Search found 23 matches
- Fri Aug 12, 2022 6:14 am
- Forum: Bob's mods
- Topic: Robochest is harmful
- Replies: 2
- Views: 117
Robochest is harmful
Robochest can charge only 1 drone. My drones offten form long quee to robochest for recharge. If place chargin station near with robochest - then problem not solved, because drones choose nearest charging point. If robochest closer than charge station - then all drones will come to robochest to char...
- Wed Dec 30, 2020 2:22 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
Re: Stations & other LTN based designs
I share my 3 stations: Extra fast provider. Extra fast requester. 100% accurate provider. - Extra fast provider - scr-b1.jpg 0eNrFmsuOozgUQH+l5NWMFLfAvKPSLHvX0ixmNyohB5zEKmIjY6orKuUD5i/m2+ZLxjwqDzAQqEBvWm1wru89vr4PUx9gk+QkFZRJsP4ANOIsA+u/P0BGdwwnxTN5TAlYAyrJAawAw4di9BMLsud5RuAGZzQCpxWgLCbvYG2eXlaAME...
- Mon Jun 10, 2019 11:26 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: Masotorio. [0.17.45 (anything higher at your own risk)]
- Replies: 42
- Views: 26894
Re: Masotorio. [0.17.45+]
Game can't load in 17.47. Errors apeears.
- Mon Jan 28, 2019 7:37 am
- Forum: Logistic Train Network
- Topic: Second train ignore request thresold [not a bug]
- Replies: 2
- Views: 997
Re: Second train ignore request thresold
Solved. Its not bug. My setup was wrong.
- Mon Jan 28, 2019 7:36 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
Re: Advanced stations. (Separated thresold + Prevent big overflow)
This requester have small problem: https://forums.factorio.com/viewtopic.php?f=214&t=64306 To fix this problem, set default common threshold to max value of listed individual threshold. Example. If wood threshold == -5000, iron == -8000. Then common thresold should be -5000. (-5000 is bigger tha...
- Thu Jan 10, 2019 12:02 pm
- Forum: Angels Mods
- Topic: Smelting lead tier 3 worse than tier 2.
- Replies: 9
- Views: 3504
Re: Smelting lead tier 3 worse than tier 2.
And I found Resin 2 better than resin 3.
Resin 3 require 481 Methanol + 142 Methan + 200 Hydrochloric + other fluids. And setup is harder and bigger.
resin T2 vs T3
Resin 2 require 400 Methanol + simple fluids (nitrogen + hydrogen)Resin 3 require 481 Methanol + 142 Methan + 200 Hydrochloric + other fluids. And setup is harder and bigger.
- Tue Jan 08, 2019 8:14 am
- Forum: Logistic Train Network
- Topic: Second train ignore request thresold [not a bug]
- Replies: 2
- Views: 997
Second train ignore request thresold [not a bug]
(Bad english) LTN sending second train ignoring request thresold. Sample: Requested thresold = 8000. Requested iron = 10000. Current iron is 1000. LTN send first train to delivery 9000 iron. Factory consume some irons. Current iron reduced to 900. LTN send second train to delivery 100 iron. Its very...
- Sun Jan 06, 2019 4:31 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
Advanced stations. (Separated thresold + Prevent big overflow)
(sorry for my bad english) I created universal stations. +you can set separated thresold for each item. +you may load low-stacked items(barels) prevent big-overflow. Regular setup have problem. Example: if load to wagon barels using 6 inserters (20 capacity each), it can overload 6x20=120 barels. 12...
- Fri Jan 04, 2019 11:16 pm
- Forum: Angels Mods
- Topic: Smelting lead tier 3 worse than tier 2.
- Replies: 9
- Views: 3504
Re: Smelting lead tier 3 worse than tier 2.
GrumpyJoe,
probably, ores have different names in different language.
Washed ores is:
probably, ores have different names in different language.
