Can we make 20 quickbar shortcut keys instead of just 10?
I want to use 12345 and ZXCVB and Shift+12345 and Shift+ZXCVB to quickly access 20 different kinds of items.
Search found 14 matches
- Fri Jan 18, 2019 5:45 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 80347
- Fri Jan 18, 2019 5:33 pm
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 80347
Re: Friday Facts #278 - The new quickbar
What about the hand? Is that still a special inventory entry?
I would like to know the answer to this too.
Currently it's impossible to clear the cursor with Q when you have no remaining inventory space, making it impossible to open a chest to put items away and rectify the problem.
This ...
- Fri Sep 21, 2018 9:12 pm
- Forum: News
- Topic: Friday Facts #261 - Performance + New player interaction
- Replies: 94
- Views: 49530
Re: Friday Facts #261 - Performance + New player interaction
By the time I played the Factorio tutorial, I had already watched a Let's Play of Factorio beforehand, so I already had some idea of how the game could be played.
I have yet to see in game video tutorials where a pretty lady/guy (depending on your preference) explains things ;-)
How awesome ...
I have yet to see in game video tutorials where a pretty lady/guy (depending on your preference) explains things ;-)
How awesome ...
- Sat Jul 07, 2018 5:08 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 68881
Re: Friday Facts #250 - Dead end conclusion
Overall, I like Proposal Zero.
- Sat Jul 07, 2018 5:07 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 68881
Re: Friday Facts #250 - Dead end conclusion
I think these are both correct:
The user-filled 2D grid is well-suited for displaying small to medium amounts of items
Manual placement of items is absolutely inconvenient and ultimately fails when you try to sort serious amounts of stuff
The ideal UI should somehow balance between the ...
The user-filled 2D grid is well-suited for displaying small to medium amounts of items
Manual placement of items is absolutely inconvenient and ultimately fails when you try to sort serious amounts of stuff
The ideal UI should somehow balance between the ...
- Sat Jul 07, 2018 4:49 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 68881
Re: Friday Facts #250 - Dead end conclusion
+1 for a grid-based library, allowing us to organize spatially
- Mon Jan 29, 2018 6:14 am
- Forum: Ideas and Suggestions
- Topic: Splitter "input priority" is not intuitive
- Replies: 11
- Views: 13337
Re: Splitter "input priority" is not intuitive
The same thing can happen when using red belt instead of yellow belt.
I don't think it will happen when using blue belt instead of yellow belt; however, if the belt starts to back up because the downstream machines cannot consume a full blue belt of materials, then this problem will happen. This is ...
I don't think it will happen when using blue belt instead of yellow belt; however, if the belt starts to back up because the downstream machines cannot consume a full blue belt of materials, then this problem will happen. This is ...
- Sat Jan 27, 2018 2:52 am
- Forum: Ideas and Suggestions
- Topic: Splitter "input priority" is not intuitive
- Replies: 11
- Views: 13337
Re: Splitter "input priority" is not intuitive
Some of the output belts may start to back up, in which case I hope that the excess will flow to the 6th belt.
- Sat Jan 27, 2018 2:00 am
- Forum: Ideas and Suggestions
- Topic: Splitter "input priority" is not intuitive
- Replies: 11
- Views: 13337
Splitter "input priority" is not intuitive
TL;DR
In the 0.16.20 update, the Factorio developers fixed some of the problems with priority splitter throughput, but some problems still remain.
(I suspect that the "input priority" feature is working as intended, which is why I posted this as a Suggestion instead of a Bug Report.)
What ?
I ...
In the 0.16.20 update, the Factorio developers fixed some of the problems with priority splitter throughput, but some problems still remain.
(I suspect that the "input priority" feature is working as intended, which is why I posted this as a Suggestion instead of a Bug Report.)
What ?
I ...
- Sat Aug 19, 2017 5:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [15.33] Server not responding, yet able to download
- Replies: 8
- Views: 5633
Re: Server not responding, yet able to download
Similar bug report: viewtopic.php?f=7&t=51784
- Sat Aug 19, 2017 5:01 pm
- Forum: Duplicates
- Topic: [15.33] Game freeze : joining multiplayer with bad internet
- Replies: 4
- Views: 3525
- Sat Aug 12, 2017 6:44 am
- Forum: Duplicates
- Topic: [15.33] Game freeze : joining multiplayer with bad internet
- Replies: 4
- Views: 3525
[15.33] Game freeze : joining multiplayer with bad internet
Summary:
I have bad internet, so sometimes my network latency is very high. But my bandwidth is always high enough to do normal things like streaming videos, for example.
This makes it very very difficult for me to join a multiplayer game, but if I am able to successfully download the map and ...
I have bad internet, so sometimes my network latency is very high. But my bandwidth is always high enough to do normal things like streaming videos, for example.
This makes it very very difficult for me to join a multiplayer game, but if I am able to successfully download the map and ...
- Mon May 22, 2017 1:15 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 184442
Re: Friday Facts #191 - Gui improvements
Twinsen said:
The basic idea is to change the quickbar from a separate inventory to simply a shortcut bar to the player's main inventory.
The player's cursor is also an "extra" inventory slot, separate from the main inventory. Will that stay as it is? Or will the cursor inventory slot also become ...
The basic idea is to change the quickbar from a separate inventory to simply a shortcut bar to the player's main inventory.
The player's cursor is also an "extra" inventory slot, separate from the main inventory. Will that stay as it is? Or will the cursor inventory slot also become ...
- Sat Aug 20, 2016 4:54 pm
- Forum: News
- Topic: Friday Facts #152 - Team production challenge
- Replies: 46
- Views: 29231
Re: Friday Facts #152 - Team production challenge
Please note that that map is really small, how can you setup anything in it at all? It barely fits a column of steam engines.
It looks like there is a big power pole and an accumulator on the edge of the map. I assume it is a special accumulator that can provide infinite electricity so that ...
It looks like there is a big power pole and an accumulator on the edge of the map. I assume it is a special accumulator that can provide infinite electricity so that ...