Search found 30 matches

by Gnorok
Sat Dec 23, 2017 11:37 am
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
Replies: 14
Views: 5936

Re: [posila][for 0.17][0.16.5] Crash after screen energy saving mode

I have now connected the second monitor via displayport, still different resolutions.

Result: no crash

So indeed the combination displayport+hdmi seems to be the culprit.
by Gnorok
Wed Dec 20, 2017 10:36 am
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
Replies: 14
Views: 5936

Re: [0.16.5] Crash after screen energy saving mode

Another test: only the displayport monitor connected

Result: no crash

So the crash seems to be related to the multimonitor setup with different resolutions.
by Gnorok
Wed Dec 20, 2017 9:11 am
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
Replies: 14
Views: 5936

Re: [0.16.5] Crash after screen energy saving mode

No, a "rearrange" only happens sometimes when the whole PC enters engery saving mode. And in that case all icons/links are on the displayport monitor, not the hdmi.
by Gnorok
Tue Dec 19, 2017 9:29 am
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
Replies: 14
Views: 5936

Re: [0.16.5] Crash after screen energy saving mode

Display port is correct. Monitor is a ASUS ROG PG279.

I thought G-Sync may be the problem, but tested today with G-Sync deactivated, same crash...
by Gnorok
Mon Dec 18, 2017 5:04 pm
Forum: Resolved Problems and Bugs
Topic: [posila][for 0.17][0.16.5] Crash after screen energy saving mode
Replies: 14
Views: 5936

[posila][for 0.17][0.16.5] Crash after screen energy saving mode

Game crashes after the screen reactivated from energy saving mode. Reproduce: wait for engergy saving Workaround: set "time to enter energy saving mode" > "time needed for smoking break" ;-) The bug seems to be related to my monitor setup. Main screen is 2560*1440 with G-Sync ena...
by Gnorok
Sun Dec 17, 2017 4:43 pm
Forum: Duplicates
Topic: [16.04] Minimap - some belts missing
Replies: 1
Views: 867

[16.04] Minimap - some belts missing

Some belts aren´t shown on the minimap (example see screenshot). The normal mapview displays these belts.
by Gnorok
Thu Dec 14, 2017 5:21 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [0.16.0] Starting area has no water
Replies: 20
Views: 11445

Re: [TOGos][16.0] Starting area has no water

Please fix it with 0.16.

A starting area with only very small patches of coal or copper isn´t helpful at all. After seeing the first ones I have decided to wait with a gamestart because I was sure that you will tweak it a bit...
by Gnorok
Thu Dec 14, 2017 8:33 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 112832

Re: 0.16 Map generation Feedback

I have tried many map generations with different settings. I still have to get one with starting conditions which will get you past the first development phase. Especially coal seems to be a bit scarce. (I really like that they have reduced coal in general, but in the beginning you need a lot of it....
by Gnorok
Wed Jun 07, 2017 10:23 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.15.18] Target cursor Atomic Bomb turns green too early
Replies: 3
Views: 2742

[Rseding91] [0.15.18] Target cursor Atomic Bomb turns green too early

If you try to shoot a Atomic Bomb from max distance (target cursor turns green) it won´t fire. Only a minor issue, but annoying if you use a "hit and run" tactic.

Reproduce: Target a spawner, try to fire a atomic bomb from a distance where the target cursor just turns green.
by Gnorok
Sun May 28, 2017 8:53 am
Forum: Resolved Problems and Bugs
Topic: [0.15.13] Power wiring ignored in Blueprint
Replies: 2
Views: 1536

Re: [0.15.13] Power wiring ignored in Blueprint

Maybe you could implement a checkbox within the blueprint like Entities and Tiles for remembering copper wiring?

It would be great if this feature could be added. Sometimes it´s relevant for functionality (bridged power switch), sometimes just for optics (I don´t like a spiderweb of powerlines :) )
by Gnorok
Thu Mar 16, 2017 9:34 am
Forum: General discussion
Topic: how do YOU manage barrels of oil?
Replies: 66
Views: 30817

Re: how do YOU manage barrels of oil?

Due to the new train-conditions in 0.14 I don´t work any longer with filtered slots and dedicated cars but with filter inserters and wait conditions. With 1-2 trains: Oilfield: Filter inserter on the output side set to Empty Barrel. Wait condition itemcount Full Oil Barrel = 800 Oilfields get a &quo...
by Gnorok
Thu Jan 26, 2017 11:22 pm
Forum: General discussion
Topic: Factorio and overclocking
Replies: 5
Views: 2906

Re: Factorio and overclocking

After 8 hours without a crash I think it´s a safe bet that the dram voltage caused the trouble and I would call the build "factorio stable" :-)

Now I´m ready for 0.15 and waiting :ugeek:
by Gnorok
Thu Jan 26, 2017 10:35 am
Forum: General discussion
Topic: Save file too big
Replies: 4
Views: 2160

Re: Save file too big

As it´s crashing during saving: Factorio is saving the game in your user folder (on your system partition). Have you checked that there is enough remaining space? My Factorio folder with a lot of saves is around 9 GB... Question for the devs: Is it possible to change the save path? I generally don´t...
by Gnorok
Thu Jan 26, 2017 9:05 am
Forum: General discussion
Topic: Factorio and overclocking
Replies: 5
Views: 2906

Re: Factorio and overclocking

HI Xeanoa, thanks for the tip. Raising VCore doesn´t improve stability. I´m running a 3200MHz kit at 3333 MHz. A memtest overnight run resulted in no errors, so I hope my timings are ok. But to get it stable with AIDA64 I already had to raise the dram voltage. Factorio seems to stress the memory/IMC...
by Gnorok
Wed Jan 25, 2017 11:04 pm
Forum: General discussion
Topic: Factorio and overclocking
Replies: 5
Views: 2906

Factorio and overclocking

After my factory was starting to run really slow on my old 3770k I upgraded to a 7700k with faster Ram and decided to overclock it a little bit. I got it stable with prolonged Realbench and X264 stress tests. Prime stable seemed a bit of an overkill for normal daily use. Fool that I am. It survived ...
by Gnorok
Tue Dec 27, 2016 2:41 pm
Forum: Not a bug
Topic: [14.21] Unable to create sprite
Replies: 7
Views: 2961

Re: [14.21] Unable to create sprite

After one week using the latest nvidia driver no further crash has happened. As the crash happened randomly I cannot be absolutly sure, but I think you can close this bug report.

Sorry for having bothered you, should have thought about a driver update myself :oops:
by Gnorok
Sat Dec 17, 2016 12:01 pm
Forum: Not a bug
Topic: [14.21] Unable to create sprite
Replies: 7
Views: 2961

Re: [14.21] Unable to create sprite

Hi, thanks for the report. The saves are not corrupted, but it might be graphics driver issue. It fails to allocate texture for map. I assumed the map contained hundreds of thousands chunks, but it is not the case. Installing current driver might help: http://www.geforce.com/drivers/results/113448 ...
by Gnorok
Sat Dec 17, 2016 9:34 am
Forum: Not a bug
Topic: [14.21] Unable to create sprite
Replies: 7
Views: 2961

Re: [14.21] Unable to create sprite

Loewchen wrote:If your save files repeatedly become corrupted, then you should check your hardware as well.
"Corrupted" may not be the correct term. Factorio is loading the save without an error message. The world and the player character are generated an then ....Unable to create sprite ... and crash.

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