Search found 256 matches

by iceman_1212
Wed Dec 27, 2017 5:27 pm
Forum: Duplicates
Topic: [0.16.7] Construction bots not constructing blueprints
Replies: 2
Views: 1619

Re: [0.16.7] Construction bots not constructing blueprints

Isn't it still a bug if it's not placed right away despite there being only 2 outstanding ghosts on the map?
by iceman_1212
Wed Dec 27, 2017 4:58 pm
Forum: Duplicates
Topic: [0.16.7] Construction bots not constructing blueprints
Replies: 2
Views: 1619

[0.16.7] Construction bots not constructing blueprints

I'm placing a small radar blueprint across the map, and I am getting the following recurring error: the bots will build part of the blueprint, but will consistently leave some items as ghosts. As shown in the image below, I have plenty of solar panels in inventory but the bots aren't placing them. A...
by iceman_1212
Sun Dec 17, 2017 11:54 pm
Forum: Duplicates
Topic: Object sprites disappear if game paused for a while
Replies: 4
Views: 1955

Re: Object sprites disappear if game paused for a while

Sorry for the delayed response, gents. How/from where can I pull the log for the save? Happy to upload it.
by iceman_1212
Sun Dec 17, 2017 3:33 pm
Forum: Duplicates
Topic: Object sprites disappear if game paused for a while
Replies: 4
Views: 1955

Object sprites disappear if game paused for a while

This one is not a huge deal at all. See image below. It happened to me twice. I'd estimate it took about two hours at pause screen. https://i.imgur.com/cEeI6gV.png If I restart Factorio, it loads the save just fine. But if I simply exit the save and reload without restarting Factorio, the objects ar...
by iceman_1212
Tue Nov 14, 2017 5:33 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: [0.15] My first Marathon factory
Replies: 7
Views: 8892

Re: [0.15] My first Marathon factory

Well done! I'm doing a marathon base as well, but decided to go beltless... I never considered placing speed beacons on mining patches, doesn't it bother you that the center part of the beacon row isn't mined? What is the reason for centralizing labs and shipping all research packs, instead of keep...
by iceman_1212
Fri Jun 09, 2017 4:08 pm
Forum: Gameplay Help
Topic: Need help with transition to mega-factory
Replies: 9
Views: 7104

Re: Need help with transition to mega-factory

Setting a numeric goal for your factory (e.g., 1k science per min, etc.) will go a long way towards helping you plan your base and designs. My most recent save was ~200 hours long and I used belts + trains for 95% of production - as reference, I ripped out my main bus at the ~30 hour mark. Dedicated...
by iceman_1212
Mon Jun 05, 2017 6:45 pm
Forum: Ideas and Suggestions
Topic: Biters stealing items from corpse
Replies: 5
Views: 2760

Re: Biters stealing items from corpse

Lav wrote:
Koub wrote:Fear the atomic nuke behemoth biter wearing your MkII armor with 3 shields.
Personally I'm more afraid of a behemoth with a couple personal roboports running around the map and building hives from blueprints. :-)
In soviet russia, biters turret creep you
by iceman_1212
Mon Jun 05, 2017 5:35 pm
Forum: General discussion
Topic: Help with UPS - 0.15
Replies: 6
Views: 3459

Re: Help with UPS - 0.15

Killing biters via console will improve UPS but it will be even better UPS-wise to start a game with no biters and no pollution from the get go. The long stretches of uncompressed belt in your picture are likely contributing to your lower UPS. Substituting with underground belts can help. Re: train ...
by iceman_1212
Sat Jun 03, 2017 5:38 pm
Forum: Gameplay Help
Topic: Blueprint strings...
Replies: 5
Views: 5465

Re: Blueprint strings...

In a related question.. how does the "Shared blueprints" work? Do you only get what ever has been shared at the time of game creation? I am curious about this also. I've made setups in creative mode a few times, then added them to my shared blueprints after deleting the non-vanilla entiti...
by iceman_1212
Fri Jun 02, 2017 7:51 pm
Forum: Gameplay Help
Topic: I really want to like this game....
Replies: 16
Views: 7478

Re: I really want to like this game....

