I love using nuclear bomb to big crowd of bitters My problem is, when I do that my UPS can go to 0.2 UPS which stuck the game for minutes of ultra lagging => one of my CPU core jumps to 100%
I figured out that, it's not the explosion or fire or smoke that trigger the low UPS but the blood ...
Well after some Searchs, I found that the problem is known and some other threads are talking about it : - https://forums.factorio.com/viewtopic.php?f=7&t=3636 - https://forums.factorio.com/viewtopic.php?f=49&t=45681&p=263666&hilit=CPU+usage - https://forums.factorio.com/viewtopic.php?f=5&t=42308&p ...
Just an idea about the t-shirt, I don't really fancy the loading bar style : too much already done, with everything, and I think it doesn't fit the factorio spirit
I think it should represent more the game, something more smart, logical, or about settler, etc....
If you have to reconnect, you can launch the game with the command : factorio --mp-connect IP:port You can do it inside a shortcut, so 1 click = launch + reconnect the game
same command exist for the server side : factorio --mp-load-game save_file
It exist for Linux, I think it should exist for ...
I get the same kind of error but in the technology research, like unknow key: "technology-name.follower-robo-count-7" http://pix.toile-libre.org/upload/original/1414922750.png http://pix.toile-libre.org/upload/original/1414922707.png
Very strange it is working for you, I took a look in the 'man 2 rename' , and I can see this : EXDEV oldpath and newpath are not on the same mounted filesystem. (Linux permits a filesystem to be mounted at multiple points, but rename() does not work across different mount points, even if the same ...
I tried the game with a friend in a multiplayer game (awesome !!!!), but the game suddenly crashed on my side, it happens again and again He was the server on Windows, I was the client on Linux 64bits
I launch the game from a shell, it was clearly a bad crash : 13330.475370 Info AllInOne ...
I tried to launch factorio on linux with the '-h' argument but the game crashed, in fact you can crash the game with any argument containing only one '-'
Actually the game is saving into the 'saves' folder of the game folder You should put this folder into the user folder (~/.factorio/saves or something like that)
Why this modification should be implemented ? - Your saves is no longer dependent of the game folder, but the linux user folder ...
I tried the 0.10.1 linux 64bits version, it worked perfectly until I tried to load my saves Each time I tried to load a save or auto-save, the game stop with the following error : Error None: Package lock (read) is active on /Stockage/Jeux/factorio/saves/last.zip