Search found 150 matches

by mergele
Fri Jan 08, 2021 3:28 am
Forum: Gameplay Help
Topic: Lessons learned. Please tell me more.
Replies: 11
Views: 978

Re: Lessons learned. Please tell me more.

starlinvf wrote:
Thu Jan 07, 2021 10:31 pm
[..] For an intermediate setup, you can get a simple circuit network of SR Latches to monitor the levels for you. [..]
Way excessive already. Just do a pump with a wire to a tank that activates when the tank is almost full.
by mergele
Sun Dec 20, 2020 11:36 pm
Forum: General discussion
Topic: Come up with new infinite research
Replies: 21
Views: 1176

Re: Come up with new infinite research

Module power. Increase effect of modules by 1%
Fuel refining. Increase acceleration and max. speed bonus of all fuels by 5%.
by mergele
Thu Dec 03, 2020 10:15 pm
Forum: Gameplay Help
Topic: Train not moving
Replies: 7
Views: 546

Re: Train not moving

The bandaid solution would be to add another 2 dummy stations to the lower track. If the penealty is everywhere it is nowhere.
by mergele
Mon Nov 30, 2020 2:24 pm
Forum: General discussion
Topic: Chain signals are overused
Replies: 21
Views: 1494

Re: Chain signals are overused

Yes, I agree. Chain signals are overused. I do that myself and I know it. However an aspect this didn't consider is that they are mentally easy. Do I need a chain signal here? Maybe not, but it won't hurt, plop it down and be done with it. Sometimes figuring out precise signalling is what I am in th...
by mergele
Sun Nov 15, 2020 1:56 pm
Forum: Gameplay Help
Topic: Any way to transport raw materials under water?..
Replies: 6
Views: 688

Re: Any way to transport raw materials under water?..

Without mods: Use Landfill to make a bridge. Just know that it's gonna be expensive. Or run a railway all the way around the lake, this should usually be less expensive but it technically does not answer the question With mods: Use boats, tunnels, planes, teleporters or just shoot it across. This i...
by mergele
Sat Nov 14, 2020 10:56 pm
Forum: General discussion
Topic: Whoops
Replies: 5
Views: 418

Re: Whoops

I once did this with heavy Armor. I called it my chest of shame and since got a lot more zealous about limiting chests.
by mergele
Fri Nov 06, 2020 12:47 pm
Forum: General discussion
Topic: Saved games and future updates
Replies: 10
Views: 570

Re: Saved games and future updates

Steam does offer access to a lot of previous versions.
by mergele
Wed Nov 04, 2020 1:46 am
Forum: Gameplay Help
Topic: problem with logistic network and storage looping
Replies: 11
Views: 798

Re: problem with logistic network and storage looping

I'll reiterate to make sure I understand your problem:
You have salt water produced that you want to be moved away from the production facility to a storage area, and from there distributed to the consumers?
Isn't that just simply a case of a active provider - storage chest - requester chest chain?
by mergele
Fri Oct 16, 2020 4:42 pm
Forum: Gameplay Help
Topic: Can't connect pipe together with same product inside
Replies: 7
Views: 759

Re: Can't connect pipe together with same product inside

Not a bug, one of the cases of "yep, making this absolutly water proof is not feaseable. Let's accept that and just make it easy to fix instead" for the fluid system.
by mergele
Sun Oct 11, 2020 4:21 pm
Forum: Gameplay Help
Topic: Nest and a-bomb texture changes permanent?
Replies: 3
Views: 223

Re: Nest and a-bomb texture changes permanent?

