Search found 109 matches

by Kikkers
Sun Oct 25, 2015 11:40 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

Hey guys, sorry for the late update, but I've uploaded a seemingly functional 0.4.9 (as in, it doesn't crash). It might have some incorrect behavior, but I haven't had the chance to really test everything, but just post any issues you see and I'll see what I can do. Also, I'm really glad a few of yo...
by Kikkers
Tue Oct 13, 2015 2:53 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

There are still some ways to improve performance that involve avoiding lua's tables whereever possible. Replacing named table keys with numbers for example. This would however fuck up readability, so I'm not keen on doing that. It's strange that you aren't getting speedups with the update counts. It...
by Kikkers
Sun Sep 20, 2015 8:30 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

fregate84 wrote:I have a probleme !
I can't reproduce it, so try the basics: check if your game and the mod are updated to the newest versions.
by Kikkers
Sun Sep 13, 2015 5:30 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

Just integrated some more general timing code for the sensor. Update frequency can now be tweaked from a config file in the sensor's mod folder.

I hadn't found the time to work on this. It should've been in a lot sooner than this.
by Kikkers
Tue Sep 01, 2015 6:04 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

What i mean by flipping underground belt is changing the underground belt direction ((hotkey "R"), not changing the orientation North-South to East West. That doesn't require us to remove and placing, like you currently do with activator on belt and splitter. Or is it a different case for...
by Kikkers
Mon Aug 31, 2015 9:16 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

Just found about your mod for a day or two, and i can't get enough already. Completely restructured my base because of this mod. I even use the feature to flip belt splitter ! Anyway, is it possible to add ability to flip curved rail ? And flip the straight rail ? (Although i'm not using it, but so...
by Kikkers
Mon Aug 31, 2015 7:57 pm
Forum: Not a bug
Topic: [0.12.5] Lua TransportLine get_contents()
Replies: 2
Views: 4320

Re: [0.12.5] Lua TransportLine get_contents()

What a language, what a wonderful language.

You're completely right, but still, I was sure i did check whether looping worked. Apparently not.
by Kikkers
Mon Aug 31, 2015 5:58 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

waduk wrote:I know that, but i want to read info from rail tank.
It should be replaced with normal fluid signals, so you can detect the type of fluid. If this doesn't work, it's a bug.
by Kikkers
Sun Aug 30, 2015 9:03 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

hi do you still have a link for the one that will work on .12.4 i have a lot of mods that haven't got to .5 and only just found your mod and looks like it wont play nice with .12.4 You can do this using github, I've added short instructions in the first post. In your case, you'd have to download th...
by Kikkers
Sat Aug 29, 2015 9:20 am
Forum: Resolved Problems and Bugs
Topic: 0.12.5 Reproducible crash on interacting with Smart Inserter
Replies: 6
Views: 5359

Re: Reproducible crash on interacting with Smart Inserter

Narrowing this bug down, the desync seems to originate from changing a circuit condition. We've been playing a multiplayer map since 0.12.2, and in the update to 0.12.5, smart inserters do seem to work fine. Until we try to change the smart inserter's condition. This reliably desyncs the game, but i...
by Kikkers
Sat Aug 29, 2015 9:09 am
Forum: Not a bug
Topic: [0.12.5] Lua TransportLine get_contents()
Replies: 2
Views: 4320

[0.12.5] Lua TransportLine get_contents()

This scripting function doesn't seem to populate the table it returns.

Reproducable by filling a belt, calling get_contents() on one of the belt's lines, and printing the # of the returned table.
by Kikkers
Sat Aug 29, 2015 8:53 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

There, new version for the sensor. Might be buggy (as always), but I've added some new features. Also, using constant combinators now which helps clean up some of the mess. This patch will have some minor migration issues, resulting in broken red/green wires and invalidated conditions where the old...
by Kikkers
Sat Aug 29, 2015 12:46 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

There, new version for the sensor. Might be buggy (as always), but I've added some new features. Also, using constant combinators now which helps clean up some of the mess. This patch will have some minor migration issues, resulting in broken red/green wires and invalidated conditions where the old ...
by Kikkers
Fri Aug 28, 2015 4:42 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

Hello! Great mod! But i got such error after 12.5 update: "Error while loading entity prototype "directional-sensor" (decider-combinator): No such node (activity_led_light_offsets) Modifications: sensor" I copied activity_led_light_offsets = {...} from vanilla entity configs and...
by Kikkers
Fri Aug 28, 2015 3:41 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

If anyone knows of a roundabout way to manipulate a constant combinator, please tell. here's what I use: local cargoProxy = self.waitingStation.cargoProxy local output = cargoProxy.get_circuit_condition(1) local cargoCount = self:cargoCount() for c=1,50 do output.parameters[c]={signal={type = "...
by Kikkers
Thu Aug 27, 2015 6:58 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

Well, there we go. Expect a patch sometime later this week. Hopefully I can prevent any migration problems this time.
by Kikkers
Thu Aug 27, 2015 5:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

Can you make it use virtual items like combinators do? Can you manipulate a constant combinator via script? Can you have it manipulate a liquid instead, and have it act as a smart tank? If I could manipulate a combinator signal, this problem would be solved. But we can't (yet), and virtual items (s...
by Kikkers
Thu Aug 27, 2015 12:00 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

I accidentally put fast inserter on directional sensor, then this happen. They pulling a virtual item. So, i'm not sure if this a bug or how this mod work internally. I'm aware that this is possible. The reason is that it's impossible in script to prevent an inserter from getting stuff out of a che...
by Kikkers
Wed Aug 26, 2015 8:46 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

Error while running the event handler: __actuator__/control.lua.138: attempt to compare number with table Game couldn't load with this error. I just added an actuator and sensor net to make trains launch as soon as they load and unload. Next time I loaded the game, it gave this error. I'm not sure ...
by Kikkers
Tue Aug 25, 2015 10:39 am
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97110

Re: [MOD 0.12.x] Smarter Circuitry

Alterable setting labled filter. Oh, I'm guessing you mean the filter on the actuator or electric switch. Those don't do anything, but need to be there to be able to operate the underlying smart inserter when no wires are connected, or when there isn't a logistics network nearby. I though it was mo...

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