Did you do the tutorial levels prior to the campaign? Fwiw, I also found the campaign extremely challenging as a new player. I was unable to beat some of the levels without turret rushing to clear spawners, which was an idea I got off the forums after i got tired of failing multiple times. Default f...
by iceman_1212
Fri Jun 02, 2017 6:20 pm
Forum: General discussion
Topic: Avoid lategame brutal expansion: RSO or ER:Depletion?
Replies: 20
Views: 8639

Re: Avoid lategame brutal expansion: RSO or ER:Depletion?

Every vanilla factory will eventually reach a point where it's impossible to continue growing income because all time is spent replacing existing sources of income. Theoretically you are right, but practically it takes probably years of play time with normal settings and normal desktop computer. Ac...
by iceman_1212
Fri Jun 02, 2017 5:57 pm
Forum: Technical Help
Topic: Possible to see breakdown of time usage by entity?
Replies: 5
Views: 4977

Possible to see breakdown of time usage by entity?

Is it possible for a player to see a breakdown of time usage (from the "Show time usage" debug option) by type of entity (e.g., inserters, belts, pipes, etc.)? For example, we saw the breakdown below from the devs in FFF #82 (https://www.factorio.com/blog/post/fff-82) and I was curious if ...
by iceman_1212
Thu Jun 01, 2017 11:46 pm
Forum: Technical Help
Topic: UPS problems in large base.
Replies: 13
Views: 7159

Re: UPS problems in large base.

British_Petroleum wrote:I switched from belts to boxing+bots, and minimised production buildings using bobs modules, saved a ton of ups. Some people think boxing is cheating, but its better than playing a super slow game
what's boxing?
by iceman_1212
Thu Jun 01, 2017 8:13 pm
Forum: Gameplay Help
Topic: My trains keep trying to loop...
Replies: 17
Views: 7599

Re: My trains keep trying to loop...

@iceman : repathing in the middle of an intersection because of chain signals makes no sense to me. I fail to see why chain signals should cause a moving train to repath. There should be no need to repath whilst moving, and especially not whilst in an intersection exactly, which is why the thread t...
by iceman_1212
Thu Jun 01, 2017 6:55 pm
Forum: Technical Help
Topic: Performance increase tips [slow fps]
Replies: 18
Views: 19817

Re: Performance increase tips [slow fps]

Are you doing this all in one giant base? Subfactories separated by trains is generally more UPS efficient as it lets trains do the majority of the lifting while bots/belts travel shorter distances. Bots/barrels for refineries are indeed more efficient than large refinery setups with long stretches ...
by iceman_1212
Thu Jun 01, 2017 6:38 pm
Forum: Gameplay Help
Topic: My trains keep trying to loop...
Replies: 17
Views: 7599

Re: My trains keep trying to loop...

Zavian wrote:To me the interesting thing is why are they trying to loop?
They are looping because they are repathing in the middle of the roundabout because of the chain signals. See my post above.
by iceman_1212
Thu Jun 01, 2017 4:02 pm
Forum: General discussion
Topic: Avoid lategame brutal expansion: RSO or ER:Depletion?
Replies: 20
Views: 8639

Re: Avoid lategame brutal expansion: RSO or ER:Depletion?

Every vanilla factory will eventually reach a point where it's impossible to continue growing income because all time is spent replacing existing sources of income. We can delay reaching this point by sourcing from way more patches than necessary in the earlier part of the game. For example: instead...
by iceman_1212
Thu Jun 01, 2017 3:55 pm
Forum: Gameplay Help
Topic: How to use logistic chest ?
Replies: 5
Views: 2620

Re: How to use logistic chest ?

Purple (active providers) chests can be used sparingly. I use them with unbarreling assemblers (so that these empty barrels get priority over those barrels that are made from steel), at my omni station for my make-everything factory (because I don't want the train stop to get backed up by one resour...
by iceman_1212
Thu Jun 01, 2017 1:09 am
Forum: Gameplay Help
Topic: Multiple Trains vs Bigger Trains?
Replies: 11
Views: 10450

Re: Multiple Trains vs Bigger Trains?

another reason is practicality. in theory, i could indeed replace my network of ~150 1-4-1 trains with one train that has 600 wagons on a single looped track that runs through all stations but that would be kind of a PITA to setup and manage. once the fundamentals of a train network are in place (i....

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