Search found 11 matches
- Sun May 28, 2017 7:18 pm
 - Forum: Mods
 - Topic: [Mod 2.0] Power Armor MK3+
 - Replies: 110
 - Views: 86480
 
Re: [Mod 0.15] Power Armor MK3
Screen Says the following
Failed to load Mods: Error in assignID, technology with name 'power-armor-3' dies not exist.
Source: power-armor-4 (technology).
Oh I see, I changed the tech name to fix an error, and because his tech requires mine, which no longer exists, there's an error.
Try ...
- Sun May 28, 2017 6:55 pm
 - Forum: Mods
 - Topic: [Mod 2.0] Power Armor MK3+
 - Replies: 110
 - Views: 86480
 
Re: [Mod 0.15] Power Armor MK3
How would I do this for now?jimmy_1283 wrote:sholcomb101 wrote: Also it may be worth rolling back my mod to an earlier version to restore your saves, if nothing else.
- Sun May 28, 2017 6:48 pm
 - Forum: Mods
 - Topic: [Mod 2.0] Power Armor MK3+
 - Replies: 110
 - Views: 86480
 
Re: [Mod 0.15] Power Armor MK3
Jimmy, whatever your update did today it broke the existing MK4 armor that was made by zifnab06 I have been using. I can't load any of my saves now. Whats up?
Having a look now, I'll edit this reply when I figure it out.
It seems like there may be an issue with us both using the exact same ...
- Sun May 28, 2017 6:23 pm
 - Forum: Mods
 - Topic: [Mod 2.0] Power Armor MK3+
 - Replies: 110
 - Views: 86480
 
Re: [Mod 0.15] Power Armor MK3
 I've gone ahead and added a MK4 version of the armor by popular request, at the moment it looks exactly the same as the MK3, as does the tech, and unless someone volunteers a replacement, it's likely to remain that way, as I'm quite frankly terrible with art.
As always I'm happy to receive ...
					As always I'm happy to receive ...
- Fri Nov 25, 2016 4:26 pm
 - Forum: Technical Help
 - Topic: WTH - Uninstalled
 - Replies: 6
 - Views: 3572
 
WTH - Uninstalled
So, I was running Factorio last night, all well and good. I just went to launch it now and it goes into the install screen. Game was not installed. Has anyone ever encountered this?
Once in was re-installed my mods were there and save games in tact but it is just weird. I had to re-opt into the ...
					Once in was re-installed my mods were there and save games in tact but it is just weird. I had to re-opt into the ...
- Fri Oct 14, 2016 12:00 pm
 - Forum: Gameplay Help
 - Topic: Train Switching
 - Replies: 7
 - Views: 10801
 
Re: Train Switching
So I watched the video and i did finally kind of figure it out. Let's just say I got it working but I still don't fully understand why it is working. But progress is progress.
Not sure when i would need a chain signal as compared to the regular as what i st up worked with either.
As with all ...
					Not sure when i would need a chain signal as compared to the regular as what i st up worked with either.
As with all ...
- Thu Oct 13, 2016 5:35 pm
 - Forum: Gameplay Help
 - Topic: Train Switching
 - Replies: 7
 - Views: 10801
 
Train Switching
I am having a hell of a time understanding how in the world train switches work. I mean I understand the theory and can make small examples that work as designed but when I try to do anything else it never works. I tried to make a side track so trains can pass each other on a long leg of track that ...
					- Mon Oct 03, 2016 1:23 pm
 - Forum: General discussion
 - Topic: 8 mk2 shield 4 fusion reactor mk2 Power Armor=OP
 - Replies: 9
 - Views: 5089
 
Re: 8 mk2 shield 4 fusion reactor mk2 Power Armor=OP
I must be doing something wrong because I have never seen these behemoths I keep reading about. I have one game that I have over 40 hours into and have launched multiple rockets but still have not seen these things. I wish there was a way to track the level of their advancement that doesn't mess up ...
					- Wed Sep 14, 2016 12:22 pm
 - Forum: Gameplay Help
 - Topic: Putting items inside a chest in the map editor
 - Replies: 5
 - Views: 6665
 
Re: Putting items inside a chest in the map editor
I am not sure how to actually put stuff in a chest but what I have done is just seed a bunch of stuff on the ground and then just pick it up when the game loads and place it where I want it.
					- Thu Aug 18, 2016 3:06 pm
 - Forum: Gameplay Help
 - Topic: Personal Robo-Port Assistance
 - Replies: 2
 - Views: 1687
 
Re: Personal Robo-Port Assistance
Ah, so I need to carry them around with me. Makes sense I guess. I thought maybe they needed to be loaded into the ports like the large ones.
Thanks!!
					Thanks!!
- Thu Aug 18, 2016 12:46 pm
 - Forum: Gameplay Help
 - Topic: Personal Robo-Port Assistance
 - Replies: 2
 - Views: 1687
 
Personal Robo-Port Assistance
So, I have a few robo-ports installed in my MK-2 armor but I don't seem to have any robots in it. How do I get the robots into the robo-port?