Search found 20 matches
- Sat Dec 19, 2020 7:24 am
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 164488
Re: Free service to run your server: Factorio Zone
I have no idea what I did, but I seemed to have fixed it. Upon your suggesting that perhaps there were 2 different files of the same name but different version in play, I decided to just nuke everything in every folder related to mods and start anew. Nothing SHOULD have been wrong as those science t...
- Sat Dec 19, 2020 6:17 am
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 164488
Re: Free service to run your server: Factorio Zone
Howdy, been doing some sea block on your servers, and been going great. We decided to update and things have gone a little sideways. So I took the old game, I loaded it, single-player, then saved it with the new mods active, everything was fine. Then I load it out our your server system and loaded a...
- Wed Oct 07, 2020 7:21 pm
- Forum: Multiplayer / Dedicated Server
- Topic: Free service to run your server: Factorio Zone
- Replies: 183
- Views: 164488
Re: Free service to run your server: Factorio Zone
Love the service, friends have just started to use it to host our games. I was wondering if I am missing out on a feature or misusing something. I wanted the ability to run a modless game and a modded game. It seemed easy enough, make one save game slot the mod slot and the other no mods, but when I...
- Wed Aug 31, 2016 1:31 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
Ya, I mostly agree with that, though, the game does try and stay pretty close to accurate. We still have plastic, sulfuric acid, hydrocarbons, ect ...well, and a portable MR fusion, but BESIDES that
- Tue Aug 30, 2016 4:01 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
Alpha decay is related to its halflife, not really fission. Some people call it fission, but those people are not nuclear engineers. Neutron capture and subsequent decays take billions of years to get appreciable amounts. I think you might be misinterpreting something here :D. For fast reactors, Plu...
- Mon Aug 29, 2016 9:53 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
And to add, a fast reactor doesn't drive the uranium backwards in atomic weight, it drives U238 to Pu239, which then can fission rather well in the fast spectrum. Not sure what you are talking about with U238->U235, cause that just doesn't happen. I mean, uranium decays into U234 via alpha decay, bu...
- Mon Aug 29, 2016 9:44 pm
- Forum: Ideas and Suggestions
- Topic: Lead: Reactor coolant, bullets and processing units!
- Replies: 12
- Views: 6133
Re: Lead: Reactor coolant, bullets and processing units!
Ya, once you split the atom, it isn't going to decay to lead anymore, it is going to something lighter. Typical 2 reactants are krypton and barium....will decay some from there, but way below atomic mass of lead. You just aren't going to get lead from a fission reactor in much quantity, at all. Ther...
- Mon Aug 29, 2016 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
I think going the shielding route doesn't make very much since in that we never run the risks of electrical shock or other health aspects of chemically reprocessing sulfuric acid or anything in the entire chemical chain which use super caustic and harmful chemicals. Unless you want to turn the game ...
- Sun Aug 28, 2016 8:58 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
So I have spent most of the day playing with the already existing mod I mentioned on the homepage. I like it, gets most everything right, spare it is a little TOO complicated I think. A more streamlined version would surely be pretty good. I recommend trying out the mod and see what yall think. It a...
- Fri Aug 26, 2016 3:01 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
The inability to quickly modulate power is a myth, actually. Plants have been quickly modulating load in France as a course of business for decades, we just don't do it in the US for....reasons (see, not good ones). You can read about that in a crusty OECD report here if you wish, most of you won't ...
- Fri Aug 26, 2016 3:43 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
Ya, that has been suggested but it also is one of the few forms of pollution that wouldn't make much since to create. I mean, storage space is SUPER easy, so just storing infinity waste is easy as pie. As such, you don't want to use the stick here, but the carrot. Make waste, if waste is going to ex...
- Sun Aug 21, 2016 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
Ya, thorium, uranium, doesn't matter. It is all about reactors in real life. No offence to thorium boosters, but most things on the internet about new technology are basically vast oversells, thorium no different. Thorium, from a gameplay perspective would be not much different than uranium. Still h...
- Thu Aug 18, 2016 2:27 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
This isn't unique to thorium, we make medical isotopes using uranium test reactors all the time. Most thorium talking points are usually wildly bombastic. Back in the start of the thread we were talking about using a different kind of reactor to make, perhaps, blue science. Perhaps even make fission...
- Wed Aug 17, 2016 6:51 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
Agreed, the nuclear waste thing seems like the hard part (or maybe it is just late). Maybe the longer you go without putting it in some kind of storage unit the more pollution that generates? And, like solar, you have to physically (or with robots) place the storage casks on a tile. This means it co...
- Wed Aug 17, 2016 1:07 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
Perhaps, instead of making the load invariant, that load dramatically changes the water conditions of your system. And if you don't keep it supplied with enough water, you get a reactor scram and have to go through some type of cool down period. This is actually not super dissimilar to reactor power...
- Tue Aug 16, 2016 7:51 am
- Forum: Ideas and Suggestions
- Topic: Nuclear power. Why go fission when we have fusion?
- Replies: 6
- Views: 2900
Re: Nuclear power. Why go fission when we have fusion?
Just think it is 6 in one half dozen in the other at that point. Lot of stuff for fission could be easily done, already got sulfuric acid to do mining, could add in depleted uranium bullets, maybe even create some interesting transmutation to complement the crazy hard blue science ramp? Donno, seems...
- Tue Aug 16, 2016 7:07 am
- Forum: Ideas and Suggestions
- Topic: Nuclear power. Why go fission when we have fusion?
- Replies: 6
- Views: 2900
Re: Nuclear power. Why go fission when we have fusion?
Or it makes a more logical transition from fission to fusion, as fission can be used to breed fusion fuel (tritium doesn't occur very much in nature, you usually breed it by neutron degeneration of lithium 6, which is a rareish isotope of lithium, which would introduce a new ore). The one exception ...
- Mon Aug 15, 2016 9:24 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
Looks like this mod has a lot of these ideas, I like it! https://forums.factorio.com/viewtopic.php?f=93&t=21676 It uses sulfuric acid AFTER it is mined, I kinda like it being a combined mining/acid thing, but this is a good solution from a mod, easy! Some other things after seeing it splayed out...
- Mon Aug 15, 2016 6:44 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Re: Nuclear Power from a Nuclear Engineer
I quite like how you've approached this. In particular inputting acid into something like a pump-jack sounds like an interesting mechanic. I'm unsure about having to locate deposits via a radiometer. If you have to walk everywhere to find them (rather than look at your radar) you cover much less gr...
- Mon Aug 15, 2016 4:40 pm
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 37571
Nuclear Power from a Nuclear Engineer
I saw that nuclear power is being considered for the next round of updates. As a huge fan of Factorio (new comer, but very obsessed) and a future nuclear engineer, I wanted to share my thoughts on some thoughts on how nuclear should be implemented in the game. 1) Mining I have 2 thoughts here, one m...