Search found 9 matches

by Affly
Mon Feb 05, 2018 7:54 am
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 351967

Re: [MOD 0.13.17+] Rampant - 0.16.17

Getting the following error after updating:

Image
by Affly
Sun May 14, 2017 12:02 pm
Forum: Ideas and Requests For Mods
Topic: Pre-robots Blueprint QoL mod
Replies: 2
Views: 1325

Pre-robots Blueprint QoL mod

I want a mod that would add a hotkey. While holding down the set key an item in hand would only be plopped on the map if there is a ghost of it that completely matches it's position. This way blueprints could be more easily used before you get robots for actually building your base instead of just u...
by Affly
Wed Jan 18, 2017 7:46 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 195823

Re: [0.12.x] RSO Discussion thread

That would make too much sense since I forgot completely about the starting area increase. I used what you sugested and it worked great.
by Affly
Tue Jan 17, 2017 10:12 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 195823

Re: [0.12.x] RSO Discussion thread

After running around for a bit I found that the command does work, except it only regenerates areas I explore after I changed the config. The areas I found while exploring with the default config don't get changed. Mod list: https://www.dropbox.com/sh/ggconu57q0ykngo/AAAO03Le7bwIO_bVw43glmvFa?dl=0 S...
by Affly
Mon Jan 16, 2017 7:43 pm
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 195823

Re: [0.12.x] RSO Discussion thread

This probably showed up a million times but search doesn't give any related hits. I was using RSO with 32 size regions with increased field size and more rare but much bigger bitter bases. However, before I started exploring the mod got updated and all my config reset. Sadly I didn't realize this un...
by Affly
Thu Dec 08, 2016 2:01 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1531086

Re: Development and Discussion

I have been wondering, what is the main use of the smelting mod? It says to give increased yields from ore but what I see a lot of it is 5 ore goes in, goes through several different stages and 5 plates come out. EDIT: Just ran through it with copper, looks like I was not doing the maths properly. ...
by Affly
Fri Aug 19, 2016 4:16 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3891
Views: 1367036

Re: Bugs & FAQ

Mineralized water is used in recipe for algae which you need for automating alien artifacts.

Saline water has water electrolysis recipe which gives you chlorine gas and sodium hydroxide.
by Affly
Mon Aug 15, 2016 2:11 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1531086

Re: Development and Discussion

steinio wrote:They need sulfuric acid what i can make from iron plates and sulfur.
But for iron plate i need iron ore what i get from the leeching plants.
The nickel line has sulfur dioxide as by product, together with water you can make sulfuric acid.
by Affly
Mon Aug 15, 2016 12:19 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1531086

Re: Development and Discussion

It's a rather small request that can easily be changed but: Could you decrease the colision size for your buildings in the mod by default? Right now you can walk between crushers and that's about it. You can't walk between buildings in picture below even though it looks like you should be able to an...

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