I have now connected the second monitor via displayport, still different resolutions.
Result: no crash
So indeed the combination displayport+hdmi seems to be the culprit.
Search found 30 matches
- Sat Dec 23, 2017 11:37 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
- Replies: 14
- Views: 5936
- Wed Dec 20, 2017 10:36 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
- Replies: 14
- Views: 5936
Re: [0.16.5] Crash after screen energy saving mode
Another test: only the displayport monitor connected
Result: no crash
So the crash seems to be related to the multimonitor setup with different resolutions.
Result: no crash
So the crash seems to be related to the multimonitor setup with different resolutions.
- Wed Dec 20, 2017 9:11 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
- Replies: 14
- Views: 5936
Re: [0.16.5] Crash after screen energy saving mode
No, a "rearrange" only happens sometimes when the whole PC enters engery saving mode. And in that case all icons/links are on the displayport monitor, not the hdmi.
- Tue Dec 19, 2017 9:29 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
- Replies: 14
- Views: 5936
Re: [0.16.5] Crash after screen energy saving mode
Display port is correct. Monitor is a ASUS ROG PG279.
I thought G-Sync may be the problem, but tested today with G-Sync deactivated, same crash...
I thought G-Sync may be the problem, but tested today with G-Sync deactivated, same crash...
- Mon Dec 18, 2017 5:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
- Replies: 14
- Views: 5936
Re: [0.16.5] Crash after screen energy saving mode
Nope, only monitor....
- Mon Dec 18, 2017 5:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
- Replies: 14
- Views: 5936
[posila][for 0.17][0.16.5] Crash after screen energy saving mode
Game crashes after the screen reactivated from energy saving mode. Reproduce: wait for engergy saving Workaround: set "time to enter energy saving mode" > "time needed for smoking break" ;-) The bug seems to be related to my monitor setup. Main screen is 2560*1440 with G-Sync ena...
- Sun Dec 17, 2017 4:43 pm
- Forum: Duplicates
- Topic: [16.04] Minimap - some belts missing
- Replies: 1
- Views: 867
[16.04] Minimap - some belts missing
Some belts aren´t shown on the minimap (example see screenshot). The normal mapview displays these belts.
- Fri Dec 15, 2017 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.3] Crash on start on: "d3d_lock_region"
- Replies: 15
- Views: 9759
Re: [16.3] Crash on start on: "d3d_lock_region"
And one more...
- Thu Dec 14, 2017 5:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGos] [0.16.0] Starting area has no water
- Replies: 20
- Views: 11445
Re: [TOGos][16.0] Starting area has no water
Please fix it with 0.16.
A starting area with only very small patches of coal or copper isn´t helpful at all. After seeing the first ones I have decided to wait with a gamestart because I was sure that you will tweak it a bit...
A starting area with only very small patches of coal or copper isn´t helpful at all. After seeing the first ones I have decided to wait with a gamestart because I was sure that you will tweak it a bit...
- Thu Dec 14, 2017 8:33 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 112832
Re: 0.16 Map generation Feedback
I have tried many map generations with different settings. I still have to get one with starting conditions which will get you past the first development phase. Especially coal seems to be a bit scarce. (I really like that they have reduced coal in general, but in the beginning you need a lot of it....
- Wed Jun 07, 2017 10:23 am
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.18] Target cursor Atomic Bomb turns green too early
- Replies: 3
- Views: 2742
[Rseding91] [0.15.18] Target cursor Atomic Bomb turns green too early
If you try to shoot a Atomic Bomb from max distance (target cursor turns green) it won´t fire. Only a minor issue, but annoying if you use a "hit and run" tactic.
Reproduce: Target a spawner, try to fire a atomic bomb from a distance where the target cursor just turns green.
Reproduce: Target a spawner, try to fire a atomic bomb from a distance where the target cursor just turns green.
- Sun May 28, 2017 8:53 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.13] Power wiring ignored in Blueprint
- Replies: 2
- Views: 1536
Re: [0.15.13] Power wiring ignored in Blueprint
Maybe you could implement a checkbox within the blueprint like Entities and Tiles for remembering copper wiring?
