Search found 56 matches

by badtouchatr
Sun Sep 08, 2019 10:15 pm
Forum: Maps and Scenarios
Topic: Nauvis Post Collapse (16GB ram minimum required)
Replies: 68
Views: 20964

Re: Nauvis Post Collapse (16GB ram minimum required)

totally agree with @malventano And remove indestructible war robots (unfriendly Compilatrons) that are destroying everything on their path, and remove the hidden Infinity chest :D wonder how many hidden "troll features" are still there. I'm not complaining I love this map it's like how Factorio sho...
by badtouchatr
Tue Aug 06, 2019 7:54 pm
Forum: Releases
Topic: Version 0.17.63
Replies: 21
Views: 8906

Re: Version 0.17.63

Why is there no mention to changes to fluid box connections in entities? There definitely was some change, since several mods broke due to it. https://forums.factorio.com/viewtopic.php?f=34&t=70603 ... ? should probably be listed in the changes area of this update. at the first post. many mods have...
by badtouchatr
Tue Jul 09, 2019 3:23 pm
Forum: Releases
Topic: Version 0.17.55
Replies: 12
Views: 6146

Re: Version 0.17.55

cybersteel8 wrote:
Tue Jul 09, 2019 1:40 pm
Steam is taking ages providing this update :(
steam is taking ages for everything lately.
by badtouchatr
Sat Jul 06, 2019 10:32 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 315
Views: 76249

Re: [0.17+] Space Exploration WIP

well, the best chance for him to see bug reports is on his discord.
by badtouchatr
Sat Jul 06, 2019 10:16 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 315
Views: 76249

Re: [0.17+] Space Exploration WIP

Are you saying they're already researched, or available to research? And what else do you have researched already?

Not sure how much this matters, but what version of the game are you on, and what version of SE?
by badtouchatr
Sat Jul 06, 2019 9:40 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 315
Views: 76249

Re: [0.17+] Space Exploration WIP

Just started a new game with space exploration. For some reason all the direct prerequisite technologies for the satellite rocket silo research are all already unlocked, like low density structure, radar, rocket fuel and so forth. Not sure if it's a minor bug or for some reason intended. It's very ...
by badtouchatr
Thu Jun 27, 2019 9:51 pm
Forum: Ideas and Suggestions
Topic: Research Info
Replies: 4
Views: 252

Re: Research Info

Oh wow. I never knew that. Thanks!

Still, it would be nice to have the previous/next researches visible too. Nice to have, probably not going to be implemented unless someone mods it first.
by badtouchatr
Thu Jun 27, 2019 3:17 pm
Forum: Ideas and Suggestions
Topic: Research Info
Replies: 4
Views: 252

Re: Research Info

The press t thing has been really helpful in games for newer players that I've played with. Some people don't learn keybinds quickly. Always a useful thing to have a reminder for them. Ok, better idea: Get rid of the "press t" message, but add another button to click for research like the ones for ...
by badtouchatr
Wed Jun 26, 2019 12:34 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 315
Views: 76249

Re: [0.17+] Space Exploration WIP

Airat9000 wrote:
Wed Jun 26, 2019 12:28 pm
2019-06-26_15-26-37.png
He changed that in the 0.1.104 version of Space Exploration. :)

See the changelog: https://mods.factorio.com/mod/space-exp ... /changelog
by badtouchatr
Fri Jun 21, 2019 5:46 am
Forum: Ideas and Suggestions
Topic: Research Info
Replies: 4
Views: 252

Research Info

Just a nice little QOL feature to have Previous/Next research also shown in the upper right corner where Current research (with progress) is shown. Also, a minor thing, get rid of the "press T" message -- if players don't know what to press for the research queue by now, they're totally lost. :)
by badtouchatr
Fri Jun 07, 2019 2:02 pm
Forum: Releases
Topic: Version 0.17.46
Replies: 11
Views: 5849

Re: Version 0.17.46

darkfrei wrote:
Fri Jun 07, 2019 12:59 pm
Changes: fixed some bugs, added some bugs. :shock:
.... but, but, but...... they're on a nuclear-fuel-powered train towards "stable"
by badtouchatr
Wed Jun 05, 2019 3:51 pm
Forum: Releases
Topic: Version 0.17.45
Replies: 12
Views: 8499

Re: Version 0.17.45

Wow, more convoluted language to explain something that is already convoluted. It's ok, *wink wink*, I'll play along. You don't appear to be able to tell the difference between natural human languages and computer code. I would get that looked at. Actually, I can. I was a programmer, and have writt...
by badtouchatr
Wed Jun 05, 2019 2:51 pm
Forum: Releases
Topic: Version 0.17.45
Replies: 12
Views: 8499

Re: Version 0.17.45

"player's inventory is full" is used regardless of the player's controller. As the wiki page that you linked describes, the controller is part of the player, so the message is correct. "player's controller's inventory is full" would be more accurate, but it would be confusing to anyone who doesn't ...
by badtouchatr
Wed Jun 05, 2019 2:42 am
Forum: Releases
Topic: Version 0.17.45
Replies: 12
Views: 8499

Re: Version 0.17.45

Re: the "player/character" change in 0.17.35: The Wiki goes into detail about the difference between "player" and "character" in the game, and states (emphasis added): The character 's main inventory has 80 slots... So then why do we get the message in-game that says (emphasis added): Cannot insert ...
by badtouchatr
Thu May 09, 2019 1:12 pm
Forum: Releases
Topic: Version 0.17.37
Replies: 12
Views: 7180

Re: Version 0.17.37

I understood him very well. That's my beef with the current pathway to "1.0" -- They SAY they want to be at a 1.0 "stable" "release" version soon, but the changes they have been making lately (including, obviously, the complete GUI rewrite and the completely silly "player/character" change) without ...
by badtouchatr
Tue May 07, 2019 9:15 am
Forum: Modding help
Topic: Changelog tutorial
Replies: 105
Views: 5981

Re: Changelog tutorial

Can we have something like "Author:" (and maybe "Requested-by", "Suggested-by") below "Date:"? It would be nice to people that contributes with pull requests on mods :D That would have to be up to the devs to add it to the parser code. This topic is mainly to explain the un-documented rules as they...
by badtouchatr
Mon May 06, 2019 12:43 pm
Forum: Releases
Topic: Version 0.17.36
Replies: 15
Views: 7672

Re: Version 0.17.36

I'm holding out for 0.65535.65535 stable. Because I don't think they're any closer to 1.0 than they were with 0.12.35. If I'm wrong, sue me; it's just an opinion.
by badtouchatr
Thu Apr 25, 2019 11:09 am
Forum: Modding discussion
Topic: Migration file order
Replies: 4
Views: 235

Re: Migration file order

bobingabout wrote:
Thu Apr 25, 2019 11:01 am
it can migrate those too, not just entities, but yeah, there's no way to avoid the migration message.
Thanks for your help and insight on this.
by badtouchatr
Thu Apr 25, 2019 9:59 am
Forum: Modding discussion
Topic: Migration file order
Replies: 4
Views: 235

Re: Migration file order

This is correct. This is because a JSON file typically replaces entities that no longer exist with a new version, or replacement, which needs to be done before the game is fully initialised. LUA is run after initialisation. Thanks, Bob. So, if we delete a recipe/item/technology, then there's no way...
by badtouchatr
Mon Apr 22, 2019 10:37 am
Forum: Modding discussion
Topic: Migration file order
Replies: 4
Views: 235

Migration file order

As far as I can tell re: migration scripts, ALL json files are run before ANY lua files, regardless of their filenames or version numbers. Can someone verify this?

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