Search found 5 matches

by Mustacheion
Mon Mar 06, 2017 3:52 am
Forum: Angels Mods
Topic: Hydrazine for power generation
Replies: 1
Views: 1964

Hydrazine for power generation

I am trying to get the most out of my coal, and have come up with a pretty interesting chain. I am using the clean coke option to get sulfur out of my coke production. The sulfuric wastewater is sent to bio reactors to make ammonia which ultimately becomes hydrazine fuel. I feel like this is a rathe...
by Mustacheion
Fri Feb 24, 2017 1:44 am
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96939

Re: [0.14.21] Modpack: Farlands v0.14.7

I have another suggestion / problem. Angel's smelting produces a type of alumina that is not compatible with Bob's recipes, such as the polishing compound for gem cutting. Would be nice if you could use one item for both mods / convert between the two. In my installation, I have tweaked Angel's mod ...
by Mustacheion
Sun Feb 19, 2017 7:51 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96939

Re: [0.14.21] Modpack: Farlands v0.14.7

Found another problem. There is a technology (probably the vanilla technology) which allows you to produce one unit of solid fuel for about two units of various oil products. And in addition, there are the petrochem mod's recipies for solid fuel which require one unit of coke and 10-15 units of the ...
by Mustacheion
Fri Feb 17, 2017 4:37 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96939

Re: [0.14.21] Modpack: Farlands v0.14.7

Curious about the intent in having multiple barreling technologies. Currently playing, researched a barreling technology in the petrochem tree, and found that there was no recipe to barrel lubricant. But there is a different barreling technology that looks like it is a part of the Bob's tree that do...
by Mustacheion
Wed Aug 17, 2016 5:52 am
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 91062

Re: Circuit network features for 0.14

I would love to see roboports able to display the total number of robots of each type currently existing within the roboport network. This number would not change as robots enter and leave the roboport to complete tasks, only when they are killed or removed from the roboport. This would be most usef...

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