Washed ores is:
- Fri Jan 04, 2019 5:19 am
- Forum: Angels Mods
- Topic: Smelting lead tier 3 worse than tier 2.
- Replies: 9
- Views: 3504
Re: Smelting lead tier 3 worse than tier 2.
And "Cement creation tier 3" is unbalanced too.
1 Cement T3 requere 1.5 ores.
T3 have only better speed. But most players choose best profit.
1 Cement T2 requere 1 ore.1 Cement T3 requere 1.5 ores.
T3 have only better speed. But most players choose best profit.
- Thu Jan 03, 2019 9:03 am
- Forum: Angels Mods
- Topic: Smelting lead tier 3 worse than tier 2.
- Replies: 9
- Views: 3504
Smelting lead tier 3 worse than tier 2.
Sorry for my bad english. t2.jpg t3.jpg Lead tier3 requere 9 lead ores + 2.3 quarz ores + 2.3 fluorit ores. Quarz and fluorit creates from washed ores. Fluorit requere 200% of washed ores. Washed ores creates from crushed ores. So, totals result: 9 + 2.3 + 2.3 x 200% = 15.9 crushed ores! Tier 2 requ...
- Sun Dec 30, 2018 12:43 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 282
- Views: 93180
Re: [MOD 0.16.x]Helmod: Assistant to plan its base.
(bad english)
The mod have bug. Unlinked option not working. I can't set output amount.
The mod have bug. Unlinked option not working. I can't set output amount.
- Tue Dec 25, 2018 9:49 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
- Tue Dec 25, 2018 1:02 pm
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
- Tue Dec 25, 2018 12:29 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
Re: Stations & other LTN based designs
Like I said, it's to prevent unloading wrong items. But this setup not working. I put trash item to wagon, and filtered inserters unload trash item. Because combinator emit all items contained in wagon. Requester v1 and v2 have wrong design. This setup equals: "unload all resources". Prob...
- Mon Dec 24, 2018 1:42 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
Re: Stations & other LTN based designs
Thank you for answer. All question clear, except question 1. To get loading signals use output - stop's train content, for unloading stop's train content - output. I not understand. Example. Demo map 1.8.0 Station "Furnaces Unloading" have connect: "output" to "arihpmetic co...
- Sun Dec 23, 2018 1:01 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
Re: Stations & other LTN based designs
more confused... Request thresold must be negative or positive? Demo map used negative and positive. Screenshow show positive. Settings for default request thresold is positive. Blue thresold icon at screenshot show ">=". But ingame show "<=". I found some video. Some players use...
- Fri Dec 21, 2018 6:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [Twinsen] Set Stack Size Operation with negative numbers
- Replies: 13
- Views: 4522
Re: [0.15.1] [Twinsen] Set Stack Size Operation with negative numbers
(bad english)
The problem is still for express inserters, if angle less than 90 graduses. (bob's mod allow change angle for inserters)
Its not big problem, but remember this.
The problem is still for express inserters, if angle less than 90 graduses. (bob's mod allow change angle for inserters)
Its not big problem, but remember this.
- Thu Dec 20, 2018 7:45 am
- Forum: Logistic Train Network
- Topic: Stations & other LTN based designs
- Replies: 209
- Views: 191755
Re: Stations & other LTN based designs
(bad english) 1. I tested 'Requester". I confused. Station's "Output signal" never emmit requested resources. Emit only wagons bits. Question: why you connect combinator to "station output"? Combinator never receive resources signal. 2. Demo map is very confused. Not clean. ...
- Wed Dec 12, 2018 3:48 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 804487
Re: [0.16] Sea Block Pack 0.2.17
(bad english) Good modpack, because hard. Some notes: 1. Techonology "Blue chest" requere yellow and pink flasks. But this flask is high tiers. Available in end game. But middle game very needs blue chests. I long time manualy created pink and gold flask. Only for this technology. 2. May b...