Search found 9 matches
- Fri Oct 26, 2018 5:34 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239761
Re: Friday Facts #266 - Cleanup of mechanics
By the time you die in multiplayer you tend to have the resources for rebuilding your armor freely available, all you have to do is to wait for the robots to supply them to you. This wait time adds nothing to the game. I think the sense of progress in the game should stem from research, not manual ...
- Fri Oct 26, 2018 5:17 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239761
Re: Friday Facts #266 - Cleanup of mechanics
I didn't mean to take away mk2, but instead of making the armor expensive, the research would be expensive, it's not like the average player sets up an assembly line to produce mk2s. I don't mean to take away the grid either, it'd still be there and you could still deck it out, you just wouldn't ha...
- Fri Oct 26, 2018 5:08 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239761
Re: Friday Facts #266 - Cleanup of mechanics
Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
- Fri Oct 26, 2018 4:29 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239761
Re: Friday Facts #266 - Cleanup of mechanics
Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you'r...
- Fri Oct 26, 2018 3:34 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239761
Re: Friday Facts #266 - Cleanup of mechanics
Weapons and armor behave much the same as pickaxes, you craft them once and keep them equipped forever. Maybe you should get rid of equipment entirely, simply upgrade the base armor and unlock new weapons without the need to equip them (what's the point of limiting it to three anyway?). While you're...
- Sat Aug 20, 2016 2:20 pm
- Forum: Not a bug
- Topic: Defect preview.png in savefile closes game on preview
- Replies: 8
- Views: 2931
Re: Defect preview.png in savefile closes game on preview
Turns out I was wrong and the FreeBSD saves are also lacking the preview, however, attempting to load them on FreeBSD doesn't crash the game, the preview is simply missing.
- Wed Aug 17, 2016 10:04 pm
- Forum: Not a bug
- Topic: Defect preview.png in savefile closes game on preview
- Replies: 8
- Views: 2931
Re: Corrupted savegame via empty preview.png
I'm sorry I can't provide a savegame since upload speed is rather slow. However, you can take any savegame, unzip it and replace the preview.png file with an empty file to produce a faulty savegame. Not being able to load a faulty savegame isn't a bug, but creating faulty savegames certainly is. I d...
- Wed Aug 17, 2016 9:44 pm
- Forum: Not a bug
- Topic: Defect preview.png in savefile closes game on preview
- Replies: 8
- Views: 2931
Re: Corrupted savegame via empty preview.png
I will be able to test this on the weekend since I don't have access to the computer at the moment. However, I can see the previews when loading games on FreeBSD, so they have to exist in some format that is bigger than 0 Bytes in size.
- Wed Aug 17, 2016 9:31 pm
- Forum: Not a bug
- Topic: Defect preview.png in savefile closes game on preview
- Replies: 8
- Views: 2931
Defect preview.png in savefile closes game on preview
I run Factorio on two setups, one is a FreeBSD computer with wine and steam, the other uses Archlinux with native Steam and factorio. I use the steam cloud sharing to synchronize the savegames between both computers. Whenever I attempt to access the loading menu in Linux (as in where you can see all...