Search found 48 matches

by JCav
Wed Jul 31, 2019 11:15 am
Forum: Ideas and Suggestions
Topic: "Safe mining" - protection from loss of items
Replies: 13
Views: 653

Re: "Safe mining" - protection from loss of items

While I understand the desire to not accidentally pick up a storage tank of fluid, I think it would be abhorrent to literally deny the player the ability to do so until they managed to disperse the fluids. I can't see how "in order to prevent you making a mistake, I've taken away the ability for you...
by JCav
Wed Jul 31, 2019 10:55 am
Forum: Off topic
Topic: How to get a job in the games industry?
Replies: 13
Views: 4361

Re: How to get a job in the games industry?

Someone struggling with depression finds a light at the end of their tunnel which they enjoy, and your advice is to tell them 'no?' Better, it hurts now a little than later a lot and someone really had to warn him. Also it was only a No to making it his job. As a hobby it can actually be lots of fu...
by JCav
Wed Jul 31, 2019 10:24 am
Forum: Off topic
Topic: How to get a job in the games industry?
Replies: 13
Views: 4361

Re: How to get a job in the games industry?

So now, having been on sick leave due to depression for 6 months I have finally found something (again) that is interesting to me. That is games, and games development. Just don't. The games industry is on par with healthcare when it comes to overtime and burning through "human resources". Do somet...
by JCav
Wed Jul 31, 2019 2:24 am
Forum: Ideas and Suggestions
Topic: Add output graphics to BOP Refinery for the unused outputs
Replies: 0
Views: 56

Add output graphics to BOP Refinery for the unused outputs

One proposed complaint about the .17.60 BOP change, is that people won't know to leave space for future liquids. If the recipe for BOP stated that it output 45 Petroleum, 0 Light Oil and 0 Heavy Oil, along with graphics for LO and HO future outputs, this complaint would be nullified. To ensure clari...
by JCav
Wed Jul 31, 2019 1:39 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 49812

Re: Friday Facts #305 - The Oil Changes

And there you have it. Only one dev was willing to discuss this major change with the community. That should remove any doubt that this was a dog-and-pony-show. I mean, I wouldn't exactly be enthusiastic to engage with the doom and gloom that's happening in this thread as a dev... Indeed. The Chick...
by JCav
Wed Jul 31, 2019 1:15 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 970
Views: 49812

Re: Friday Facts #305 - The Oil Changes

And there you have it. Only one dev was willing to discuss this major change with the community. That should remove any doubt that this was a dog-and-pony-show. I mean, I wouldn't exactly be enthusiastic to engage with the doom and gloom that's happening in this thread as a dev... Indeed. The Chick...
by JCav
Wed Jul 31, 2019 1:04 am
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29756

Re: Version 0.17.60

Just because they didn't implement YOUR particular suggestion, does not mean that they don't listen, or don't care, or were just going to do what they were always going to do anyways. Obviously they did not find arguments against this change compelling enough to agree with them. They've brought Fact...
by JCav
Tue Jul 30, 2019 8:20 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29756

Re: Version 0.17.60

Adamo wrote:
Tue Jul 30, 2019 8:12 pm
Now that we're done with that, can we address the issue that refinery (at least) recipes using fluid box indexing (both my recipes and the vanilla recipes) appear to lose pipe connections upon saving and reloading a map?
Make a bug report?...
by JCav
Tue Jul 30, 2019 7:52 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 29756

Re: Version 0.17.60

Thank you for the update, including the oil change. As an EA game, none of the current complaints would even exist if this game had simply been released as 1.0 with no EA period at all. I still have complete faith that you know what you're doing, and after 1000+ hours of playing this game, these cha...
by JCav
Tue Jul 09, 2019 10:40 pm
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 2549

Re: Should standing next to an active reactor harm player health?

No. Why not? Because thinking that people get damaged by standing near nuclear reactors is ignorant and wrong. https://youtu.be/5QcN3KDexcU?t=407 hmm, standing next to a non-functioning reactor is totally different to standing next to a working reactor, because thinking that people would not get da...
by JCav
Tue Jul 09, 2019 9:08 am
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 2549

Re: Should standing next to an active reactor harm player health?

No.

Why not? Because thinking that people get damaged by standing near nuclear reactors is ignorant and wrong.

https://youtu.be/5QcN3KDexcU?t=407
by JCav
Tue May 07, 2019 12:17 am
Forum: Ideas and Suggestions
Topic: Personal Roboport Area Tooltip
Replies: 0
Views: 85

Personal Roboport Area Tooltip

While hovering the mouse over either the "Toggle personal roboport" option, or modular armor with a Personal Roboport installed, it would be nice if the PR's area overlay would appear. Currently we are told what the working area is, but the actual size/shape is not shown (as it is when using a bluep...
by JCav
Thu May 02, 2019 4:48 am
Forum: General discussion
Topic: Accurate belt segment measurements
Replies: 8
Views: 1208

Re: Accurate belt segment measurements

In your .gif examples, how would one make sure they have the best throughput every time? In other words, how would one start the inserter at the appropriate time to ensure the throughput is highest?
by JCav
Fri Feb 22, 2019 6:20 pm
Forum: News
Topic: Friday Facts #283 - Prepare to Launch
Replies: 341
Views: 72384

Re: Friday Facts #283 - Prepare to Launch

As you can see, there are a lot of things happening at the last moment, but it seems that there shouldn't be a big obstacle in the way of release next week. What about the 65 unassigned bug reports? I'm sure they're VERY thankful that you mentioned bug reports. I suspect they're so unfamiliar with ...
by JCav
Fri Feb 08, 2019 3:40 pm
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 84
Views: 16565

Re: Friday Facts #281 - For a Few Frames More

Any word on the release date? Also maybe graphics updates and such can go in minor version releases since they're unlikely to affect mods. Well, you JUST read the latest blog. Do you think they just forgot to mention a release date for .17? Or is it more likely that it isn't ready yet, and we'll ha...
by JCav
Sun Feb 03, 2019 10:16 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 28842

Re: Friday Facts #280 - Visual Feedback is the king

Regarding the trains, is there a chance 'Cargo Inventory' checking can see the fuel in the train, so we can set up a station condition to visit a refueling depot if there is less than some arbitrary fuel value remaining? That cannot be done in the manner you desire. Fuel would have to be checked ag...
by JCav
Fri Feb 01, 2019 5:32 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 28842

Re: Friday Facts #280 - Visual Feedback is the king

Toggle Personal Roboport....


I love you.
by JCav
Sat Jan 26, 2019 6:34 am
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 23774

Re: Friday Facts #279 - Train GUI & Modern Spitter

Like others, I believe the train GUI still needs some sort of bracket functionality built-in for scheduling stops. The UI is interesting...not entirely sold on it yet like previous FFF presentations. I am not a fan of the new textures for the burrowing worms. They look far too soft and blurry for so...
by JCav
Tue Jan 08, 2019 10:26 am
Forum: This Forum
Topic: Re: Friday Facts #266 Censorship/Moderation Behaviour
Replies: 14
Views: 1510

Re: Friday Facts #266 Censorship/Moderation Behaviour

Eh, get over yourself.
by JCav
Sat Dec 22, 2018 10:33 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 161
Views: 20397

Re: Friday Facts #274 - New fluid system 2

This would lose the wave-like behaviour of fluids in pipe though. But I think it's worth it because the wave like behaviour doesn't really matter in a long pipe; what we (as players) really care about is how much throughput we get out of it at the exit for what we put into the pipe. Sorry, but not ...

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