Search found 158 matches

by mergele
Sun Apr 23, 2017 3:58 pm
Forum: General discussion
Topic: Green and Red wires: Why two colours?
Replies: 16
Views: 15756

Re: Green and Red wires: Why two colours?

There is not really a need for even 2 colors, however I too would like a few more colors, just so I can more easily distinguish / kep track of which networks have to be seperated and which are on the same hierarchy of the computation and stuff like that.
by mergele
Thu Mar 30, 2017 5:12 am
Forum: Gameplay Help
Topic: Is this intersection going to work?
Replies: 30
Views: 19241

Re: Is this intersection going to work?

As long as you don't want your trains turning left or need very high throughput it will work.
by mergele
Fri Jan 13, 2017 1:53 am
Forum: Gameplay Help
Topic: Another train signal help!
Replies: 3
Views: 1679

Re: Another train signal help!

Rails are divided into rail segment. A segment contains all rail pieces that are connected to each other, while signals seperate them. So if you place a straight line every signal you place adds another segment. While if you make a circle the first signal has no effect since the two rail pieces next...
by mergele
Fri Jan 13, 2017 1:29 am
Forum: Off topic
Topic: fan flick with...
Replies: 3
Views: 2167

Re: fan flick with...

GoldenPorkchop80 wrote::shock:

Kill it with fire.

Image
We do have flamethrowers and flame thrower turrets, just saying.
by mergele
Thu Jan 12, 2017 4:29 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 116145

Re: The Ctrl+V Game

Is not a problem because by the nature of it your successor is always a potential risk.
by mergele
Thu Dec 22, 2016 10:23 am
Forum: Gameplay Help
Topic: Train station design questions: waiting bay
Replies: 18
Views: 16355

Re: Train station design questions: waiting bay

I've read a few times (Sadly don't remember where exactly) that trains choose which station they travel to only when they leave a station and then only recalculate the path to said fixed station and designed my railroads accordingly. Has this been debunked?
by mergele
Thu Dec 22, 2016 7:56 am
Forum: General discussion
Topic: Train track laying unfair?
Replies: 13
Views: 6915

Re: Train track laying unfair?

Yoyobuae wrote:
mergele wrote:You could also use cars as 2x2 chests.
But you need 3 tile wide chest for it to work.

Apparently they are wide enough:
But you can do track - stack inserter - car - stack inserter - track
by mergele
Wed Dec 21, 2016 8:38 pm
Forum: General discussion
Topic: Train track laying unfair?
Replies: 13
Views: 6915

Re: Train track laying unfair?

You could also use cars as 2x2 chests.
by mergele
Thu Dec 15, 2016 7:02 am
Forum: Gameplay Help
Topic: Can I use circuits to automate this?
Replies: 11
Views: 4957

Re: Can I use circuits to automate this?

Which leads me to wonder, apart from soem very clever stuff with circuits, what else can you use them for? Around two months ago I was asking myself a similar question. Have been tinkering with circuit network stuff ever since. :D I made this a few days ago (used a mod to allow changing assembler r...
by mergele
Sun Dec 11, 2016 9:15 pm
Forum: General discussion
Topic: Belt buffers
Replies: 37
Views: 41949

Re: Belt buffers

This is of course not always possible, but I mean it is a bit important to talk about this in a multiplayer game, cause if some play for resource surplus and other play for production surplus you come into some small or big problems. :) You run into having a whole lot of production. "Guys, our...
by mergele
Sun Dec 11, 2016 12:17 am
Forum: Gameplay Help
Topic: How to make fast inserter
Replies: 2
Views: 2749

Re: How to make fast inserter

It should be right next to the filter inserter.
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If you mean in assemblers it may be that you need an assembler mk2 to produce it automatically.
by mergele
Fri Dec 02, 2016 10:49 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 65366

Re: Friday Facts #166 - Combat Revisit

That moment when someone makes a lamp setup that probably took more time than your entire ingame time.
by mergele
Thu Nov 10, 2016 3:37 am
Forum: Gameplay Help
Topic: How come my furnace is not producing
Replies: 7
Views: 3437

Re: How come my furnace is not producing

nobodx wrote:Actually, the lower left ones also have inserters trying to insert coal
Oh yes, indeed. Never should settle for the easy problem.
by mergele
Tue Nov 08, 2016 6:34 pm
Forum: Gameplay Help
Topic: Issue with oil barrels
Replies: 9
Views: 3689

Re: Issue with oil barrels

Frightning wrote:1 second times crafting speed, which for assem2 is 0.75, so 1.(3)... secs per barrel, which since they store 25 crude oil, means a crude oil throughput of 18.75 crude oil/sec.
I used assembler1 for my calculations.
by mergele
Sun Nov 06, 2016 4:57 am
Forum: Gameplay Help
Topic: Issue with oil barrels
Replies: 9
Views: 3689

Re: Issue with oil barrels

A barrel is filled in 2 seconds, if your oilwells are depleted the pumpjacks will produce 0.1 oil per second without beacons. Therefore you would need to 125 times the production of one pumpjack in order for one assembly to not be sufficient. At 100% you will still need the production of 12.5 pumpja...
by mergele
Fri Nov 04, 2016 1:55 am
Forum: Gameplay Help
Topic: Trains signal, what am i missing?
Replies: 17
Views: 6294

Re: Trains signal, what am i missing?

Train 1, the one with the copper ore, is supposed to go around, if I understood correctly.
by mergele
Thu Nov 03, 2016 10:41 pm
Forum: Gameplay Help
Topic: Trains signal, what am i missing?
Replies: 17
Views: 6294

Re: Trains signal, what am i missing?

That's strange, in my test it works just fine.
Image
by mergele
Thu Nov 03, 2016 8:58 pm
Forum: Gameplay Help
Topic: Trains signal, what am i missing?
Replies: 17
Views: 6294

Re: Trains signal, what am i missing?

This should do it:
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by mergele
Thu Nov 03, 2016 12:54 am
Forum: Gameplay Help
Topic: How come my furnace is not producing
Replies: 7
Views: 3437

Re: How come my furnace is not producing

1: You don't need to align the inserters with the hole in the furnace, just anywhere is fine.
2: Top row inserters 2-7 are stuck trying to insert coal.
3: Lower row firnace 1-2 don't have an inserter for output and therefore probably have run full.
by mergele
Wed Nov 02, 2016 1:30 am
Forum: Gameplay Help
Topic: I can't put my trains to work...
Replies: 8
Views: 2959

Re: I can't put my trains to work...

I assume both stations use the same name. The train determines which one will be his actual goal when he leaves the last station. He only reevaluates when there is no valid path to the chosen station. So to make this work you could add an intermediary station right before the unloading station track...

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