It would be great if this feature could be added. Sometimes it´s relevant for functionality (bridged power switch), sometimes just for optics (I don´t like a spiderweb of powerlines )
It would be great if this feature could be added. Sometimes it´s relevant for functionality (bridged power switch), sometimes just for optics (I don´t like a spiderweb of powerlines )
- Thu Mar 16, 2017 9:34 am
- Forum: General discussion
- Topic: how do YOU manage barrels of oil?
- Replies: 66
- Views: 30817
Re: how do YOU manage barrels of oil?
Due to the new train-conditions in 0.14 I don´t work any longer with filtered slots and dedicated cars but with filter inserters and wait conditions. With 1-2 trains: Oilfield: Filter inserter on the output side set to Empty Barrel. Wait condition itemcount Full Oil Barrel = 800 Oilfields get a &quo...
- Thu Jan 26, 2017 11:22 pm
- Forum: General discussion
- Topic: Factorio and overclocking
- Replies: 5
- Views: 2906
Re: Factorio and overclocking
After 8 hours without a crash I think it´s a safe bet that the dram voltage caused the trouble and I would call the build "factorio stable"
Now I´m ready for 0.15 and waiting
Now I´m ready for 0.15 and waiting
- Thu Jan 26, 2017 10:35 am
- Forum: General discussion
- Topic: Save file too big
- Replies: 4
- Views: 2160
Re: Save file too big
As it´s crashing during saving: Factorio is saving the game in your user folder (on your system partition). Have you checked that there is enough remaining space? My Factorio folder with a lot of saves is around 9 GB... Question for the devs: Is it possible to change the save path? I generally don´t...
- Thu Jan 26, 2017 9:05 am
- Forum: General discussion
- Topic: Factorio and overclocking
- Replies: 5
- Views: 2906
Re: Factorio and overclocking
HI Xeanoa, thanks for the tip. Raising VCore doesn´t improve stability. I´m running a 3200MHz kit at 3333 MHz. A memtest overnight run resulted in no errors, so I hope my timings are ok. But to get it stable with AIDA64 I already had to raise the dram voltage. Factorio seems to stress the memory/IMC...
- Wed Jan 25, 2017 11:04 pm
- Forum: General discussion
- Topic: Factorio and overclocking
- Replies: 5
- Views: 2906
Factorio and overclocking
After my factory was starting to run really slow on my old 3770k I upgraded to a 7700k with faster Ram and decided to overclock it a little bit. I got it stable with prolonged Realbench and X264 stress tests. Prime stable seemed a bit of an overkill for normal daily use. Fool that I am. It survived ...
- Tue Dec 27, 2016 2:41 pm
- Forum: Not a bug
- Topic: [14.21] Unable to create sprite
- Replies: 7
- Views: 2961
Re: [14.21] Unable to create sprite
After one week using the latest nvidia driver no further crash has happened. As the crash happened randomly I cannot be absolutly sure, but I think you can close this bug report.
Sorry for having bothered you, should have thought about a driver update myself
Sorry for having bothered you, should have thought about a driver update myself
- Sat Dec 17, 2016 12:01 pm
- Forum: Not a bug
- Topic: [14.21] Unable to create sprite
- Replies: 7
- Views: 2961
Re: [14.21] Unable to create sprite
Hi, thanks for the report. The saves are not corrupted, but it might be graphics driver issue. It fails to allocate texture for map. I assumed the map contained hundreds of thousands chunks, but it is not the case. Installing current driver might help: http://www.geforce.com/drivers/results/113448 ...
- Sat Dec 17, 2016 9:34 am
- Forum: Not a bug
- Topic: [14.21] Unable to create sprite
- Replies: 7
- Views: 2961
Re: [14.21] Unable to create sprite
"Corrupted" may not be the correct term. Factorio is loading the save without an error message. The world and the player character are generated an then ....Unable to create sprite ... and crash.Loewchen wrote:If your save files repeatedly become corrupted, then you should check your hardware as well.