Search found 109 matches
- Sun Oct 25, 2015 11:40 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
Hey guys, sorry for the late update, but I've uploaded a seemingly functional 0.4.9 (as in, it doesn't crash). It might have some incorrect behavior, but I haven't had the chance to really test everything, but just post any issues you see and I'll see what I can do. Also, I'm really glad a few of yo...
- Tue Oct 13, 2015 2:53 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
There are still some ways to improve performance that involve avoiding lua's tables whereever possible. Replacing named table keys with numbers for example. This would however fuck up readability, so I'm not keen on doing that. It's strange that you aren't getting speedups with the update counts. It...
- Sun Sep 20, 2015 8:30 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
I can't reproduce it, so try the basics: check if your game and the mod are updated to the newest versions.fregate84 wrote:I have a probleme !
- Sun Sep 13, 2015 5:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
Just integrated some more general timing code for the sensor. Update frequency can now be tweaked from a config file in the sensor's mod folder.
I hadn't found the time to work on this. It should've been in a lot sooner than this.
I hadn't found the time to work on this. It should've been in a lot sooner than this.
- Tue Sep 01, 2015 6:04 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
What i mean by flipping underground belt is changing the underground belt direction ((hotkey "R"), not changing the orientation North-South to East West. That doesn't require us to remove and placing, like you currently do with activator on belt and splitter. Or is it a different case for...
- Mon Aug 31, 2015 9:16 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
Just found about your mod for a day or two, and i can't get enough already. Completely restructured my base because of this mod. I even use the feature to flip belt splitter ! Anyway, is it possible to add ability to flip curved rail ? And flip the straight rail ? (Although i'm not using it, but so...
- Mon Aug 31, 2015 7:57 pm
- Forum: Not a bug
- Topic: [0.12.5] Lua TransportLine get_contents()
- Replies: 2
- Views: 4320
Re: [0.12.5] Lua TransportLine get_contents()
What a language, what a wonderful language.
You're completely right, but still, I was sure i did check whether looping worked. Apparently not.
You're completely right, but still, I was sure i did check whether looping worked. Apparently not.
- Mon Aug 31, 2015 5:58 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
It should be replaced with normal fluid signals, so you can detect the type of fluid. If this doesn't work, it's a bug.waduk wrote:I know that, but i want to read info from rail tank.
- Sun Aug 30, 2015 9:03 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
hi do you still have a link for the one that will work on .12.4 i have a lot of mods that haven't got to .5 and only just found your mod and looks like it wont play nice with .12.4 You can do this using github, I've added short instructions in the first post. In your case, you'd have to download th...
- Sat Aug 29, 2015 9:20 am
- Forum: Resolved Problems and Bugs
- Topic: 0.12.5 Reproducible crash on interacting with Smart Inserter
- Replies: 6
- Views: 5359
Re: Reproducible crash on interacting with Smart Inserter
Narrowing this bug down, the desync seems to originate from changing a circuit condition. We've been playing a multiplayer map since 0.12.2, and in the update to 0.12.5, smart inserters do seem to work fine. Until we try to change the smart inserter's condition. This reliably desyncs the game, but i...
- Sat Aug 29, 2015 9:09 am
- Forum: Not a bug
- Topic: [0.12.5] Lua TransportLine get_contents()
- Replies: 2
- Views: 4320
[0.12.5] Lua TransportLine get_contents()
This scripting function doesn't seem to populate the table it returns.
Reproducable by filling a belt, calling get_contents() on one of the belt's lines, and printing the # of the returned table.
Reproducable by filling a belt, calling get_contents() on one of the belt's lines, and printing the # of the returned table.
- Sat Aug 29, 2015 8:53 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
There, new version for the sensor. Might be buggy (as always), but I've added some new features. Also, using constant combinators now which helps clean up some of the mess. This patch will have some minor migration issues, resulting in broken red/green wires and invalidated conditions where the old...
- Sat Aug 29, 2015 12:46 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
There, new version for the sensor. Might be buggy (as always), but I've added some new features. Also, using constant combinators now which helps clean up some of the mess. This patch will have some minor migration issues, resulting in broken red/green wires and invalidated conditions where the old ...
- Fri Aug 28, 2015 4:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
Hello! Great mod! But i got such error after 12.5 update: "Error while loading entity prototype "directional-sensor" (decider-combinator): No such node (activity_led_light_offsets) Modifications: sensor" I copied activity_led_light_offsets = {...} from vanilla entity configs and...
- Fri Aug 28, 2015 3:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
If anyone knows of a roundabout way to manipulate a constant combinator, please tell. here's what I use: local cargoProxy = self.waitingStation.cargoProxy local output = cargoProxy.get_circuit_condition(1) local cargoCount = self:cargoCount() for c=1,50 do output.parameters[c]={signal={type = "...
- Thu Aug 27, 2015 6:58 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
Well, there we go. Expect a patch sometime later this week. Hopefully I can prevent any migration problems this time.
- Thu Aug 27, 2015 5:24 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
Can you make it use virtual items like combinators do? Can you manipulate a constant combinator via script? Can you have it manipulate a liquid instead, and have it act as a smart tank? If I could manipulate a combinator signal, this problem would be solved. But we can't (yet), and virtual items (s...
- Thu Aug 27, 2015 12:00 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
I accidentally put fast inserter on directional sensor, then this happen. They pulling a virtual item. So, i'm not sure if this a bug or how this mod work internally. I'm aware that this is possible. The reason is that it's impossible in script to prevent an inserter from getting stuff out of a che...
- Wed Aug 26, 2015 8:46 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
Error while running the event handler: __actuator__/control.lua.138: attempt to compare number with table Game couldn't load with this error. I just added an actuator and sensor net to make trains launch as soon as they load and unload. Next time I loaded the game, it gave this error. I'm not sure ...
- Tue Aug 25, 2015 10:39 am
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97110
Re: [MOD 0.12.x] Smarter Circuitry
Alterable setting labled filter. Oh, I'm guessing you mean the filter on the actuator or electric switch. Those don't do anything, but need to be there to be able to operate the underlying smart inserter when no wires are connected, or when there isn't a logistics network nearby. I though it was mo...