Search found 16 matches

by FactoCheat
Wed Dec 16, 2020 11:32 am
Forum: Minor issues
Topic: [1.1.6] Pumps drawn over poles
Replies: 0
Views: 904

[1.1.6] Pumps drawn over poles

Hello,

Just to report a minor graphical bug : pumps are drawn over electric poles
Image
by FactoCheat
Wed Nov 13, 2019 10:46 pm
Forum: Technical Help
Topic: Blood kills UPS
Replies: 2
Views: 1243

Re: Blood kills UPS

oh nice :) thanks !
by FactoCheat
Wed Nov 13, 2019 9:11 pm
Forum: Technical Help
Topic: Blood kills UPS
Replies: 2
Views: 1243

Blood kills UPS

Hello,

I love using nuclear bomb to big crowd of bitters
My problem is, when I do that my UPS can go to 0.2 UPS which stuck the game for minutes of ultra lagging => one of my CPU core jumps to 100%

I figured out that, it's not the explosion or fire or smoke that trigger the low UPS but the blood ...
by FactoCheat
Mon May 01, 2017 11:02 am
Forum: Ideas and Suggestions
Topic: Improving 'catching up'
Replies: 1
Views: 1370

Re: Improving 'catching up'

Well after some Searchs, I found that the problem is known and some other threads are talking about it :
- https://forums.factorio.com/viewtopic.php?f=7&t=3636
- https://forums.factorio.com/viewtopic.php?f=49&t=45681&p=263666&hilit=CPU+usage
- https://forums.factorio.com/viewtopic.php?f=5&t=42308&p ...
by FactoCheat
Mon May 01, 2017 10:45 am
Forum: Ideas and Suggestions
Topic: Improving 'catching up'
Replies: 1
Views: 1370

Improving 'catching up'

Hello,

[EDIT] similar posts are describing same problem (see following post)

I joined a public multiplayer game (one of many with same behavior), it took a long time because it was a really big map/save (77MB).

The first step is to download the save : I was downloading at 1.1MB/sec, nobody can do ...
by FactoCheat
Sun Jul 12, 2015 9:38 am
Forum: News
Topic: Friday facts #94 - No 0.12 Release today
Replies: 116
Views: 83783

Re: Friday facts #94 - No 0.12 Release today

Hello

Just an idea about the t-shirt,
I don't really fancy the loading bar style : too much already done, with everything, and I think it doesn't fit the factorio spirit

I think it should represent more the game, something more smart, logical, or about settler, etc....

You can add a sentence ...
by FactoCheat
Mon Nov 03, 2014 7:05 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Some multiplayer feedback
Replies: 6
Views: 3451

Re: [0.11.1] Some multiplayer feedback

If you have to reconnect, you can launch the game with the command : factorio --mp-connect IP:port
You can do it inside a shortcut, so 1 click = launch + reconnect the game

same command exist for the server side : factorio --mp-load-game save_file

It exist for Linux, I think it should exist for ...
by FactoCheat
Sun Nov 02, 2014 9:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Train without orders displays "Unknown key: No path
Replies: 4
Views: 2833

Re: [0.11.1] Train without orders displays "Unknown key: No

Ok so I tested a clean install, the bug is not present anymore

It was because I copied some config files from the old to the new version

The bug was a BEPKAC....
by FactoCheat
Sun Nov 02, 2014 10:09 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Train without orders displays "Unknown key: No path
Replies: 4
Views: 2833

Re: [0.11.1] Train without orders displays "Unknown key: No

Hello

I get the same kind of error but in the technology research, like unknow key: "technology-name.follower-robo-count-7"
http://pix.toile-libre.org/upload/original/1414922750.png
http://pix.toile-libre.org/upload/original/1414922707.png

Not all names are affected.

I using linux 64 bits ...
by FactoCheat
Sun Nov 02, 2014 9:34 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1 - Linux] Crash with symbolic links
Replies: 7
Views: 3956

Re: [0.11.1 - Linux] Crash with symbolic links

Very strange it is working for you, I took a look in the 'man 2 rename' , and I can see this :
EXDEV oldpath and newpath are not on the same mounted filesystem. (Linux permits a filesystem to be mounted at multiple points, but rename() does not work across different mount points, even if the same ...
by FactoCheat
Sun Nov 02, 2014 12:32 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1 - Linux] Crash with symbolic links
Replies: 7
Views: 3956

Re: [0.11.1 - Linux] Crash with symbolic links

Nice one !

I made a symbolic link for the 'temp' folder, but the game delete the 'temp' element when the game is started, just after the loading.

Any other idea ? :p

A good long term solution would be that the game create his 'temp' folder inside the 'saves' folder
by FactoCheat
Sun Nov 02, 2014 12:07 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1 - Linux] Crash with symbolic links
Replies: 7
Views: 3956

[0.11.1 - Linux] Crash with symbolic links

Hello

I tried the game with a friend in a multiplayer game (awesome !!!!), but the game suddenly crashed on my side, it happens again and again
He was the server on Windows, I was the client on Linux 64bits

I launch the game from a shell, it was clearly a bad crash :
13330.475370 Info AllInOne ...
by FactoCheat
Sat Nov 01, 2014 11:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1 - Linux] Crash when bad format in arguments
Replies: 1
Views: 1079

[0.11.1 - Linux] Crash when bad format in arguments

Hello

I tried to launch factorio on linux with the '-h' argument but the game crashed, in fact you can crash the game with any argument containing only one '-'

After that, I found what I searched with --help ;-)
by FactoCheat
Tue Jun 24, 2014 5:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][Linux] Loading save file problem - Package lock
Replies: 2
Views: 1998

Re: [0.10.1][Linux] Loading save file problem - Package lock

Damn it ! sorry, I'll be more carefull next time !
by FactoCheat
Tue Jun 24, 2014 5:24 pm
Forum: Implemented Suggestions
Topic: [Linux] Changing the save folder ☸
Replies: 9
Views: 19167

[Linux] Changing the save folder ☸

Hello

Actually the game is saving into the 'saves' folder of the game folder
You should put this folder into the user folder (~/.factorio/saves or something like that)

Why this modification should be implemented ?
- Your saves is no longer dependent of the game folder, but the linux user folder ...
by FactoCheat
Tue Jun 24, 2014 4:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.1][Linux] Loading save file problem - Package lock
Replies: 2
Views: 1998

[0.10.1][Linux] Loading save file problem - Package lock

Hello

I tried the 0.10.1 linux 64bits version, it worked perfectly until I tried to load my saves
Each time I tried to load a save or auto-save, the game stop with the following error :
Error None: Package lock (read) is active on /Stockage/Jeux/factorio/saves/last.zip

You can download one of my ...

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