Using this base for the third time now. I love it. It's the little things and attention to detail that really impress me.
This quote from The Fountainhead came to mind, in which a client is speaking to Roark, the architect who designed his house:
And, incidentally, thank you for all the thought ...
Search found 9 matches
- Thu Nov 28, 2019 1:50 pm
- Forum: Show your Creations
- Topic: Bulldog 1: A solid Startup Base to build your main base.
- Replies: 12
- Views: 16657
- Fri Oct 25, 2019 10:19 pm
- Forum: Show your Creations
- Topic: Bulldog 1: A solid Startup Base to build your main base.
- Replies: 12
- Views: 16657
Re: Bulldog 1: A solid Startup Base to build your main base.
Thanks for the great design of this factory. Very fun.
BTW: Factorio release 0.17.60 broke the v3 freedom mall:
BTW: Factorio release 0.17.60 broke the v3 freedom mall:
- Blue science now requires a sulfur input instead of a solid fuel input.
- Rocket fuel now requires an additional input: light oil.
- Wed May 01, 2019 9:11 pm
- Forum: Railway Setups
- Topic: Bulldog Main Line
- Replies: 16
- Views: 16888
Re: Bulldog Main Line
This latest version (April 11, 2019) is causing my factorio to crash at the moment I attempt to import the Blueprint. I can reliably repro this problem just by starting a new game then pasting the import string into the blueprint importer. Anyone else having this problem?
Factorio 0.17.33 (build ...
Factorio 0.17.33 (build ...
- Sun Aug 21, 2016 3:24 pm
- Forum: Gameplay Help
- Topic: 4-belt/90-degree merge
- Replies: 3
- Views: 2463
Re: 4-belt/90-degree merge
Oh, man, that's beautiful. Nice!mergele wrote:Found 6X7 one (and it's the easiest of all of these)
- Sat Aug 20, 2016 1:25 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 132337
Re: The Ctrl+V Game
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z20pAfGQTUhDcq0QNidYhLxnkU0ousnb8lqMLeLSBO5FhTotvRQKay1ew ...
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z20pAfGQTUhDcq0QNidYhLxnkU0ousnb8lqMLeLSBO5FhTotvRQKay1ew ...
- Fri Aug 19, 2016 11:41 pm
- Forum: Gameplay Help
- Topic: 4-belt/90-degree merge
- Replies: 3
- Views: 2463
4-belt/90-degree merge
Crossposted from General Discussion:
I'm trying to merge 4 belts to 4 belts at a 90-degree angle using as little space as possible
I haven't been able to come up with anything smaller than this (8x6)- does anyone here know how to improve it?

T
I'm trying to merge 4 belts to 4 belts at a 90-degree angle using as little space as possible
I haven't been able to come up with anything smaller than this (8x6)- does anyone here know how to improve it?

T
- Fri Aug 19, 2016 2:35 pm
- Forum: General discussion
- Topic: 90 degree 4-belt merge
- Replies: 17
- Views: 29427
90 degree 4-belt merge
I'm trying to merge 4 belts to 4 belts at a 90-degree angle using as little space as possible
I haven't been able to come up with anything smaller than this (8x6)- does anyone here know how to improve it?

T
I haven't been able to come up with anything smaller than this (8x6)- does anyone here know how to improve it?

T
- Mon Aug 15, 2016 1:36 am
- Forum: Implemented Suggestions
- Topic: [0.13]Deactivating Train Stop via Network
- Replies: 17
- Views: 10762
Re: [0.13]Deactivating Station via Network
https://mods.factorio.com/mods/Aladrius/dynamic-train-stop
I love this, thank you for authoring it.
MY STORY: My main bus has multiple train stations for receiving iron. (ditto for copper). Each station has the same name.
BEFORE: Trains usually went to station 1 and often queued for delivery ...
I love this, thank you for authoring it.
MY STORY: My main bus has multiple train stations for receiving iron. (ditto for copper). Each station has the same name.
BEFORE: Trains usually went to station 1 and often queued for delivery ...
- Mon Aug 15, 2016 12:38 am
- Forum: Implemented Suggestions
- Topic: [0.13]Deactivating Train Stop via Network
- Replies: 17
- Views: 10762
Re: [0.13]Deactivating Train Stop via Network
Sounds nice, and exactly what I need. Would you post your version please?jomama wrote:Awesome! Love it! I did change it for myself though, so that it doesn't require a new entity and works with the normal train station.