Search found 40 matches

by Kostriktor
Mon Aug 28, 2023 10:47 am
Forum: News
Topic: Friday Facts #373 - Factorio: Space Age
Replies: 267
Views: 69014

Re: Friday Facts #373 - Factorio: Space Age

Factorio has a lot of content already. receiving more content is: ok ? i hoped for improvements of already existing content; especially vehicles. the car and tank are pretty much useless and steer like toys; driving with mouse was something i am waiting for ! maybe upgrade these vehicles, maybe give...
by Kostriktor
Mon Nov 21, 2022 9:16 pm
Forum: Ideas and Suggestions
Topic: Fine steering control for cars using the mouse
Replies: 19
Views: 7033

Re: Fine steering control for cars using the mouse

100% agree with op
playercharacter is guided by mouse to do building and combat becaue its his hands; why shouldnt he be driving with it ?
the car that is in the game now drives like a budget-toycar; hard-steer or dont-steer
by Kostriktor
Mon Oct 11, 2021 7:15 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 571
Views: 290507

Re: Thank you (Make the dev-team happy today!)

best developers ever !
thanks and God bless
by Kostriktor
Mon Mar 01, 2021 9:15 am
Forum: Ideas and Suggestions
Topic: Kostriktor's Wishlist
Replies: 7
Views: 3587

Re: Kostriktor's Wishlist

what will the Factorio-future bring ?
by Kostriktor
Tue Aug 18, 2020 5:32 pm
Forum: General discussion
Topic: Spidotron and Vehicle feature in general
Replies: 7
Views: 3079

Re: Spidotron and Vehicle feature in general

so you are saying that... steering by mouse... isnt steering ?
by Kostriktor
Fri Aug 14, 2020 3:38 pm
Forum: General discussion
Topic: Spidotron and Vehicle feature in general
Replies: 7
Views: 3079

Spidotron and Vehicle feature in general

hi amazings ! i hope this Spidotron-release is only the beginning to vehicular-rework for Factorio. of course we can top satisfactory with ease, now that we have this remote-thing implemented, we can setup automatisation for our vehicles. still waiting for the truck-release then ; ) and also vehicle...
by Kostriktor
Fri Jul 31, 2020 11:48 am
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 33123

Re: Friday Facts #358 - Alien decoratives & Polluted water

good thing this party is cancelled because i want to be there and havent had any invitation !
so maybe i can be there next time !
if there is a next time...
maybe we end up in world war III before that and Jesus returns and we wont ever have a Factorio-party...
by Kostriktor
Fri Jun 19, 2020 6:56 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 38636

Re: Friday Facts #352 - New website

just make my vehicles drive towards my mouse-pointer and were all good.

also, a truck with trailer if you have any spare time.

love you Factorio !
by Kostriktor
Fri May 29, 2020 2:02 pm
Forum: News
Topic: Friday Facts #349 - The 1.0 plan
Replies: 59
Views: 30250

Re: Friday Facts #349 - The 1.0 plan

whatever decision you guys take, we trust fully that its the right !
you never disappointed me so far !
incredible 6 years !

but one thing id like to say:
you called cyberpunk "monumental"
:,D
it will be a pile of handholding sjw-garbage.
and i will be grinding Factorio when that releases !
by Kostriktor
Mon Apr 13, 2020 3:41 pm
Forum: News
Topic: Friday Facts #342 - The new old tutorial
Replies: 38
Views: 16416

Re: Friday Facts #342 - The new old tutorial

i loved the first tutorial !
one of the best videogame-experiences ive made in 30 years.
best devs ever !
by Kostriktor
Sun Jan 19, 2020 5:08 pm
Forum: General discussion
Topic: where to expose / report griefers ?
Replies: 1
Views: 1157

where to expose / report griefers ?

hi
were playing on an public-server.
a guy joined, was nice at first, then nade-griefed us and left.
his name "benblue"
can we do something against this type of person ?
irl we call these ppl terrorists...
by Kostriktor
Wed Jan 01, 2020 2:05 pm
Forum: Gameplay Help
Topic: disabling blueprints -please help-
Replies: 2
Views: 2205

Re: disabling blueprints -please help-

"Import blueprint", "Import blueprint string", "Open blueprint library gui" and "Open blueprint record" should help thanks ! so when you disable the "Open blueprint library gui" and also "Import string", then yes, you cannot use the handy ...
by Kostriktor
Wed Jan 01, 2020 11:51 am
Forum: Gameplay Help
Topic: disabling blueprints -please help-
Replies: 2
Views: 2205

disabling blueprints -please help-

hi i want to host a dedicated Factorio server. i know already that after 24hours, my world will be spammed with downloaded-blueprints you see over and over again ... i googled this for a bit and cant find any help on how to disable blueprints for my dedicated server... i see there is a command, that...
by Kostriktor
Sat Dec 21, 2019 4:01 am
Forum: Modding help
Topic: Change dead body / corpse / gravestone timeout?
Replies: 7
Views: 9426

Re: Change dead body / corpse / gravestone timeout?

i hoped that would work by editing some config.
too bad
by Kostriktor
Sat Dec 21, 2019 2:51 am
Forum: Modding help
Topic: Change dead body / corpse / gravestone timeout?
Replies: 7
Views: 9426

Re: Change dead body / corpse / gravestone timeout?

Nexela wrote: ↑
Thu May 11, 2017 7:22 pm
The corpse time is set in the prototype (data) stage
data.raw["character-corpse"]["character-corpse"].time_to_live =
i cant find that...
this still works ?
can you give a folder-path ?
by Kostriktor
Fri Nov 29, 2019 4:36 pm
Forum: News
Topic: Friday Facts #323 - Animated water
Replies: 54
Views: 24198

Re: Friday Facts #323 - Animated water

it says you put effort into making everything look credible ! then why are the ore-colors inverted ? i read the update where you make the trees of fancy colors etc, and its sad, it took away from the dark-tone Factorio always had. why does every game trying to look like call of duty ? Factorio is th...
by Kostriktor
Fri Nov 15, 2019 4:21 pm
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 4859

Re: need help on train-schedule-setup.

boom ! that is it ! you gave me the right idea ! Logic is so logic once someone enlightens you ! thanks so im getting this right ? connecting the chests with green wire to constant-combinator as shown in image. set an output-signal to when this station is ready. also enable station when load is read...
by Kostriktor
Fri Nov 15, 2019 4:00 pm
Forum: News
Topic: Friday Facts #321 - Countdown
Replies: 71
Views: 34521

Re: Friday Facts #321 - Countdown

do it !
1.0 !
and then Factorio 2 !!
with cash-shop for character personalisation !!
and super complicated and skill requiring combat !
easily will beat fortnite
by Kostriktor
Fri Nov 15, 2019 11:29 am
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 4859

Re: need help on train-schedule-setup.

now the idea with combinators and using signals is certainly the way to go. and thanks for the mod recommendations but i want to "win" vanilla. too bad i didnt pay attention in school... what i want more is to learn how this logic-stuff works, because of course it will be useful elsewhere ...
by Kostriktor
Wed Nov 13, 2019 5:07 pm
Forum: Gameplay Help
Topic: need help on train-schedule-setup.
Replies: 16
Views: 4859

Re: need help on train-schedule-setup.

When the trains "wait for circuit condition" at the hotel, the trains could individually decide when to leave. sounds good ! i connect all the ore-chests with the mining-station, and then all the way to the hotel-station ? in hotel i say wait for iron-ore β‰₯ 4k (for 2 wagons) ? might try t...

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