Search found 29 matches

by HL65536
Sat Mar 24, 2018 1:53 pm
Forum: Outdated/Not implemented
Topic: Above 60 fps (120 or 144).
Replies: 46
Views: 20662

time for >60fps

TL;DR unlock fps What ? Enable a smooth experience with non-60Hz monitors by allowing more than 60fps (requires at least some decoupling of framerate from logic update ticks) I alredy suggested this a while ago, now with upcoming graphics engine changes I thought it would be a good time for this ch...
by HL65536
Wed Jun 14, 2017 12:04 am
Forum: Ideas and Suggestions
Topic: Make lamps mix colors
Replies: 2
Views: 1801

Re: Make lamps mix colors

I would very much like RGB-value lamps, but it must be done right for a proper display. Lamps should cover most of their tile and be the exact color as imputted (including pitch black if inputted), no visible grey lamp, preferably no 80%ish match like trains and train stops, maybe a completely diffe...
by HL65536
Tue Jun 13, 2017 11:34 pm
Forum: Ideas and Suggestions
Topic: add a random / unique number combinator
Replies: 26
Views: 8215

Re: add a random / unique number combinator

for the original idea to put random combinators in, it is very easy to have something pseuderandom without desync, map generation is pseudorandom after all. But im not sure if it is necessary as it is technically already in the game (you can build whatever algorithm the game uses for pseudorandom nu...
by HL65536
Thu May 18, 2017 12:14 am
Forum: Ideas and Suggestions
Topic: map zoom level settings
Replies: 3
Views: 5529

Re: map zoom level settings

Oh great it isn't even moddable (scroll wheel not usable in mods) :(
by HL65536
Wed May 17, 2017 5:38 pm
Forum: Ideas and Suggestions
Topic: map zoom level settings
Replies: 3
Views: 5529

map zoom level settings

TL;DR Allow users to set their preferred maximum/minimum zoom levels and the level at which the map view switches. How ? This could either be in the options or in the ini file (if its easier that way) so users can customize it however they prefer without commands that disable achievements. If it is...
by HL65536
Tue May 02, 2017 1:23 pm
Forum: Ideas and Suggestions
Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
Replies: 32
Views: 6410

Re: Add support for configuring and copy/paste for ghosts

Now with 0.15 this is very much needed:

I just started a second map and had some blueprints from the first one. They involved lots of combinators. The blueprints were totally useless because i was not able to get the actual combinator settings copied without robots.
by HL65536
Fri Apr 21, 2017 3:03 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 155465

Re: Unofficial Factorio Troll and Griefer Database (FTGD)

found one: https://www.youtube.com/watch?v=NOxdAPRHGww Be sure to watch highest quality as otherise you see nothing (too much going on, high compression artifacts). You may also need to play slow motion to see everything that happens What you can see in the Video: pay close attention to a player nam...
by HL65536
Sun Apr 09, 2017 10:44 pm
Forum: Implemented Suggestions
Topic: blueprint configurable alignment
Replies: 1
Views: 1179

blueprint configurable alignment

If you blueprint something with rails in it, it is only possible to place it every 2 tiles. I would like this force alignment feature with a user configurable alignment e.g. alignment to a chunk (=placing only possible every 32 tiles). This would make building aligned structures in 0.15 with ability...
by HL65536
Fri Apr 07, 2017 11:21 pm
Forum: Ideas and Suggestions
Topic: Shaders
Replies: 6
Views: 4283

Re: Motion Blur and Shaders

Moddable shaders would be great, imagine all the possibilities! Monster poison that affects your vision, different vision enhancers, ... But motion blur? I personally hate blurs of all kinds (and I'm not alone with this). Instead I would love to see a framerate unlock to be able to use the blur-redu...
by HL65536
Mon Mar 20, 2017 3:59 pm
Forum: Ideas and Suggestions
Topic: Numbers precision (in production window) / Display 3 significant/relevant numbers / Full precision when hover numbers
Replies: 36
Views: 6432

Re: Change when the game abbreviate numbers

How about making it a configurable option?
Everyone could adjust significant digits as they like.
by HL65536
Sun Mar 19, 2017 5:23 pm
Forum: Ideas and Suggestions
Topic: Ideas Contest: There should be more Steam Achivments!
Replies: 9
Views: 3222

Re: Ideas Contest: There should be more Steam Achivments!

