Search found 142 matches

by mergele
Fri Oct 16, 2020 4:42 pm
Forum: Gameplay Help
Topic: Can't connect pipe together with same product inside
Replies: 7
Views: 621

Re: Can't connect pipe together with same product inside

Not a bug, one of the cases of "yep, making this absolutly water proof is not feaseable. Let's accept that and just make it easy to fix instead" for the fluid system.
by mergele
Sun Oct 11, 2020 4:21 pm
Forum: Gameplay Help
Topic: Nest and a-bomb texture changes permanent?
Replies: 3
Views: 169

Re: Nest and a-bomb texture changes permanent?

You can plaster over them with concrete/stone. I am not sure what happens if you then remove the concrete/stone though.
by mergele
Mon Oct 05, 2020 12:15 am
Forum: Gameplay Help
Topic: Evaluation order of circuit entities
Replies: 7
Views: 574

Re: Evaluation order of circuit entities

Yes everyone works on the same set of inputs, when everyone is finished the results are added up and pushed onto the circuit as new input for the next round of operations.
by mergele
Fri Oct 02, 2020 1:27 am
Forum: Gameplay Help
Topic: Masking signals from circuit network
Replies: 2
Views: 201

Re: Masking signals from circuit network

Face, meet desk - moment of the highest order.
I don't need to perfectly eliminate it, I can just run a -10000 or so in and then add a filter. God I feel so stupid right now.
by mergele
Thu Oct 01, 2020 8:37 pm
Forum: Gameplay Help
Topic: Masking signals from circuit network
Replies: 2
Views: 201

Masking signals from circuit network

So I've got a pretty cool automatic resupply system going. There is only one thing missing to make it perfect (for now), and I just can't figure it. I have a memory cell which is storing unknown singnals with unknown values, and I want to be able to set a constant combinator to mask out signals from...
by mergele
Thu Oct 01, 2020 3:14 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 2496

Re: Bots versus Belts

Bots have a limited throughput. The limit is every tile between the in- and output chest being plastered with roboports. Iirc there was a test on that in a fff, probably back when the issue last came up there. I don't remember details but it was surprisingly low. Edit: Found it, #225 "The result is,...
by mergele
Mon Sep 07, 2020 12:36 pm
Forum: Gameplay Help
Topic: Multiple fluid in one pipe system?
Replies: 10
Views: 479

Re: Multiple fluid in one pipe system?

You can have multiple fluids in the same system. IT'S A BAD IDEA AND YOU SHOULD FIX IT BECAUSE IT WILL CAUSE PROBLEMS! The "you can't mix fluids" is not a hard and iron rule actually, they tried that and found out there are just to many edge cases to catch to make it work. So now it catched *most* c...
by mergele
Sun Aug 30, 2020 10:45 pm
Forum: Gameplay Help
Topic: [1.0.0] Griffer cancels filters in wagons and tanks.
Replies: 1
Views: 143

Re: [1.0.0] Griffer cancels filters in wagons and tanks.

There is apparently a permissions system in game.
See https://www.reddit.com/r/factorio/comme ... system_in/ and/or https://youtu.be/ZOgS4TI6AdM There seem to be quite a lot of options there so I'd assume something in there would apply though I am not sure.
by mergele
Sat Aug 29, 2020 5:20 pm
Forum: Gameplay Help
Topic: [1.0.0] steam leaking into other fluid system
Replies: 3
Views: 159

Re: [1.0.0] steam leaking into other fluid system

For spotting help we'll need some screenshots.
by mergele
Sat Aug 29, 2020 5:25 am
Forum: Show your Creations
Topic: Simple Kovarex enrichment with one centrifuge – for beginners
Replies: 6
Views: 546

Re: Simple Kovarex enrichment with one centrifuge – for beginners

I'm thinking viewforum.php?f=208 though with the target audience being for new players this might also still be an appropriate place.
by mergele
Sat Aug 29, 2020 1:07 am
Forum: Gameplay Help
Topic: Tips for NEW players
Replies: 11
Views: 726

Re: Tips for NEW players

Don't go to big to early. You don't need to produce a full belt of everything or the like from the get go. A very powerful effect is that later on it will be much faster to scale something than at the beginning. Climbing the progress ladder and then latter coming back if needed has often been much f...
by mergele
Fri Aug 28, 2020 1:51 am
Forum: Gameplay Help
Topic: Heat Exchanger Water consumption?
Replies: 4
Views: 223

Re: Heat Exchanger Water consumption?

