Search found 9 matches

by tengumai
Thu Nov 28, 2019 1:50 pm
Forum: Show your Creations
Topic: Bulldog 1: A solid Startup Base to build your main base.
Replies: 10
Views: 4188

Re: Bulldog 1: A solid Startup Base to build your main base.

Using this base for the third time now. I love it. It's the little things and attention to detail that really impress me. This quote from The Fountainhead came to mind, in which a client is speaking to Roark, the architect who designed his house: And, incidentally, thank you for all the thought you ...
by tengumai
Fri Oct 25, 2019 10:19 pm
Forum: Show your Creations
Topic: Bulldog 1: A solid Startup Base to build your main base.
Replies: 10
Views: 4188

Re: Bulldog 1: A solid Startup Base to build your main base.

Thanks for the great design of this factory. Very fun.

BTW: Factorio release 0.17.60 broke the v3 freedom mall:
  • Blue science now requires a sulfur input instead of a solid fuel input.
  • Rocket fuel now requires an additional input: light oil.
by tengumai
Wed May 01, 2019 9:11 pm
Forum: Railway Setups
Topic: Bulldog Main Line
Replies: 11
Views: 3864

Re: Bulldog Main Line

This latest version (April 11, 2019) is causing my factorio to crash at the moment I attempt to import the Blueprint. I can reliably repro this problem just by starting a new game then pasting the import string into the blueprint importer. Anyone else having this problem? Factorio 0.17.33 (build 446...
by tengumai
Sun Aug 21, 2016 3:24 pm
Forum: Gameplay Help
Topic: 4-belt/90-degree merge
Replies: 3
Views: 741

Re: 4-belt/90-degree merge

mergele wrote:Found 6X7 one (and it's the easiest of all of these)
Oh, man, that's beautiful. Nice!
by tengumai
Sat Aug 20, 2016 1:25 am
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 66401

Re: The Ctrl+V Game

H4sIAAAAAAAA/61XXYuDMBD8K8VnA5eP9qX4Ww7RnA0XE7F6tIj//WIshZqYbEpfSikzu5vZ2U1a64PUVSkP38XE1SAGwa/FNKmy5UXWiY6jQaOm16Oqs7zT VwPQqphuBTrmd/Mx57XoeWV/Pc35g1hdeCtMVNTJUg0bInaIJDffTK4iu/Dy7460kKjqy+pXqCZ7Bg1V44n5wvOgT3MAQWCI4wyqjq7RvFJFeTsSh3jM4TEQ z20pAfGQTUhDcq0QNidYhLxnkU0ousnb8lqMLeLSBO5FhTotvRQKay1ew...
by tengumai
Fri Aug 19, 2016 11:41 pm
Forum: Gameplay Help
Topic: 4-belt/90-degree merge
Replies: 3
Views: 741

4-belt/90-degree merge

Crossposted from General Discussion:

I'm trying to merge 4 belts to 4 belts at a 90-degree angle using as little space as possible

I haven't been able to come up with anything smaller than this (8x6)- does anyone here know how to improve it?
Image

T
by tengumai
Fri Aug 19, 2016 2:35 pm
Forum: General discussion
Topic: 90 degree 4-belt merge
Replies: 17
Views: 10192

90 degree 4-belt merge

I'm trying to merge 4 belts to 4 belts at a 90-degree angle using as little space as possible

I haven't been able to come up with anything smaller than this (8x6)- does anyone here know how to improve it?
Image

T
by tengumai
Mon Aug 15, 2016 1:36 am
Forum: Ideas and Suggestions
Topic: [0.13]Deactivating Train Stop via Network
Replies: 17
Views: 4125

Re: [0.13]Deactivating Station via Network

https://mods.factorio.com/mods/Aladrius/dynamic-train-stop I love this, thank you for authoring it. MY STORY: My main bus has multiple train stations for receiving iron. (ditto for copper). Each station has the same name. BEFORE: Trains usually went to station 1 and often queued for delivery. The r...
by tengumai
Mon Aug 15, 2016 12:38 am
Forum: Ideas and Suggestions
Topic: [0.13]Deactivating Train Stop via Network
Replies: 17
Views: 4125

Re: [0.13]Deactivating Train Stop via Network

jomama wrote:Awesome! Love it! I did change it for myself though, so that it doesn't require a new entity and works with the normal train station.
Sounds nice, and exactly what I need. Would you post your version please?

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