Mr Green Finish the game with a maximum total Pollution of X and a maximum of Y killed trees and not provoking any attack by pollution. Explorer Uncover more than X chunks on a single map. Well calculated Have an assembler running for 1h nonstop. Slave army Have 200 construction robots working from ...
by HL65536
Sun Mar 12, 2017 7:24 pm
Forum: Ideas and Suggestions
Topic: In-ground electric
Replies: 11
Views: 4309

Re: In-ground electric

Maybe merge them all to one entity or optimize n*n squares to one entity.
Or just create a sub-subnetworks.
by HL65536
Sat Nov 26, 2016 1:57 am
Forum: Ideas and Suggestions
Topic: Suggestion: Scrubber
Replies: 5
Views: 1819

Re: Suggestion: Scrubber

How about pollution-dependent efficiency, would make sense logicically:
The more pollution in the chunk the panel is standing in, the less efficient it gets.
(In real life rain washes solar panels but everything in the atmosphere lowers light levels hitting the panel)
by HL65536
Sun Nov 20, 2016 1:14 pm
Forum: Implemented Suggestions
Topic: Blueprints: Mirror/flip
Replies: 97
Views: 63661

Re: Mirroring blueprints

+1
great idea
by HL65536
Sat Nov 19, 2016 3:06 pm
Forum: Ideas and Suggestions
Topic: Ideas to increase multiplayer map transfer speed
Replies: 11
Views: 5436

Re: Ideas to increase multiplayer map transfer speed

Today I found out about this mod and could not believe that it actually worked: https://mods.factorio.com/mods/orzelek/undecorator Does this mean in normal worlds the map transfer consists of 50% useless information? If this is true, what else could be done to reduce map size drastically? It seems l...
by HL65536
Mon Oct 31, 2016 9:46 pm
Forum: Ideas and Suggestions
Topic: forest frequency, size, richness - map generator options
Replies: 1
Views: 1524

forest frequency, size, richness - map generator options

It would be very nice to have an option for frequency, size and richness of forests, where richness is tree density. It would also be nice to directly insert a number for frequency, size and richness of every resource, like in the customized world options of minecraft. Achievements could be disabled...
by HL65536
Mon Oct 31, 2016 9:03 pm
Forum: Outdated/Not implemented
Topic: Allow setting recipies on factories before research
Replies: 41
Views: 14649

Re: Allow setting recipies on factories before research

I would also like to have this.
For the newbie confusion problem i would suggest adding an option "show unresearched recipes" to the assembler/chemical plant gui that is off per default.
And realism - this game is not realistic: I can carry 100 trains in my pocket - no problem.
by HL65536
Sat Oct 29, 2016 1:42 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42724

Re: Little Quirks

Inserters are sometimes not quick enough (although they have enough bandwidth) to put items into an assembler with lots of speed modules. The resource buffer size should depend on current crafting speed. Loading time: Factorio is the only game <1GB that is on my SSD. Lots of small files are slow to ...
by HL65536
Thu Oct 27, 2016 5:02 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42724

Re: Little Quirks

I'm unable to take auto-trashed stuff out of the trash-slots into the hand. Auto-trash should not apply to things in your hand. Robots are annoyingly stupid, improvements could be e.g. not trying to repair stuff that currently goes faster than the robots; factoring charging points into the flight ro...
by HL65536
Sun Oct 09, 2016 11:42 am
Forum: Ideas and Suggestions
Topic: Smoother Scrolling (unlock framerate)
Replies: 4
Views: 2463

Re: unlock framerate

Please read everything before posting, ssilk did and understood what I wanted, rendering should "predict" where the the object would be on screen if it moved continuously with the same speed since the last tick. (Mispredictions are so short lived, they are never noticed) The piece of code ...

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