Search found 4 matches
- Mon May 29, 2017 1:56 pm
- Forum: Ideas and Suggestions
- Topic: (Big) Walking Robot
- Replies: 5
- Views: 1788
Re: (Big) Walking Robot
I think it's not sensful to say "He got spiderlegs and can move over/through evrything friendly". If you try to move through Building's, Cars, Tanks, Trains or Biters in Behemoth-size you will collide with them. Smaler things like robot arms will be instantly sqashed. Maybe Big Biters coul...
- Mon May 29, 2017 11:24 am
- Forum: Ideas and Suggestions
- Topic: (Big) Walking Robot
- Replies: 5
- Views: 1788
(Big) Walking Robot
I know, this MUST be an old idea and maybe it's deprecated but here a "little" idea to implement a new user-device like the car or the tank: An atomar powered (big or maybe huge) walking robot like the immortals in StarCraft2. Four legs and a rotating body in top of them. I think I got som...
- Mon May 29, 2017 10:55 am
- Forum: Ideas and Suggestions
- Topic: miniature trains (Werksbahn), dump requester chest
- Replies: 4
- Views: 1989
Re: miniature trains (Werksbahn), dump requester chest
miniature trains (Werksbahn): I egree with this idea. At first, I like to use "clean" transportways with only one type of item. The most time ather building some well structurated configurations, I need to redesigne them in later stages of research. I start to integrate "whitespaces&q...
- Sat Aug 20, 2016 9:08 am
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 83341
Re: Friday facts #151 - The plans for 0.14
Nuclear Power sounds realy funny! I confirm to the thinking about puttig in a boiler is to simple but I also think the usage of it should't releas the circuit of steampowered energy (at first). Here is my Idea to use uranium: At first, the buildings could need to be powered electrical cause of their...