Search found 14 matches

by TsBandit
Fri Jan 18, 2019 5:45 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65746

Re: Friday Facts #278 - The new quickbar

Can we make 20 quickbar shortcut keys instead of just 10?

I want to use 12345 and ZXCVB and Shift+12345 and Shift+ZXCVB to quickly access 20 different kinds of items.
by TsBandit
Fri Jan 18, 2019 5:33 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 65746

Re: Friday Facts #278 - The new quickbar

What about the hand? Is that still a special inventory entry? I would like to know the answer to this too. Currently it's impossible to clear the cursor with Q when you have no remaining inventory space, making it impossible to open a chest to put items away and rectify the problem. This problem wo...
by TsBandit
Fri Sep 21, 2018 9:12 pm
Forum: News
Topic: Friday Facts #261 - Performance + New player interaction
Replies: 94
Views: 40780

Re: Friday Facts #261 - Performance + New player interaction

By the time I played the Factorio tutorial, I had already watched a Let's Play of Factorio beforehand, so I already had some idea of how the game could be played. I have yet to see in game video tutorials where a pretty lady/guy (depending on your preference) explains things ;-) How awesome would it...
by TsBandit
Sat Jul 07, 2018 5:08 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55495

Re: Friday Facts #250 - Dead end conclusion

Overall, I like Proposal Zero.
by TsBandit
Sat Jul 07, 2018 5:07 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55495

Re: Friday Facts #250 - Dead end conclusion

I think these are both correct: The user-filled 2D grid is well-suited for displaying small to medium amounts of items Manual placement of items is absolutely inconvenient and ultimately fails when you try to sort serious amounts of stuff The ideal UI should somehow balance between the advantages of...
by TsBandit
Sat Jul 07, 2018 4:49 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55495

Re: Friday Facts #250 - Dead end conclusion

+1 for a grid-based library, allowing us to organize spatially
by TsBandit
Mon Jan 29, 2018 6:14 am
Forum: Ideas and Suggestions
Topic: Splitter "input priority" is not intuitive
Replies: 11
Views: 11582

Re: Splitter "input priority" is not intuitive

The same thing can happen when using red belt instead of yellow belt. I don't think it will happen when using blue belt instead of yellow belt; however, if the belt starts to back up because the downstream machines cannot consume a full blue belt of materials, then this problem will happen. This is ...
by TsBandit
Sat Jan 27, 2018 2:52 am
Forum: Ideas and Suggestions
Topic: Splitter "input priority" is not intuitive
Replies: 11
Views: 11582

Re: Splitter "input priority" is not intuitive

Some of the output belts may start to back up, in which case I hope that the excess will flow to the 6th belt.
by TsBandit
Sat Jan 27, 2018 2:00 am
Forum: Ideas and Suggestions
Topic: Splitter "input priority" is not intuitive
Replies: 11
Views: 11582

Splitter "input priority" is not intuitive

TL;DR In the 0.16.20 update, the Factorio developers fixed some of the problems with priority splitter throughput, but some problems still remain. (I suspect that the "input priority" feature is working as intended, which is why I posted this as a Suggestion instead of a Bug Report.) What...
by TsBandit
Sat Aug 12, 2017 6:44 am
Forum: Duplicates
Topic: [15.33] Game freeze : joining multiplayer with bad internet
Replies: 4
Views: 2986

[15.33] Game freeze : joining multiplayer with bad internet

Summary: I have bad internet, so sometimes my network latency is very high. But my bandwidth is always high enough to do normal things like streaming videos, for example. This makes it very very difficult for me to join a multiplayer game, but if I am able to successfully download the map and join ...
by TsBandit
Mon May 22, 2017 1:15 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 149980

Re: Friday Facts #191 - Gui improvements

Twinsen said: The basic idea is to change the quickbar from a separate inventory to simply a shortcut bar to the player's main inventory. The player's cursor is also an "extra" inventory slot, separate from the main inventory. Will that stay as it is? Or will the cursor inventory slot also...
by TsBandit
Sat Aug 20, 2016 4:54 pm
Forum: News
Topic: Friday Facts #152 - Team production challenge
Replies: 46
Views: 25601

Re: Friday Facts #152 - Team production challenge

Please note that that map is really small, how can you setup anything in it at all? It barely fits a column of steam engines. It looks like there is a big power pole and an accumulator on the edge of the map. I assume it is a special accumulator that can provide infinite electricity so that players...

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