Right now the Quality mod can be disabled, but it is necessary to run the Space age due to the fact that QM contains recycler that is essential on Fulgora.
My suggestion is to move the recycler to the Base or Space Age mod, so it could be absolutely independent of other mods. It would allow to play ...
Search found 221 matches
- Sun Oct 27, 2024 7:37 pm
- Forum: Ideas and Suggestions
- Topic: Space Age not dependant of the Quality Mod
- Replies: 5
- Views: 1163
- Fri Sep 29, 2023 11:17 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 130481
Re: Friday Facts #378 - Trains on another level
This is the true meaning of the HYPE TRAIN!


- Fri Sep 08, 2023 3:42 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 254440
Re: Friday Facts #375 - Quality
I really like the idea of quality as it adds more tiers of machines, but I also do not like the RNG aspect of that. Doing items over and over again just to find the "rare" one seems like a terrible idea which do not fit the industrial feel of the game.
Tuning assemblers into slot machines sounds ...
Tuning assemblers into slot machines sounds ...
- Fri Sep 01, 2023 12:53 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 76176
Re: Friday Facts #374 - Smarter robots
I would absolutely embrace the charging pole for the robots.
Something that would require way less space than roboport and is used solely for charging them.
Something that would require way less space than roboport and is used solely for charging them.
- Sun Jan 03, 2021 1:58 am
- Forum: Technical Help
- Topic: [1.1.6] Game crashes when launching the rocket
- Replies: 2
- Views: 1707
Re: [1.1.6] Game crashes when launching the rocket
It works now, thank you very much.
I didn't know that Silo control got removed recently
I didn't know that Silo control got removed recently
- Fri Dec 25, 2020 8:06 pm
- Forum: Technical Help
- Topic: [1.1.6] Game crashes when launching the rocket
- Replies: 2
- Views: 1707
[1.1.6] Game crashes when launching the rocket
When I launch the rocket with satellite, game shows this error and crashes after clicking the "accept".
https://media.discordapp.net/attachments/593896719167520846/792120863284789248/unknown.png
I attach the savefile
EDIT: I already tried the suggested: "deleting the control.lua and script.dat ...
https://media.discordapp.net/attachments/593896719167520846/792120863284789248/unknown.png
I attach the savefile
EDIT: I already tried the suggested: "deleting the control.lua and script.dat ...
- Wed Jan 30, 2019 2:58 pm
- Forum: Spread the Word
- Topic: Notch Mentioned Factorio on Twitter
- Replies: 14
- Views: 44252
Re: Notch Mentioned Factorio on Twitter
Not only Notch, recently also Dinnerbone - one of the main Minecraft Devs also encourage people to play Factorio:



- Fri Jan 05, 2018 9:52 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 452678
Re: Friday Facts #224 - Bots versus belts
I will remind my idea about ropeway conveyors:
https://forums.factorio.com/viewtopic.php?f=6&t=7977
http://i.imgur.com/4cK4dHk.jpg
This system could replace the logistic robots. The ropeway wagons loaded with the cargo (stored inside like in the chests) would be just moving along the line, and ...
https://forums.factorio.com/viewtopic.php?f=6&t=7977
http://i.imgur.com/4cK4dHk.jpg
This system could replace the logistic robots. The ropeway wagons loaded with the cargo (stored inside like in the chests) would be just moving along the line, and ...
- Wed Dec 27, 2017 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Artillery
- Replies: 3
- Views: 3046
- Wed Dec 27, 2017 1:55 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Train-proof facility
- Replies: 12
- Views: 15386
Re: [Idea] Train-proof facility
I think that we should think more about this idea. It is really worth of the implementation.
- Fri Jun 16, 2017 8:48 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 62199
Re: Friday Facts #195 - Poles re-design
That's sad that big pole v2a is so hard to implement - it's the greatest one.
The big pole v1 is awful - it looks like some toy. The v2b also looks strange.
For the top of the medium pole I suggest you this:
https://upload.wikimedia.org/wikipedia/commons/thumb/9/9d/Slup_SN.jpg/250px-Slup_SN.jpg ...
The big pole v1 is awful - it looks like some toy. The v2b also looks strange.
For the top of the medium pole I suggest you this:
https://upload.wikimedia.org/wikipedia/commons/thumb/9/9d/Slup_SN.jpg/250px-Slup_SN.jpg ...
- Mon Feb 27, 2017 12:37 pm
- Forum: Ideas and Suggestions
- Topic: The Nuclear related stuff that can be done...
- Replies: 6
- Views: 4231
Re: The Nuclear related stuff that can be done...
According to the translation strings devs are planning to add: uranium ore, two types of uranium, uranium fuel cells, depleted uranium fuel cells, uranium rounds, uranium cannon shells and... Atomic bombs!
- Wed Jan 04, 2017 1:27 am
- Forum: Ideas and Suggestions
- Topic: Got a nice idea for electric tracks (With examples)
- Replies: 12
- Views: 6999
Re: Got a nice idea for electric tracks (With examples)
I have a idea with the supercapacitors in electric trains. They would allow to charge up on the train stops very quickly and run up on the gathered power.
There are such resulutions for the trams and trolleybuses. Here are some images of the very fast charging stations on the stops:
http://www ...
There are such resulutions for the trams and trolleybuses. Here are some images of the very fast charging stations on the stops:
http://www ...
- Sat Dec 03, 2016 10:57 pm
- Forum: General discussion
- Topic: Be less 'steampunk', more 'techno'
- Replies: 9
- Views: 5055
Re: Be less 'steampunk', more 'techno'
I strongly disagree with you.
One of the best parts of the Factorio is that original "dieselpunk" technology theme.
The "clean" and "edgy" machines would be worst graphical thing to implement there.
One of the best parts of the Factorio is that original "dieselpunk" technology theme.
The "clean" and "edgy" machines would be worst graphical thing to implement there.
- Fri Dec 02, 2016 7:55 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 68510
Re: Friday Facts #167 - Reactors Operational
I very like the reactor concept, but we need one thing: Better pipes building.
- Thu Sep 01, 2016 1:59 pm
- Forum: General discussion
- Topic: Come and Guess #3: Stable Version of 0.14
- Replies: 14
- Views: 5836
Re: Come and Guess #3: Stable Version of 0.14
I guess it will be 0.14.11
- Mon Aug 22, 2016 1:24 am
- Forum: Translations
- Topic: How did you translate "circuit network"?
- Replies: 5
- Views: 4557
Re: How did you translate "circuit network"?
In Polish I translated it into the "control network". It simply describes how network exactly works. 

- Wed Aug 17, 2016 1:05 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 129
- Views: 181421
Re: Re-Enable Achievements...
According to the strings in the Crowdin translation system there will be warning, before using the command.
- Fri Jul 22, 2016 8:19 pm
- Forum: General discussion
- Topic: The new technology is coming!
- Replies: 1
- Views: 2293
The new technology is coming!
According to the Crowdin Translation strings, there will be added a new technology in the next version of Factorio:
"Auto character logistic trash slots" that "Allows player to set limits on items and any extras are automatically moved into the logistic trash slots."
I was waiting for this feature ...
"Auto character logistic trash slots" that "Allows player to set limits on items and any extras are automatically moved into the logistic trash slots."
I was waiting for this feature ...
- Thu Jun 30, 2016 11:18 pm
- Forum: Duplicates
- Topic: [0.13.1] Game crashes when I'm loading the map
- Replies: 3
- Views: 2192
Re: [0.13.1] Game crashes when I'm loading the map
Here's the save.