Search found 21 matches
- Wed May 24, 2017 4:03 am
- Forum: Gameplay Help
- Topic: I don't understand how heat exchangers work
- Replies: 8
- Views: 15447
Re: I don't understand how heat exchangers work
Reactors have a specific heat of 10MW, which means they need 10MW per degree of temperature raised. Heat pipes and heat exchangers have a specific heat of 1MW, which means they need 1MW of heat energy to raise their temperature by 1 degree. Thermal energy as of 0.15.11 only transfers from a higher ...
- Tue May 23, 2017 3:26 am
- Forum: Gameplay Help
- Topic: I don't understand how heat exchangers work
- Replies: 8
- Views: 15447
I don't understand how heat exchangers work
I see a reactor generates 40 MW. I see it gets a adjacency bonus of x% which multiplies that output. I see reactors have a temperature and that temperature transfers to to heat exchangers via heat pipes and as long as they are over 500C they make 500C steam which can be consumed by turbines. All wel...
- Fri Apr 28, 2017 4:55 am
- Forum: Ideas and Suggestions
- Topic: Suspended Pipelines
- Replies: 1
- Views: 1584
Suspended Pipelines
Motivation Burrowed pipes are great for getting liquids past builds and other such obstacles, though they are very material-inefficient and they are not easy to work with when hooking up new connections. Regular pipes, though very efficient to lay-out for refining lines, block pathing and are very ...
- Mon Aug 10, 2015 12:27 am
- Forum: Gameplay Help
- Topic: List of objects that can interact with wire signals
- Replies: 4
- Views: 17377
Re: List of objects that can interact with wire signals
Oh wow can't believe I missed that. Thanks!ratchetfreak wrote:liquid storage tanks, offshore pumps
- Sun Aug 09, 2015 11:09 pm
- Forum: Gameplay Help
- Topic: List of objects that can interact with wire signals
- Replies: 4
- Views: 17377
List of objects that can interact with wire signals
Hey everyone, so 0.12 introduced not only combinators but also made a number of existing buildings able to interact with logistics signals. I was not able to find a definitive list of all the interactions since 0.12 and it doesn't seem to be documented in the friday-facts. So far this is all I've fo...
- Fri Jan 02, 2015 12:39 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Von-Neumann Factorio
- Replies: 7
- Views: 12596
Re: Von-Newmann Factorio
Ack! You're quite right!Nova wrote:I believe his name was "von Neumann", not newmann. Well, at least if you use his late name.
https://en.wikipedia.org/wiki/Von_Neumann_probeWell, what has that Factory to do with him? Why that weird layout?
- Fri Jan 02, 2015 12:22 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Von-Neumann Factorio
- Replies: 7
- Views: 12596
Von-Neumann Factorio
https://i.imgur.com/C9sFWus.gif Can a factory be self-replicating? Well no, but I think I got pretty close. Album here: https://imgur.com/a/A1694 3 features that would make this quite a bit easier to grow to truly preposterous sizes: Allow ctrl+placing blueprints so they ignore conflicts and just p...
- Thu Dec 11, 2014 1:03 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
Yeah if you don't someone might inject a nasty script in the calculator page which would allow them to erm... give you wrong results! Or harvest your calculator password! Looks like I do, in fact, need to get into this here. Here's the thing - arbitrary/malicious JS can do a lot more than just give...
- Wed Dec 10, 2014 5:09 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
there is no actual reason for any of this to use SSL ...Need I get into this here? Anytime I am allowing JS, I have reason to use SSL. Yeah if you don't someone might inject a nasty script in the calculator page which would allow them to erm... give you wrong results! Or harvest your calculator pas...
- Sun Dec 07, 2014 5:45 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
Thanks to @Peewee223, 0.11 data is now available. Re protocol URLs: I tried making all the sources protocol-relative, but something is still implicitly loading something over http and breaks the page. You are probably using the "HTTPS EVerywhere" extension if you're running into this probl...
- Wed Jul 02, 2014 4:44 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
small bug: chemical plant production is affected by assembler level setting. Good catch, thanks. Added to the bug list. Can we have support for rate less than 1 per second ? Typically, I am happy with producing 0.2 science pack per second. The spinner controls won't do it but you can manually punch...
- Sun Jun 29, 2014 6:18 am
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 50267
Re: Friday Facts #40
Sure, it's the easy thing to do, but it's not the right thing to do. And frankly, in this case the right thing also happens to be pretty damn easy as well. This isn't a fully voice-acted RPG for which a female character would require months of additional VO work. And of course having a female-only c...
- Sat Jun 28, 2014 11:24 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 50267
Re: Friday Facts #40
So erm just to re-emphasize something from my last post (which seemed to have kicked the usual beehives... sigh): I was mostly pushing towards keeping the gender neutral/ambigious model (though not just neutral in name only, like Steve). This can probably be achieved with the current WIP model with ...
- Sat Jun 28, 2014 10:41 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
Pushed out an update: Got rid of (wrong) assembler line count for primary inputs Added subtotals below recipe tree (sums up total use of each recipe type) Added option to set assembler level Added option to set smelter level Added option to set belt speed Assembler count is now highlighted UI still ...
- Sat Jun 28, 2014 2:13 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
Yeah, I wrote it :) and it is now nearly a year old. Not that the values are not useable, but I think the game changed a bit since then. The inserter mechanic and some belt mechanic changed since then. What I wanted to say is, that I would calculate with a minimum and a maximum throughput for a bel...
- Fri Jun 27, 2014 6:52 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
^^ That's all already on the to-do list. Some words to the assembly lines: Using the express belt for calculations like that isn't a good idea, cause an express belt can have very different speeds, depending, on how you optimize the curves. I would prefer to calculate that on basic belts, because ev...
- Fri Jun 27, 2014 6:45 pm
- Forum: News
- Topic: Friday Facts #40
- Replies: 73
- Views: 50267
Re: Friday Facts #40
wow i love it, its possible to get a female character too? :) maybe both in different colors for multiplayer I thought the old power ranger was a female character! And actually... I wasn't too sure about the current model either - at least from the front. In the profile view though the lack of ches...
- Thu Jun 26, 2014 10:39 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
Now now, you assume I'll actually get around to fixing the QA issues
- Thu Jun 26, 2014 8:09 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
Nope, I'm just at work and responding while waiting for some indexes to rebuild. Q's: What is meant by "assembly lines"? Nothing! It's a bug - ignore it for now :) Primary inputs shouldn't have assembler counts (the assumption is that you always extract everything you can as fast as you ca...
- Thu Jun 26, 2014 7:52 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72871
Re: I made a calculator for all you OCD planners out there
Thanks everyone :) I moved the to-do list tracking to github - feel free to add stuff directly there: https://github.com/rubyruy/factorio-calc/issues This is absolutely amazing! Regrettably I'm feeling really stupid, but I can't figure out what some of the numbers mean. I'm trying to build a perfect...