i read lots of "i did" but who is writing ?FactorioBot wrote: Fri Jun 21, 2024 11:00 am Here it is! (beep boop)
https://factorio.com/blog/post/fff-416
Search found 41 matches
- Sat Jun 22, 2024 9:29 am
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 114854
Re: Friday Facts #416 - Fluids 2.0
- Mon Aug 28, 2023 10:47 am
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 120342
Re: Friday Facts #373 - Factorio: Space Age
Factorio has a lot of content already.
receiving more content is: ok ?
i hoped for improvements of already existing content; especially vehicles.
the car and tank are pretty much useless and steer like toys; driving with mouse was something i am waiting for !
maybe upgrade these vehicles, maybe ...
receiving more content is: ok ?
i hoped for improvements of already existing content; especially vehicles.
the car and tank are pretty much useless and steer like toys; driving with mouse was something i am waiting for !
maybe upgrade these vehicles, maybe ...
- Mon Nov 21, 2022 9:16 pm
- Forum: Ideas and Suggestions
- Topic: Fine steering control for cars using the mouse
- Replies: 19
- Views: 8875
Re: Fine steering control for cars using the mouse
100% agree with op
playercharacter is guided by mouse to do building and combat becaue its his hands; why shouldnt he be driving with it ?
the car that is in the game now drives like a budget-toycar; hard-steer or dont-steer
playercharacter is guided by mouse to do building and combat becaue its his hands; why shouldnt he be driving with it ?
the car that is in the game now drives like a budget-toycar; hard-steer or dont-steer
- Mon Oct 11, 2021 7:15 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 364218
Re: Thank you (Make the dev-team happy today!)
best developers ever !
thanks and God bless
thanks and God bless
- Mon Mar 01, 2021 9:15 am
- Forum: Ideas and Suggestions
- Topic: Kostriktor's Wishlist
- Replies: 7
- Views: 4410
Re: Kostriktor's Wishlist
what will the Factorio-future bring ?
- Tue Aug 18, 2020 5:32 pm
- Forum: General discussion
- Topic: Spidotron and Vehicle feature in general
- Replies: 7
- Views: 3851
Re: Spidotron and Vehicle feature in general
so you are saying that... steering by mouse... isnt steering ?
- Fri Aug 14, 2020 3:38 pm
- Forum: General discussion
- Topic: Spidotron and Vehicle feature in general
- Replies: 7
- Views: 3851
Spidotron and Vehicle feature in general
hi amazings !
i hope this Spidotron-release is only the beginning to vehicular-rework for Factorio.
of course we can top satisfactory with ease, now that we have this remote-thing implemented, we can setup automatisation for our vehicles.
still waiting for the truck-release then ; )
and also ...
i hope this Spidotron-release is only the beginning to vehicular-rework for Factorio.
of course we can top satisfactory with ease, now that we have this remote-thing implemented, we can setup automatisation for our vehicles.
still waiting for the truck-release then ; )
and also ...
- Fri Jul 31, 2020 11:48 am
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 40425
Re: Friday Facts #358 - Alien decoratives & Polluted water
good thing this party is cancelled because i want to be there and havent had any invitation !
so maybe i can be there next time !
if there is a next time...
maybe we end up in world war III before that and Jesus returns and we wont ever have a Factorio-party...
so maybe i can be there next time !
if there is a next time...
maybe we end up in world war III before that and Jesus returns and we wont ever have a Factorio-party...
- Fri Jun 19, 2020 6:56 pm
- Forum: News
- Topic: Friday Facts #352 - New website
- Replies: 83
- Views: 47707
Re: Friday Facts #352 - New website
just make my vehicles drive towards my mouse-pointer and were all good.
also, a truck with trailer if you have any spare time.
love you Factorio !
also, a truck with trailer if you have any spare time.
love you Factorio !
- Fri May 29, 2020 2:02 pm
- Forum: News
- Topic: Friday Facts #349 - The 1.0 plan
- Replies: 59
- Views: 36110
Re: Friday Facts #349 - The 1.0 plan
whatever decision you guys take, we trust fully that its the right !
you never disappointed me so far !
incredible 6 years !
but one thing id like to say:
you called cyberpunk "monumental"
:,D
it will be a pile of handholding sjw-garbage.
and i will be grinding Factorio when that releases !
you never disappointed me so far !
incredible 6 years !
but one thing id like to say:
you called cyberpunk "monumental"
:,D
it will be a pile of handholding sjw-garbage.
and i will be grinding Factorio when that releases !
- Mon Apr 13, 2020 3:41 pm
- Forum: News
- Topic: Friday Facts #342 - The new old tutorial
- Replies: 38
- Views: 20221
Re: Friday Facts #342 - The new old tutorial
i loved the first tutorial !
one of the best videogame-experiences ive made in 30 years.
best devs ever !
one of the best videogame-experiences ive made in 30 years.
best devs ever !
