Search found 105 matches

by mergele
Sat Jan 18, 2020 6:43 pm
Forum: Gameplay Help
Topic: Multiple train on a single stop?
Replies: 5
Views: 119

Re: Multiple train on a single stop?

You'd need a workaround. Assuming no other mods you'd have combinators to figure out what should be requested and then you lay a wire connection to the exit of where the two trains wait and open the road for them. You'd probably want a waiting station close to the destination where the trains wait u...
by mergele
Sat Jan 18, 2020 10:35 am
Forum: Gameplay Help
Topic: Railway Wait Conditions Not Working
Replies: 4
Views: 124

Re: Railway Wait Conditions Not Working

I'd rather describe it as "Go there [], depart when [], go there [], depart when [], etc etc". But I guess that's semantics.
by mergele
Thu Jan 02, 2020 9:29 pm
Forum: Gameplay Help
Topic: I think train routing is subtly broken, but…
Replies: 4
Views: 268

Re: I think train routing is subtly broken, but…

Iirc the pathfinding happens actually rather rarely, so it might not have recalculated the path.
by mergele
Wed Nov 20, 2019 9:46 pm
Forum: Gameplay Help
Topic: i need a storager bigger
Replies: 8
Views: 497

Re: i need a storager bigger

I am still not sure I understand your goal exactly. You want to sort the items in a cluster of chest in such a way that certain chests contain certain types of items? If so (unless you are using buffer chests, which apparently you aren't) why aren't you simply sorting the input lines to those chests?
by mergele
Wed Nov 20, 2019 2:34 pm
Forum: Gameplay Help
Topic: i need a storager bigger
Replies: 8
Views: 497

Re: i need a storager bigger

Do I understand correctly that you want to distribute contents from passive provider chests to other provider chests?
by mergele
Mon Nov 18, 2019 10:55 pm
Forum: Gameplay Help
Topic: Easiest way to to know energy storage/production for laser turrents
Replies: 3
Views: 251

Re: Easiest way to to know energy storage/production for laser turrents

I guess instead of looking for laser turret spikes you could do a rough estimation how many towers you'd expect to fire during an attack at most simultaneusly, depending on your tower setup and then compare that with with the max amount of power possible, that way you wouldn't have to wait for parti...
by mergele
Sun Nov 17, 2019 10:34 pm
Forum: General discussion
Topic: My number 1 lesson from my first game
Replies: 6
Views: 974

Re: My number 1 lesson from my first game

My general rule of thumb:

1: Estimate the space you think you will need, be generous.
2: Now tile that to a 2X3.
3: Add a good deal buffer around the edges for belts and pipes
4: Make sure that there is still space close by for 2 additional similar sized blocks.
by mergele
Fri Oct 11, 2019 9:58 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 8122

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I too have no big issue with removing collision from biters. A possible issue I can see is with spitters. If to many of them are in an attacking group it might look quite stupid when all of them line up in a very fine firing line and make it too obvious that the collision is turned off in a immersio...
by mergele
Mon Sep 16, 2019 3:24 pm
Forum: Gameplay Help
Topic: Safe way to combine manual and automatic trains?
Replies: 11
Views: 560

Re: Safe way to combine manual and automatic trains?

Alright it might not be a practical solution, but this is Factorio and practicality is not always required. Just imagine how cool it would be to stop a train by ramming it through 160 gates just because you can't be bothered to slow down...
Now I have to find a spot somewhere in my base to build this.
by mergele
Sun Sep 15, 2019 10:42 pm
Forum: Gameplay Help
Topic: Safe way to combine manual and automatic trains?
Replies: 11
Views: 560

Re: Safe way to combine manual and automatic trains?

A possible solution would be gates that close if signal is red and so the manual train just "stops" by hitting them. You'd have to have repair roboports set up and supplied at every crossing though for long-term.
by mergele
Wed Aug 28, 2019 10:25 pm
Forum: General discussion
Topic: City Blocks instead of Main Bus
Replies: 21
Views: 22006

Re: City Blocks instead of Main Bus

Don't use the max range, some overlap is fine and you easily get a something tileable. If that's still doesn't fit next you can kill always-same-distance-between-things-of-the-same-nature within a block and really have free rein. (For example you could have 3 large pole with distances 28-27-28.)
by mergele
Wed Aug 21, 2019 12:58 pm
Forum: Gameplay Help
Topic: Inserters not working transferring between assembly machines and labs
Replies: 7
Views: 424

Re: Inserters not working transferring between assembly machines and labs

If I interprete this correctly the left line produces green science and the right line produces red science which are then put on the belts and from there to the lab? I don't really see any reason why it wouldn't work, aside from the possibility that inserters never load science labs with more than ...
by mergele
Sat Aug 17, 2019 12:18 am
Forum: Gameplay Help
Topic: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
Replies: 11
Views: 639

Re: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?

Ah, if you are having a biter problem and are stuck in this situation you might not have the time to redo things for automatic refuelment, I must admit I had not considered that possibility.
by mergele
Fri Aug 16, 2019 12:27 pm
Forum: Gameplay Help
Topic: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?
Replies: 11
Views: 639

Re: How to collect Solid fuel or Coal quickly from furnaces or any machines that uses them ?

Either it's a temporary construction in which case why bother replacing the fuel just let it run with whatever it currently has, or it's automatically refueld, in which case why bother replacing the fuel just let it run with whatever it currently has and in time it will be replaced automatically.
by mergele
Mon Aug 05, 2019 7:16 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 1874

Re: 0.17 - is it stable enough for the casual player?

Ah huh, for some reaon I felt it was somewhere this spring. Interestingly I seem to tend to put factorio on hold during spring quite regularily.
by mergele
Mon Aug 05, 2019 1:05 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 1874

Re: 0.17 - is it stable enough for the casual player?

To put it this way: I don't remember the last time the game crashed on me or the last time I wasn't playing on experimental. I've heard there was a version that broke all trains somewhat recently? Must have been during one of my breaks fom Factorio though.
by mergele
Fri Jul 19, 2019 11:10 pm
Forum: News
Topic: Friday Facts #304 - Small bugs; Big changes
Replies: 668
Views: 47299

Re: Friday Facts #304 - Small bugs; Big changes

Kovarex was convinced by members of the forum to add someway to use the obstacle avoidance mode of the rail planner. Now when planning a rail path, holding CTRL will make it use the obstacle avoidance ghost planning.
Thanks Kovarex!
by mergele
Mon Jul 08, 2019 11:57 am
Forum: Gameplay Help
Topic: How can I make my train lines more efficient?
Replies: 19
Views: 887

Re: How can I make my train lines more efficient?

viewforum.php?f=194
4 spaces is probably a good number if you do things methodically.
by mergele
Mon Jul 08, 2019 12:12 am
Forum: Gameplay Help
Topic: How can I make my train lines more efficient?
Replies: 19
Views: 887

Re: How can I make my train lines more efficient?

As for mergele... shouldn't it be like this though? With a chain signal at the entrance, so that trains only go in if it's clear in the 2nd half of the circle as well? so tl;dr middle signals is so that a north and south train can both go forward without distracting each other. Actually yes you are...
by mergele
Sun Jul 07, 2019 8:00 pm
Forum: Gameplay Help
Topic: How can I make my train lines more efficient?
Replies: 19
Views: 887

Re: How can I make my train lines more efficient?

These 1-way intersections would work perfectly fine. They hamper throughput a bit since they allow only 1 train in the intersection even if those don't collide, but that is a refinement step that can be done later via more space and liberal use of chain signals. To explain the rail in my first pic. ...

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