Nah, I got more nuclear fuel than I know what do with. Let it all burn. I'll put a on/off on the old fuel powerplant though (realistically I should do something more about it if I'd want it to actually be useful in case it activates; bigger stockpile for the fuel, do fuel powered inserters, etc. etc...
by mergele
Fri Aug 28, 2020 12:36 am
Forum: Gameplay Help
Topic: Heat Exchanger Water consumption?
Replies: 4
Views: 223

Re: Heat Exchanger Water consumption?

Enlightenment! That is indeed the issue. I would have expected turbine to have a higher priority for getting drained for power than steam engines, but that might be mod issue.
by mergele
Thu Aug 27, 2020 11:48 pm
Forum: Gameplay Help
Topic: Heat Exchanger Water consumption?
Replies: 4
Views: 223

Heat Exchanger Water consumption?

Alright so I am finally tipping my toes into nuclear generators and I am encountering the following situation. I have a heat pipe burning at 959 degrees connected to a heat exchanger. Said heat exchanger has 199 of 200 water (so full, and is also directly pump fed from a full water tank). I have to ...
by mergele
Thu Aug 27, 2020 8:16 pm
Forum: Gameplay Help
Topic: Trains I cant figure out signals and chai signals
Replies: 51
Views: 1170

Re: Trains I cant figure out signals and chai signals

Ah that makes sense now. Yeah bypasses are obviously very good, though having to few doesn't actually deadlock if signalled correctly (assuming sufficient waiting bays in stations), it just reduces throughput of the system (And if that is an issue you are better of going 2 track anyways.
by mergele
Thu Aug 27, 2020 1:32 pm
Forum: Gameplay Help
Topic: Trains I cant figure out signals and chai signals
Replies: 51
Views: 1170

Re: Trains I cant figure out signals and chai signals

@disentius Alright, at this point I think there is something I am missing about your approach. With your signalling - as far as I can tell - you do need sufficient bypasses on any stretch of the track to hold all trains that could be there at the same time or it might deadlock, which should make exp...
by mergele
Thu Aug 27, 2020 1:06 am
Forum: Gameplay Help
Topic: Trains I cant figure out signals and chai signals
Replies: 51
Views: 1170

Re: Trains I cant figure out signals and chai signals

@disentius Here is an alternate signaling version for one-track systems which does not require bpasses but can use them for increased throughput.

Image
by mergele
Sun Aug 23, 2020 1:25 am
Forum: Gameplay Help
Topic: Machined stop working alone
Replies: 2
Views: 160

Re: Machined stop working alone

Clarification: The output item get's dropped infront of the machine. So the machine starts working and drops (in this case) a iron ore item on the floor in front of it. Then it continues working a bit, filling it's internal storage space for output items. Then it stops working because there is nowhe...
by mergele
Thu Aug 20, 2020 1:32 pm
Forum: Gameplay Help
Topic: Train No Path error
Replies: 3
Views: 114

Re: Train No Path error

https://imgur.com/a/8K0e2Ja
this is were it becomes a one-way on the wrong side. Need a signal on the other side of the track.
Edit: Seems boskid was faster
by mergele
Thu Aug 20, 2020 11:43 am
Forum: Gameplay Help
Topic: I need iron
Replies: 14
Views: 497

Re: I need iron

Running 2 trains is an option, you'll want a 2 way track system for that though.
I usually tap 2 different iron mines instead of 1 with 2 trains usually. that is personal preference though.
And in case you don't know a wagon can be loaded/unloaded by multiple inserters.

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