Search found 30 matches

by Ethribin
Sat Jan 06, 2018 7:44 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 100052

Re: Friday Facts #224 - Bots versus belts

A thought that i had when reading the friday facts. One way to balance out bots is to just limit how many you can put in a roboport. like... instead of having 8 (I think its that many) slots for any robot, maybe make only two slots, one specivicly for builders, one specivicly for logistics. Or maybe...
by Ethribin
Tue Oct 07, 2014 11:30 pm
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 12946

Re: Solar Panel return on investment

The whole solar warmed water instead of boilers thing is a good idea. Not one I realy enjoy as it more or less just means one replaces the boilers with solar panels instead of adding a new thing to the factory, making solar panels pollutionless and less efficient boilers. I doubt anyone would realy ...
by Ethribin
Sun Oct 05, 2014 12:11 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Re: Maintainance for Solar Pannels

well.. it's meant as a late game mechanic, where you've already expanded to a point where your need for expansion drops.
It's meant to slow your expansion at that point as well as increase the need to expand
by Ethribin
Sun Oct 05, 2014 12:04 pm
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 12946

Re: Solar Panel return on investment

We have a thread now about the whole "Solar panel maintenance" now. https://forums.factorio.com/forum/vie ... 971#p46971
Please continue any discussion or add any new thoughts about the matter there please :D
by Ethribin
Sun Oct 05, 2014 12:03 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Re: Maintainance for Solar Pannels

Lets get this thread and it's following discussions rolling! :D
by Ethribin
Sun Oct 05, 2014 12:02 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Re: Maintainance for Solar Pannels

I always thought it was quite odd that the portable fusion reactor for the modular armor does only require some Processing Units and alien artifacts and nothing else. That makes them quite cheap to produce actually for the amount of energy they provide to your suit. That's because that core reactor...
by Ethribin
Sun Oct 05, 2014 12:02 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Re: Maintainance for Solar Pannels

You all forget, that you - playing longer and longer - constantly need more power. There is no good way around that fact. It doesn't make sense - gameplay wise - to add detoriation (or other kind of maintenance), cause you constantly need to extend the energy production. Which is more than enough "...
by Ethribin
Sun Oct 05, 2014 12:01 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Re: Maintainance for Solar Pannels

You all forget, that you - playing longer and longer - constantly need more power. There is no good way around that fact. It doesn't make sense - gameplay wise - to add detoriation (or other kind of maintenance), cause you constantly need to extend the energy production. Which is more than enough "...
by Ethribin
Sun Oct 05, 2014 12:01 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Re: Maintainance for Solar Pannels

You all forget, that you - playing longer and longer - constantly need more power. There is no good way around that fact. It doesn't make sense - gameplay wise - to add detoriation (or other kind of maintenance), cause you constantly need to extend the energy production. Which is more than enough "...
by Ethribin
Sun Oct 05, 2014 12:00 pm
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Re: Maintainance for Solar Pannels

I personally find this an awesome idea to have the solar panels require maintenance XD I agree that having them be "plot and forget" makes them quite op, especially for more experienced players (maybe the maintenance can be turned on/off in options?) It's also more realistic as in real life, the tw...
by Ethribin
Sun Oct 05, 2014 11:59 am
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Re: Maintainance for Solar Pannels

I personally find this an awesome idea to have the solar panels require maintenance XD I agree that having them be "plot and forget" makes them quite op, especially for more experienced players (maybe the maintenance can be turned on/off in options?) It's also more realistic as in real life, the tw...
by Ethribin
Sun Oct 05, 2014 11:58 am
Forum: Ideas and Suggestions
Topic: Maintainance for Solar Pannels
Replies: 13
Views: 2403

Maintainance for Solar Pannels

In the "solar panels, return on investments" thread ( https://forums.factorio.com/forum/viewtopic.php?f=5&t=4356 ) MeduSalem ( https://forums.factorio.com/forum/memberlist.php?mode=viewprofile&u=2492 ) made an interesting suggestion. The discussion in that thread is about how useful solar panels are...
by Ethribin
Sun Oct 05, 2014 11:45 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 12946

Re: Solar Panel return on investment

I always thought it was quite odd that the portable fusion reactor for the modular armor does only require some Processing Units and alien artifacts and nothing else. That makes them quite cheap to produce actually for the amount of energy they provide to your suit. That's because that core reactor...
by Ethribin
Sun Oct 05, 2014 9:26 am
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 12946

Re: Solar Panel return on investment

I personally find this an awesome idea to have the solar panels require maintenance XD I agree that having them be "plot and forget" makes them quite op, especially for more experienced players (maybe the maintenance can be turned on/off in options?) It's also more realistic as in real life, the two...
by Ethribin
Thu Oct 02, 2014 8:24 pm
Forum: Ideas and Suggestions
Topic: electric engines and train tiers
Replies: 10
Views: 2831

Re: electric engines and train tiers

There are mods that have barrels for all the liquids... I know :P Saw that one already. And yes, I was told that right now it's not possible to mod actual liquid-tank waggons into the game.^^ Still XD one can hope that someone finds a way. I mean... the storage tank building exists in the game, so ...
by Ethribin
Thu Oct 02, 2014 2:56 pm
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 12946

Re: Solar Panel return on investment

The thing is, at some point, if you want to use productivity modules and beacons, the energy consumption is so high that you would need a lot of coal or solid fuel. You would end up spending more time to setup coal mining sites, or oil mining. On the other end, depending on the settings you use, sp...
by Ethribin
Thu Oct 02, 2014 2:45 pm
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 21971

Re: Friday Facts #39

ahhh^^
Good.
thanks man ^^
Looking forward to 0.11 then :D
by Ethribin
Thu Oct 02, 2014 2:24 pm
Forum: General discussion
Topic: Solar Panel return on investment
Replies: 56
Views: 12946

Re: Solar Panel return on investment

I found that it ends up being quite effective. The only real downside of solar pannels and accumulators as energie producers is that they need soooooo much space. Someone made the math about resources, accumulater/pannel ratio and all allready. I think in the end you just have to decide if you want ...
by Ethribin
Thu Oct 02, 2014 2:20 pm
Forum: Ideas and Suggestions
Topic: electric engines and train tiers
Replies: 10
Views: 2831

Re: electric engines and train tiers

More Eco-friendly options especially early game please. Sorry for the sooooooooo late answer XD I agree with you on nearly all points^^ That's also one of the reasons why I want electric trains. Less pollution XD But i think they should keep the less eco friendly methods for early game and let elec...
by Ethribin
Thu Oct 02, 2014 2:13 pm
Forum: News
Topic: Re: Friday Facts #39
Replies: 38
Views: 21971

Re: Friday Facts #39

Is the gate for the walls still a thing that will come?
I haven't seen it being added yet, nor was it mentioned for quite some time (indifferent to the new character model and the tank, which in my opinion are, maybe fun or cool, but less useful or needed then a wall gate)

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