splitter is easily the best. The biters ...
by offtheball
Sat Nov 17, 2018 7:53 am
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 103619

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

Constantly amazed at the attention to detail of the whole team. I don't know who was complaining about this issue, but I know a lot of people are gonna be happy with your solution!
by offtheball
Tue Sep 25, 2018 10:15 am
Forum: Mods
Topic: [0.16.x] Supercapacitors
Replies: 0
Views: 1068

[0.16.x] Supercapacitors

Author: offtheball
Name: Supercapacitors
Description: Large capacitors to allow quick battery equipment recharge for longer journeys.
Version: 0.1.1
Latest Release: 30-09-2018
Tested With: 0.16.51

https://mods.factorio.com/mod/Supercapacitors

This mod provides supercapacitors for quickly ...
by offtheball
Sat Aug 25, 2018 3:06 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 110
Views: 62440

Re: Friday Facts #257 - NPE/Campaign update

Oh wow, I love the changes to rocket tech. I often found it jarring when, somewhere around mid game, I was getting serious about trains, and would go to set up rocket fuel production only to remember that it's right at the bottom of the tech tree (so I could either rush to it, which feels pretty ...
by offtheball
Sun Aug 05, 2018 11:54 am
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 103153

Re: Friday Facts #254 - No research queue for you

I'm not gonna get too worked up about it, but I think there are a lot of legitimate uses for the queue. Different people play the game differently, and Factorio is great because it's fun for so many different people.

I'd like to see it in the game.
by offtheball
Sun Jul 09, 2017 8:08 am
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 79019

Re: Friday Facts #198 - Rail segment visualisation

I love the idea of moving rail visualisations into the base game.

Whatever way you choose to go, I hope you keep in mind accessibility. Relying solely on colour with such a large (and hopefully expanding) user base could lead to some being left out, and having a much harder time getting the hang of ...

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