Search found 8 matches
- Sat Jan 13, 2018 10:59 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 493596
Re: Friday Facts #225 - Bots versus belts (part 2)
I believe the real problem with bots, their game breaking ability, is their inventory access speed. Think about it, if I have a chest which needs to be filled with resources, there is a hard limit on how quickly I can supply items to it using belts. Intuitively that limit is the number of inserters ...
- Mon Apr 24, 2017 8:57 pm
- Forum: Implemented Suggestions
- Topic: Enterable values - Advanced settings - Evolution
- Replies: 1
- Views: 1027
Enterable values - Advanced settings - Evolution
Hi,
Nitpicking, but under Advanced settings - Evolution. Can you make the values enter-able ?
Only using the slider might not get as accurate as you want (no issues now, but I can see me wanting to fiddle with this in the future)
ie, wanting to change 0.200000 to 0.1000 is very hard today ...
Nitpicking, but under Advanced settings - Evolution. Can you make the values enter-able ?
Only using the slider might not get as accurate as you want (no issues now, but I can see me wanting to fiddle with this in the future)
ie, wanting to change 0.200000 to 0.1000 is very hard today ...
- Fri Feb 03, 2017 9:35 pm
- Forum: News
- Topic: Friday Facts #176 - Belts optimization for 0.15
- Replies: 101
- Views: 55996
Re: Friday Facts #176 - Belts optimization for 0.15
At this point I would just assume this ISP(and some other few ISPs around the world) have some faulty hardware or software that do not handle these special cases of UDP checksums.
*scratches the far reaches of the mind*.. 0x0000 should be flagged correctly as faulty checksum, but 0xffff is valid ...
*scratches the far reaches of the mind*.. 0x0000 should be flagged correctly as faulty checksum, but 0xffff is valid ...
- Fri Aug 26, 2016 11:48 am
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 65938
Re: Version 0.14.0
"When selecting inventory filters the filter is automatically set to the item in the cursor if any."
If it works as I think it does... THANK YOU
Makes it so much easier to just plop down things in a hurry
If it works as I think it does... THANK YOU

Makes it so much easier to just plop down things in a hurry
- Thu Aug 25, 2016 6:26 am
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 59459
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
I got the error running Factorio 0.13.17.
The error occurred when I died ingame (to alien mobs)
Tested emptying my inventory and toolbar and unbinding any items in toolbar slots.
Same fault, server crashes.
I've tried emptying all my inventories and unfiltering all slots and being killed by ...
The error occurred when I died ingame (to alien mobs)
Tested emptying my inventory and toolbar and unbinding any items in toolbar slots.
Same fault, server crashes.
I've tried emptying all my inventories and unfiltering all slots and being killed by ...
- Sun Aug 21, 2016 5:25 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 59459
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
running 0.13.17 atm.
Got a few other mods installed, but I never saw this error occur before I updated handy hands from 1.2.0 or something to 1.2.2
So you got the error while running Factorio 0.13.17? Or did you update to 0.13.17 now and it works without errors now?
What did you do that caused ...
- Sun Aug 21, 2016 3:13 pm
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 59459
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
That looks like a Factorio bug. It references the .cpp files. I know the older Factorio 0.13.x versions had a crash when handcraftning on GNU/Linux. I think you are running an old Factorio version. Update to 0.13.17 and that should solve it. Please verify.
running 0.13.17 atm.
Got a few other ...
running 0.13.17 atm.
Got a few other ...
- Sun Aug 21, 2016 11:27 am
- Forum: Mods
- Topic: [MOD 0.17] HandyHands - Autocrafting - v1.2.2 ammo & pause
- Replies: 120
- Views: 59459
Re: [MOD 0.13] HandyHands - Autocrafting - v1.2.2 ammo & pause
126.825 Error MainLoop.cpp:698: Exception at tick 5650820: Error while running event on_tick (ID 0)
No crafting queue.
stack traceback:
__HandyHands__/control.lua:64: in function <__HandyHands__/control.lua:46>
126.825 Error MultiplayerManager.cpp:129: MultiplayerManager failed: "Error while ...
No crafting queue.
stack traceback:
__HandyHands__/control.lua:64: in function <__HandyHands__/control.lua:46>
126.825 Error MultiplayerManager.cpp:129: MultiplayerManager failed: "Error while ...