You can plaster over them with concrete/stone. I am not sure what happens if you then remove the concrete/stone though.
by mergele
Mon Oct 05, 2020 12:15 am
Forum: Gameplay Help
Topic: Evaluation order of circuit entities
Replies: 7
Views: 654

Re: Evaluation order of circuit entities

Yes everyone works on the same set of inputs, when everyone is finished the results are added up and pushed onto the circuit as new input for the next round of operations.
by mergele
Fri Oct 02, 2020 1:27 am
Forum: Gameplay Help
Topic: Masking signals from circuit network
Replies: 2
Views: 248

Re: Masking signals from circuit network

Face, meet desk - moment of the highest order.
I don't need to perfectly eliminate it, I can just run a -10000 or so in and then add a filter. God I feel so stupid right now.
by mergele
Thu Oct 01, 2020 8:37 pm
Forum: Gameplay Help
Topic: Masking signals from circuit network
Replies: 2
Views: 248

Masking signals from circuit network

So I've got a pretty cool automatic resupply system going. There is only one thing missing to make it perfect (for now), and I just can't figure it. I have a memory cell which is storing unknown singnals with unknown values, and I want to be able to set a constant combinator to mask out signals from...
by mergele
Thu Oct 01, 2020 3:14 am
Forum: General discussion
Topic: Bots versus Belts
Replies: 49
Views: 3066

Re: Bots versus Belts

Bots have a limited throughput. The limit is every tile between the in- and output chest being plastered with roboports. Iirc there was a test on that in a fff, probably back when the issue last came up there. I don't remember details but it was surprisingly low. Edit: Found it, #225 "The result is,...
by mergele
Mon Sep 07, 2020 12:36 pm
Forum: Gameplay Help
Topic: Multiple fluid in one pipe system?
Replies: 10
Views: 578

Re: Multiple fluid in one pipe system?

You can have multiple fluids in the same system. IT'S A BAD IDEA AND YOU SHOULD FIX IT BECAUSE IT WILL CAUSE PROBLEMS! The "you can't mix fluids" is not a hard and iron rule actually, they tried that and found out there are just to many edge cases to catch to make it work. So now it catched *most* c...
by mergele
Sun Aug 30, 2020 10:45 pm
Forum: Gameplay Help
Topic: [1.0.0] Griffer cancels filters in wagons and tanks.
Replies: 1
Views: 165

Re: [1.0.0] Griffer cancels filters in wagons and tanks.

There is apparently a permissions system in game.
See https://www.reddit.com/r/factorio/comme ... system_in/ and/or https://youtu.be/ZOgS4TI6AdM There seem to be quite a lot of options there so I'd assume something in there would apply though I am not sure.
by mergele
Sat Aug 29, 2020 5:20 pm
Forum: Gameplay Help
Topic: [1.0.0] steam leaking into other fluid system
Replies: 3
Views: 201

Re: [1.0.0] steam leaking into other fluid system

For spotting help we'll need some screenshots.
by mergele
Sat Aug 29, 2020 5:25 am
Forum: Show your Creations
Topic: Simple Kovarex enrichment with one centrifuge – for beginners
Replies: 6
Views: 860

Re: Simple Kovarex enrichment with one centrifuge – for beginners

I'm thinking viewforum.php?f=208 though with the target audience being for new players this might also still be an appropriate place.
by mergele
Sat Aug 29, 2020 1:07 am
Forum: Gameplay Help
Topic: Tips for NEW players
Replies: 11
Views: 832

Re: Tips for NEW players

Don't go to big to early. You don't need to produce a full belt of everything or the like from the get go. A very powerful effect is that later on it will be much faster to scale something than at the beginning. Climbing the progress ladder and then latter coming back if needed has often been much f...
by mergele
Fri Aug 28, 2020 1:51 am
Forum: Gameplay Help
Topic: Heat Exchanger Water consumption?
Replies: 4
Views: 371

Re: Heat Exchanger Water consumption?

Nah, I got more nuclear fuel than I know what do with. Let it all burn. I'll put a on/off on the old fuel powerplant though (realistically I should do something more about it if I'd want it to actually be useful in case it activates; bigger stockpile for the fuel, do fuel powered inserters, etc. etc...

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