- Sun Jan 19, 2020 5:08 pm
- Forum: General discussion
- Topic: where to expose / report griefers ?
- Replies: 1
- Views: 1427
where to expose / report griefers ?
hi
were playing on an public-server.
a guy joined, was nice at first, then nade-griefed us and left.
his name "benblue"
can we do something against this type of person ?
irl we call these ppl terrorists...
were playing on an public-server.
a guy joined, was nice at first, then nade-griefed us and left.
his name "benblue"
can we do something against this type of person ?
irl we call these ppl terrorists...
- Wed Jan 01, 2020 2:05 pm
- Forum: Gameplay Help
- Topic: disabling blueprints -please help-
- Replies: 2
- Views: 3709
Re: disabling blueprints -please help-
"Import blueprint", "Import blueprint string", "Open blueprint library gui" and "Open blueprint record" should help
thanks !
so when you disable the "Open blueprint library gui" and also "Import string", then yes, you cannot use the handy blueprint gui.
you will use the "old" blueprint-system ...
- Wed Jan 01, 2020 11:51 am
- Forum: Gameplay Help
- Topic: disabling blueprints -please help-
- Replies: 2
- Views: 3709
disabling blueprints -please help-
hi
i want to host a dedicated Factorio server.
i know already that after 24hours, my world will be spammed with downloaded-blueprints you see over and over again ...
i googled this for a bit and cant find any help on how to disable blueprints for my dedicated server...
i see there is a command ...
i want to host a dedicated Factorio server.
i know already that after 24hours, my world will be spammed with downloaded-blueprints you see over and over again ...
i googled this for a bit and cant find any help on how to disable blueprints for my dedicated server...
i see there is a command ...
- Sat Dec 21, 2019 4:01 am
- Forum: Modding help
- Topic: Change dead body / corpse / gravestone timeout?
- Replies: 7
- Views: 10401
Re: Change dead body / corpse / gravestone timeout?
i hoped that would work by editing some config.
too bad
too bad
- Sat Dec 21, 2019 2:51 am
- Forum: Modding help
- Topic: Change dead body / corpse / gravestone timeout?
- Replies: 7
- Views: 10401
Re: Change dead body / corpse / gravestone timeout?
i cant find that...Nexela wrote: Thu May 11, 2017 7:22 pm The corpse time is set in the prototype (data) stage
data.raw["character-corpse"]["character-corpse"].time_to_live =
this still works ?
can you give a folder-path ?
- Fri Nov 29, 2019 4:36 pm
- Forum: News
- Topic: Friday Facts #323 - Animated water
- Replies: 54
- Views: 28795
Re: Friday Facts #323 - Animated water
it says you put effort into making everything look credible !
then why are the ore-colors inverted ?
i read the update where you make the trees of fancy colors etc, and its sad, it took away from the dark-tone Factorio always had.
why does every game trying to look like call of duty ?
Factorio is ...
then why are the ore-colors inverted ?
i read the update where you make the trees of fancy colors etc, and its sad, it took away from the dark-tone Factorio always had.
why does every game trying to look like call of duty ?
Factorio is ...
- Fri Nov 15, 2019 4:21 pm
- Forum: Gameplay Help
- Topic: need help on train-schedule-setup.
- Replies: 16
- Views: 6279
Re: need help on train-schedule-setup.
boom !
that is it !
you gave me the right idea !
Logic is so logic once someone enlightens you !
thanks
so im getting this right ?
connecting the chests with green wire to constant-combinator as shown in image.
set an output-signal to when this station is ready. also enable station when load is ...
that is it !
you gave me the right idea !
Logic is so logic once someone enlightens you !
thanks
so im getting this right ?
connecting the chests with green wire to constant-combinator as shown in image.
set an output-signal to when this station is ready. also enable station when load is ...
- Fri Nov 15, 2019 4:00 pm
- Forum: News
- Topic: Friday Facts #321 - Countdown
- Replies: 71
- Views: 41388
Re: Friday Facts #321 - Countdown
do it !
1.0 !
and then Factorio 2 !!
with cash-shop for character personalisation !!
and super complicated and skill requiring combat !
easily will beat fortnite
1.0 !
and then Factorio 2 !!
with cash-shop for character personalisation !!
and super complicated and skill requiring combat !
easily will beat fortnite
- Fri Nov 15, 2019 11:29 am
- Forum: Gameplay Help
- Topic: need help on train-schedule-setup.
- Replies: 16
- Views: 6279
Re: need help on train-schedule-setup.
now the idea with combinators and using signals is certainly the way to go.
and thanks for the mod recommendations but i want to "win" vanilla.
too bad i didnt pay attention in school...
what i want more is to learn how this logic-stuff works, because of course it will be useful elsewhere in life ...
and thanks for the mod recommendations but i want to "win" vanilla.
too bad i didnt pay attention in school...
what i want more is to learn how this logic-stuff works, because of course it will be useful elsewhere in life ...