Search found 6 matches

by PhyRo
Fri May 05, 2017 6:51 pm
Forum: Duplicates
Topic: 0.15.8 trains broke
Replies: 42
Views: 18157

Re: 0.15.8 trains broke

Simply moving the cursor over another player in MP makes the game crash.
by PhyRo
Wed Sep 28, 2016 9:40 am
Forum: Resolved Problems and Bugs
Topic: [0.14.7][posila] Desync loop
Replies: 8
Views: 3434

Re: [0.14.7][posila] Desync loop

[0.14.9]
Desynced again and got stuck in the desync loop until maximum desync was reached.
Could reconnect, but desynced again ~one minute later.

Desync reports :
https://drive.google.com/drive/folders/ ... sp=sharing
by PhyRo
Thu Sep 22, 2016 11:35 am
Forum: Resolved Problems and Bugs
Topic: [0.14.7][posila] Desync loop
Replies: 8
Views: 3434

Re: [0.14.7][posila] Desync loop

In 0.14.8 the desync loop seems to have disappeared, had one desync, but that was only on my machine and i had no problem to connect and resume the after the desync report was finished.

In previous post, by "server restart" i was referring to restart of factorio server proc and not the machine ...
by PhyRo
Thu Sep 22, 2016 6:07 am
Forum: Resolved Problems and Bugs
Topic: [0.14.7][posila] Desync loop
Replies: 8
Views: 3434

Re: [0.14.7][posila] Desync loop

model name : AMD Phenom(tm) II X2 545 Processor
stepping : 2

2 DIMMs 667mhz
No unlocked cores

processor : 0
vendor_id : AuthenticAMD
cpu family : 16
model : 4
model name : AMD Phenom(tm) II X2 545 Processor
stepping : 2
microcode : 0x1000086
cpu MHz : 800.000
cache size : 512 KB
physical id : 0 ...
by PhyRo
Wed Sep 21, 2016 8:57 am
Forum: Resolved Problems and Bugs
Topic: [0.14.7][posila] Desync loop
Replies: 8
Views: 3434

Re: [0.14.7][posila] Desync loop

it's an oldie :P

model name : AMD Phenom(tm) II X2 545 Processor
4gig ram

(Sorry for the late reply)
by PhyRo
Sun Sep 18, 2016 10:11 am
Forum: Resolved Problems and Bugs
Topic: [0.14.7][posila] Desync loop
Replies: 8
Views: 3434

[0.14.7][posila] Desync loop

Me and my friend are getting these desyncs since 0.14.0 ish.
Once we get the desync and the desync report is created we get another desync and then another and so on, until we reach maximum desyncs or quit the game.
Desyncs seems to be random, we have been doing diffrent stuff each time a desync ...

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