
Search found 9 matches
- Mon Feb 05, 2018 7:54 am
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 393890
- Sun May 14, 2017 12:02 pm
- Forum: Ideas and Requests For Mods
- Topic: Pre-robots Blueprint QoL mod
- Replies: 2
- Views: 1477
Pre-robots Blueprint QoL mod
I want a mod that would add a hotkey. While holding down the set key an item in hand would only be plopped on the map if there is a ghost of it that completely matches it's position. This way blueprints could be more easily used before you get robots for actually building your base instead of just ...
- Wed Jan 18, 2017 7:46 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 213297
Re: [0.12.x] RSO Discussion thread
That would make too much sense since I forgot completely about the starting area increase. I used what you sugested and it worked great.
- Tue Jan 17, 2017 10:12 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 213297
Re: [0.12.x] RSO Discussion thread
After running around for a bit I found that the command does work, except it only regenerates areas I explore after I changed the config. The areas I found while exploring with the default config don't get changed.
Mod list: https://www.dropbox.com/sh/ggconu57q0ykngo/AAAO03Le7bwIO_bVw43glmvFa?dl=0 ...
Mod list: https://www.dropbox.com/sh/ggconu57q0ykngo/AAAO03Le7bwIO_bVw43glmvFa?dl=0 ...
- Mon Jan 16, 2017 7:43 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 213297
Re: [0.12.x] RSO Discussion thread
This probably showed up a million times but search doesn't give any related hits.
I was using RSO with 32 size regions with increased field size and more rare but much bigger bitter bases. However, before I started exploring the mod got updated and all my config reset. Sadly I didn't realize this ...
I was using RSO with 32 size regions with increased field size and more rare but much bigger bitter bases. However, before I started exploring the mod got updated and all my config reset. Sadly I didn't realize this ...
- Thu Dec 08, 2016 2:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1778473
Re: Development and Discussion
I have been wondering, what is the main use of the smelting mod? It says to give increased yields from ore but what I see a lot of it is 5 ore goes in, goes through several different stages and 5 plates come out.
EDIT: Just ran through it with copper, looks like I was not doing the maths properly ...
EDIT: Just ran through it with copper, looks like I was not doing the maths properly ...
- Fri Aug 19, 2016 4:16 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1596715
Re: Bugs & FAQ
Mineralized water is used in recipe for algae which you need for automating alien artifacts.
Saline water has water electrolysis recipe which gives you chlorine gas and sodium hydroxide.
Saline water has water electrolysis recipe which gives you chlorine gas and sodium hydroxide.
- Mon Aug 15, 2016 2:11 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1778473
Re: Development and Discussion
The nickel line has sulfur dioxide as by product, together with water you can make sulfuric acid.steinio wrote:They need sulfuric acid what i can make from iron plates and sulfur.
But for iron plate i need iron ore what i get from the leeching plants.
- Mon Aug 15, 2016 12:19 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1778473
Re: Development and Discussion
It's a rather small request that can easily be changed but:
Could you decrease the colision size for your buildings in the mod by default? Right now you can walk between crushers and that's about it. You can't walk between buildings in picture below even though it looks like you should be able to ...
Could you decrease the colision size for your buildings in the mod by default? Right now you can walk between crushers and that's about it. You can't walk between buildings in picture below even though it looks like you should be able to ...