Search found 20 matches
- Mon Oct 24, 2016 5:02 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Here is a preview of the model you asked, a new version of the jeep. I know it is not a sprite sheet, it'll be turned into a sprite sheet once bobingabout agrees with the final model https://youtu.be/fzUfEg9kIs8 Please let me know your opinion on the model. I somehow missed this. It looks like a de...
- Fri Oct 21, 2016 10:36 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Here is a preview of the model you asked, a new version of the jeep.
I know it is not a sprite sheet, it'll be turned into a sprite sheet once bobingabout agrees with the final model
https://youtu.be/fzUfEg9kIs8
Please let me know your opinion on the model.
I know it is not a sprite sheet, it'll be turned into a sprite sheet once bobingabout agrees with the final model
https://youtu.be/fzUfEg9kIs8
Please let me know your opinion on the model.
- Tue Oct 11, 2016 3:52 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Would it be possible to make a new logistic chest? I believe the game is currently missing a storage chest that can filter it's content, so one could better organize what should be stored and where
- Tue Oct 11, 2016 3:10 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
I think what he meant by conformity with existing assets... is a sprite sheet with... is it 64 or 128 facing steps? I can't remember without looking... and a tank and turret as separate sheets... and the sheet itself, and shadow also being separate sheets. There's also the remap layer, which means ...
- Fri Sep 30, 2016 2:40 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Is it something along the looks of this that you need: http://orig02.deviantart.net/8c67/f/2011/082/2/f/camotank_by_v67-d3cc2m5.png If yes, I believe I can provide a personalized tank sprite to be used for your mods, what would be the specifications for it? Turret with a single cannon or two cannon...
- Thu Sep 29, 2016 5:48 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Is it something along the looks of this that you need: http://orig02.deviantart.net/8c67/f/2011/082/2/f/camotank_by_v67-d3cc2m5.png If yes, I believe I can provide a personalized tank sprite to be used for your mods, what would be the specifications for it? Turret with a single cannon or two cannon ...
- Wed Sep 28, 2016 6:46 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Would it be possible to increase the vehicle grid size? Perhaps on another tier of vehicles, bigger battle tanks, nothing too fancy, something along the lines of this: http://i.imgur.com/TfbCK61.jpg or even this: http://i23.photobucket.com/albums/b389/CrossroadsInc/Storage/landbb380gz.jpg All jestin...
- Sun Sep 25, 2016 6:09 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
I have experimenting with vehicle equipment, after equiping a Mark 3 tank with 10 vehicle overdriven engines, moving around and returning to my base, I have come to a sugestion for a new, and in my opinion very important, vehicle equipment.
Brakes
Brakes
- Sat Sep 24, 2016 10:44 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Some of those are reasonable idea. Some are beyond the scope of what the game engine is designed to do, for example, adding equipment for mining robots, or extra lights probably isn't possible... or if it is, not easy. Oxygen-acetlyene is a pair of fuels for gas welding, using Oxygen and Petroleum ...
- Sat Sep 24, 2016 6:00 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
I would like to add a few sugestions to the future development of the mod About vehicle equipment, I particullary do not the night vision on the current game, so my first vehicle equipment would be an array of lights that illuminate around the vehicle, not only where it is facing I sugested this ear...
- Wed Sep 07, 2016 2:21 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Although I did mention it in my first post, the topic was kind of ignored due to bug reports... but... I added equipment grids to Tanks and Trains. Currently, you can't put any equipment in (Because I didn't allow armor equipment to be used, and I haven't added any new equipment yet). Any suggestio...
- Wed Sep 07, 2016 2:00 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
I would like to thank the people that made the mod sugestions, I apologise for not taking a more profound observation of the warehouse mod before stating that it would not attend to my desires.
- Sat Sep 03, 2016 3:52 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Would it be possible to create wider chests? like 2x2 chests, or 3x3 chests? Check out the warehousing mod . I appreciate your sugestion, but my desire is to create a template of ore extractors where multiple electric mines would deposit the ore at the same chest wihtout the need of transport belts
- Sat Sep 03, 2016 12:06 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Would it be possible to create wider chests? like 2x2 chests, or 3x3 chests?
- Thu Sep 01, 2016 10:34 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Would it be possible to add this function to logistic robots?bobingabout wrote:Since pollution generation is determined by the machine, not the recipe, you'd require a unique machine to make some sort of cleaning facility.
- Thu Sep 01, 2016 10:39 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
I would like to add another sugestion for the use of oxygen.
Add two recipes, the first one converts oxygen to ozone.
The second one uses ozone to reduce / remove polution.
Add two recipes, the first one converts oxygen to ozone.
The second one uses ozone to reduce / remove polution.
- Sun Aug 28, 2016 8:26 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Although you do have a valid point there, I probably won't change it for one simple reason. You're supposed to get Oxygen from Electrolysis (which is available earlier in the game), The recipe in question is the only source of Nitrogen so far, and as such, is probably the reason why you're running ...
- Sun Aug 28, 2016 6:13 am
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
Hello, I'm sorry for posting this here, but I didn't know where was the correct location to post this sugestion. Your recipe to gather gases from the atmosphere is similar to the composition on earth's atmosphere, ~78% nitrogen and ~21% oxygen. But the fauna on the planet, the enemies seem to be, at...
- Sat Aug 27, 2016 9:12 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 157340
Re: [0.14.x] Bob's Mods: General Discussion
I am having the same problem, recipe with name 'sulfuric-acid' does not exist
- Sat Aug 13, 2016 5:30 pm
- Forum: Mods
- Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
- Replies: 169
- Views: 161435
Re: [MOD 0.13.x]Factorio Extended 0.1.9
I am having problems to load the mod, it displays error messages when I launch the game. I was using several mods, now I'm trying to use only this mod, but the error messages persist Factorio 1.png This is my mod directory, I am using only your mods Factorio 2.PNG I am playing through steam, using t...